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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignSaveGame.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CampaignSaveGame.cpp')
-rw-r--r--StarsEx/CampaignSaveGame.cpp733
1 files changed, 733 insertions, 0 deletions
diff --git a/StarsEx/CampaignSaveGame.cpp b/StarsEx/CampaignSaveGame.cpp
new file mode 100644
index 0000000..f4b16ce
--- /dev/null
+++ b/StarsEx/CampaignSaveGame.cpp
@@ -0,0 +1,733 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignSaveGame contains the logic needed to save and load
+ campaign games in progress.
+*/
+
+#include "CampaignSaveGame.h"
+#include "Campaign.h"
+#include "Combatant.h"
+#include "CombatAction.h"
+#include "CombatEvent.h"
+#include "CombatGroup.h"
+#include "CombatUnit.h"
+#include "CombatZone.h"
+#include "Galaxy.h"
+#include "Mission.h"
+#include "StarSystem.h"
+#include "Player.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
+#include "FormatUtil.h"
+
+static const char* SAVE_DIR = "SaveGame";
+
+// +--------------------------------------------------------------------+
+
+CampaignSaveGame::CampaignSaveGame(Campaign* c)
+ : campaign(c)
+{ }
+
+// +--------------------------------------------------------------------+
+
+CampaignSaveGame::~CampaignSaveGame()
+{ }
+
+// +--------------------------------------------------------------------+
+
+Text
+CampaignSaveGame::GetSaveDirectory()
+{
+ return GetSaveDirectory(Player::GetCurrentPlayer());
+}
+
+Text
+CampaignSaveGame::GetSaveDirectory(Player* player)
+{
+ if (player) {
+ char save_dir[32];
+ sprintf_s(save_dir, "%s/%02d", SAVE_DIR, player->Identity());
+
+ return save_dir;
+ }
+
+ return SAVE_DIR;
+}
+
+void
+CampaignSaveGame::CreateSaveDirectory()
+{
+ HANDLE hDir = CreateFile(SAVE_DIR, 0, 0, 0, OPEN_EXISTING, 0, 0);
+
+ if (hDir == INVALID_HANDLE_VALUE)
+ CreateDirectory(SAVE_DIR, NULL);
+ else
+ CloseHandle(hDir);
+
+ hDir = CreateFile(GetSaveDirectory(), 0, 0, 0, OPEN_EXISTING, 0, 0);
+
+ if (hDir == INVALID_HANDLE_VALUE)
+ CreateDirectory(GetSaveDirectory(), NULL);
+ else
+ CloseHandle(hDir);
+}
+
+// +--------------------------------------------------------------------+
+
+static char multiline[4096];
+static char* FormatMultiLine(const char* s)
+{
+ int i = 4095;
+ char* p = multiline;
+
+ while (*s && i > 0) {
+ if (*s == '\n') {
+ *p++ = '\\';
+ *p++ = 'n';
+ s++;
+ i -= 2;
+ }
+ else if (*s == '"') {
+ *p++ = '\\';
+ *p++ = '"';
+ s++;
+ i -= 2;
+ }
+ else {
+ *p++ = *s++;
+ i--;
+ }
+ }
+
+ *p = 0;
+ return multiline;
+}
+
+static char* ParseMultiLine(const char* s)
+{
+ int i = 4095;
+ char* p = multiline;
+
+ while (*s && i > 0) {
+ if (*s == '\\') {
+ s++;
+ if (*s == 'n') {
+ *p++ = '\n';
+#pragma warning(suppress: 6269)
+ *s++;
+ i--;
+ }
+ else if (*s == '"') {
+ *p++ = '"';
+#pragma warning(suppress: 6269)
+ *s++;
+ i--;
+ }
+ else {
+ *p++ = *s++;
+ i--;
+ }
+ }
+ else {
+ *p++ = *s++;
+ i--;
+ }
+ }
+
+ *p = 0;
+ return multiline;
+}
+
+void
+CampaignSaveGame::Load(const char* filename)
+{
+ Print("-------------------------\nLOADING SAVEGAME (%s).\n", filename);
+ campaign = 0;
+
+ if (!filename || !filename[0]) return;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ bool use_file_sys = loader->IsFileSystemEnabled();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(GetSaveDirectory() + "/");
+
+ BYTE* block;
+ loader->LoadBuffer(filename, block, true);
+ loader->UseFileSystem(use_file_sys);
+
+ Sleep(10);
+
+ Parser parser(new BlockReader((const char*) block));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse save game '%s'\n", filename);
+ loader->SetDataPath(0);
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "SAVEGAME") {
+ Print("ERROR: invalid save game file '%s'\n", filename);
+ term->print(10);
+ loader->SetDataPath(0);
+ delete term;
+ return;
+ }
+ }
+
+ int grp_iff = 0;
+ int grp_type = 0;
+ int grp_id = 0;
+ int status = 0;
+ double baseTime = 0;
+ double time = 0;
+ Text unit;
+ Text sitrep;
+ Text orders;
+
+ do {
+ Sleep(5);
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "campaign") {
+ Text cname;
+ int cid=0;
+
+ if (def->term()) {
+ if (def->term()->isText())
+ cname = def->term()->isText()->value();
+ else if (def->term()->isNumber())
+ cid = (int) def->term()->isNumber()->value();
+ }
+
+ if (!campaign) {
+ List<Campaign>& list = Campaign::GetAllCampaigns();
+
+ for (int i = 0; i < list.size() && !campaign; i++) {
+ Campaign* c = list.at(i);
+
+ if (cname == c->Name() || cid == c->GetCampaignId()) {
+ campaign = c;
+ campaign->Load();
+ campaign->Prep(); // restore campaign to pristine state
+
+ loader->SetDataPath(GetSaveDirectory() + "/");
+ }
+ }
+ }
+ }
+
+ else if (def->name()->value() == "grp_iff") {
+ GetDefNumber(grp_iff, def, filename);
+ }
+
+ else if (def->name()->value() == "grp_type") {
+ GetDefNumber(grp_type, def, filename);
+ }
+
+ else if (def->name()->value() == "grp_id") {
+ GetDefNumber(grp_id, def, filename);
+ }
+
+ else if (def->name()->value() == "unit") {
+ GetDefText(unit, def, filename);
+ }
+
+ else if (def->name()->value() == "status") {
+ GetDefNumber(status, def, filename);
+ }
+
+ else if (def->name()->value() == "basetime") {
+ GetDefNumber(baseTime, def, filename);
+ }
+
+ else if (def->name()->value() == "time") {
+ GetDefNumber(time, def, filename);
+ }
+
+ else if (def->name()->value() == "sitrep") {
+ GetDefText(sitrep, def, filename);
+ }
+
+ else if (def->name()->value() == "orders") {
+ GetDefText(orders, def, filename);
+ }
+
+ else if (def->name()->value() == "combatant") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char name[64];
+ int iff = 0;
+ int score = 0;
+
+ ZeroMemory(name, sizeof(name));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(name, pdef, filename);
+
+ else if (pdef->name()->value() == "iff") {
+ GetDefNumber(iff, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "score") {
+ GetDefNumber(score, pdef, filename);
+ }
+ }
+ }
+
+ if (campaign && name[0]) {
+ Combatant* combatant = campaign->GetCombatant(name);
+
+ if (combatant) {
+ CombatGroup::MergeOrderOfBattle(block, filename, iff, combatant, campaign);
+ combatant->SetScore(score);
+ }
+ else {
+ ::Print("WARNING: could not find combatant '%s' in campaign.\n", name);
+ }
+ }
+ }
+ }
+ else if (def->name()->value() == "event") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: event struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char type[64];
+ char source[64];
+ char region[64];
+ char title[256];
+ char file[256];
+ char image[256];
+ char scene[256];
+ char info[4096];
+ int time = 0;
+ int team = 0;
+ int points = 0;
+
+ type[0] = 0;
+ info[0] = 0;
+ file[0] = 0;
+ image[0] = 0;
+ scene[0] = 0;
+ title[0] = 0;
+ region[0] = 0;
+ source[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "type")
+ GetDefText(type, pdef, filename);
+
+ else if (pdef->name()->value() == "source")
+ GetDefText(source, pdef, filename);
+
+ else if (pdef->name()->value() == "region")
+ GetDefText(region, pdef, filename);
+
+ else if (pdef->name()->value() == "title")
+ GetDefText(title, pdef, filename);
+
+ else if (pdef->name()->value() == "file")
+ GetDefText(file, pdef, filename);
+
+ else if (pdef->name()->value() == "image")
+ GetDefText(image, pdef, filename);
+
+ else if (pdef->name()->value() == "scene")
+ GetDefText(scene, pdef, filename);
+
+ else if (pdef->name()->value() == "info")
+ GetDefText(info, pdef, filename);
+
+ else if (pdef->name()->value() == "time")
+ GetDefNumber(time, pdef, filename);
+
+ else if (pdef->name()->value() == "team")
+ GetDefNumber(team, pdef, filename);
+
+ else if (pdef->name()->value() == "points")
+ GetDefNumber(points, pdef, filename);
+ }
+ }
+
+ if (campaign && type[0]) {
+ loader->SetDataPath(campaign->Path());
+
+ CombatEvent* event = new
+ CombatEvent(campaign,
+ CombatEvent::TypeFromName(type),
+ time,
+ team,
+ CombatEvent::SourceFromName(source),
+ region);
+
+ if (event) {
+ event->SetTitle(title);
+ event->SetFilename(file);
+ event->SetImageFile(image);
+ event->SetSceneFile(scene);
+ event->Load();
+
+ if (info[0])
+ event->SetInformation(ParseMultiLine(info));
+
+ event->SetVisited(true);
+ campaign->GetEvents().append(event);
+ }
+ }
+ }
+ }
+ else if (def->name()->value() == "action") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ int id = -1;
+ int stat = 0;
+ int count = 0;
+ int after = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "id")
+ GetDefNumber(id, pdef, filename);
+
+ else if (pdef->name()->value() == "stat")
+ GetDefNumber(stat, pdef, filename);
+
+ else if (pdef->name()->value() == "count")
+ GetDefNumber(count, pdef, filename);
+
+ else if (pdef->name()->value().contains("after"))
+ GetDefNumber(after, pdef, filename);
+ }
+ }
+
+ if (campaign && id >= 0) {
+ ListIter<CombatAction> a_iter = campaign->GetActions();
+ while (++a_iter) {
+ CombatAction* a = a_iter.value();
+ if (a->Identity() == id) {
+ a->SetStatus(stat);
+
+ if (count)
+ a->SetCount(count);
+
+ if (after)
+ a->SetStartAfter(after);
+
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ while (term);
+
+ if (term) {
+ delete term;
+ term = 0;
+ }
+
+ if (campaign) {
+ campaign->SetSaveGame(true);
+
+ List<Campaign>& list = Campaign::GetAllCampaigns();
+
+ if (status < Campaign::CAMPAIGN_SUCCESS) {
+ campaign->SetStatus(status);
+ if (sitrep.length()) campaign->SetSituation(sitrep);
+ if (orders.length()) campaign->SetOrders(orders);
+ campaign->SetStartTime(baseTime);
+ campaign->SetLoadTime(baseTime + time);
+ campaign->LockoutEvents(3600);
+ campaign->Start();
+
+ if (grp_type >= CombatGroup::FLEET && grp_type <= CombatGroup::PRIVATE) {
+ CombatGroup* player_group = campaign->FindGroup(grp_iff, grp_type, grp_id);
+ if (player_group) {
+ CombatUnit* player_unit = 0;
+
+ if (unit.length())
+ player_unit = player_group->FindUnit(unit);
+
+ if (player_unit)
+ campaign->SetPlayerUnit(player_unit);
+ else
+ campaign->SetPlayerGroup(player_group);
+ }
+ }
+ }
+
+ // failed - restart current campaign:
+ else if (status == Campaign::CAMPAIGN_FAILED) {
+ Print("CampaignSaveGame: Loading FAILED campaign, restarting '%s'\n",
+ campaign->Name());
+
+ campaign->Load();
+ campaign->Prep(); // restore campaign to pristine state
+ campaign->SetSaveGame(false);
+
+ loader->SetDataPath(GetSaveDirectory() + "/");
+ }
+
+ // start next campaign:
+ else if (status == Campaign::CAMPAIGN_SUCCESS) {
+ Print("CampaignSaveGame: Loading COMPLETED campaign '%s', searching for next campaign...\n",
+ campaign->Name());
+
+ bool found = false;
+
+ for (int i = 0; i < list.size() && !found; i++) {
+ Campaign* c = list.at(i);
+
+ if (c->GetCampaignId() == campaign->GetCampaignId()+1) {
+ campaign = c;
+ campaign->Load();
+ campaign->Prep(); // restore campaign to pristine state
+
+ Print("Advanced to campaign %d '%s'\n",
+ campaign->GetCampaignId(),
+ campaign->Name());
+
+ loader->SetDataPath(GetSaveDirectory() + "/");
+ found = true;
+ }
+ }
+
+ // if no next campaign found, start over from the beginning:
+ for (int i = 0; i < list.size() && !found; i++) {
+ Campaign* c = list.at(i);
+
+ if (c->IsDynamic()) {
+ campaign = c;
+ campaign->Load();
+ campaign->Prep(); // restore campaign to pristine state
+
+ Print("Completed full series, restarting at %d '%s'\n",
+ campaign->GetCampaignId(),
+ campaign->Name());
+
+ loader->SetDataPath(GetSaveDirectory() + "/");
+ found = true;
+ }
+ }
+ }
+ }
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+ Print("SAVEGAME LOADED (%s).\n\n", filename);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CampaignSaveGame::Save(const char* name)
+{
+ if (!campaign) return;
+
+ CreateSaveDirectory();
+
+ Text s = GetSaveDirectory() + Text("/") + Text(name);
+
+ FILE* f;
+ fopen_s(&f, s, "wb");
+
+ if (f) {
+ char timestr[32];
+ FormatDayTime(timestr, campaign->GetTime());
+
+ CombatGroup* player_group = campaign->GetPlayerGroup();
+ CombatUnit* player_unit = campaign->GetPlayerUnit();
+
+ fprintf(f, "SAVEGAME\n\n");
+ fprintf(f, "campaign: \"%s\"\n\n", campaign->Name());
+ fprintf(f, "grp_iff: %d\n", (int) player_group->GetIFF());
+ fprintf(f, "grp_type: %d\n", (int) player_group->Type());
+ fprintf(f, "grp_id: %d\n", (int) player_group->GetID());
+ if (player_unit)
+ fprintf(f, "unit: \"%s\"\n", player_unit->Name().data());
+
+ fprintf(f, "status: %d\n", (int) campaign->GetStatus());
+ fprintf(f, "basetime: %f\n", campaign->GetStartTime());
+ fprintf(f, "time: %f // %s\n\n",
+ campaign->GetTime(),
+ timestr);
+
+ fprintf(f, "sitrep: \"%s\"\n", campaign->Situation());
+ fprintf(f, "orders: \"%s\"\n\n", campaign->Orders());
+
+ ListIter<Combatant> c_iter = campaign->GetCombatants();
+ while (++c_iter) {
+ Combatant* c = c_iter.value();
+
+ fprintf(f, "combatant: {");
+ fprintf(f, " name:\"%s\",", c->Name());
+ fprintf(f, " iff:%d,", c->GetIFF());
+ fprintf(f, " score:%d,", c->Score());
+ fprintf(f, " }\n");
+ }
+
+ fprintf(f, "\n");
+
+ ListIter<CombatAction> a_iter = campaign->GetActions();
+ while (++a_iter) {
+ CombatAction* a = a_iter.value();
+ fprintf(f, "action: { id:%4d, stat:%d", a->Identity(), a->Status());
+
+ if (a->Status() == CombatAction::PENDING) {
+ if (a->Count())
+ fprintf(f, ", count:%d", a->Count());
+
+ if (a->StartAfter())
+ fprintf(f, ", after:%d", a->StartAfter());
+ }
+
+ fprintf(f, " }\n");
+ }
+
+ fprintf(f, "\n");
+
+ ListIter<CombatEvent> e_iter = campaign->GetEvents();
+ while (++e_iter) {
+ CombatEvent* e = e_iter.value();
+
+ fprintf(f, "event: {");
+ fprintf(f, " type:%-18s,", e->TypeName());
+ fprintf(f, " time:0x%08x,", e->Time());
+ fprintf(f, " team:%d,", e->GetIFF());
+ fprintf(f, " points:%d,", e->Points());
+ fprintf(f, " source:\"%s\",", e->SourceName());
+ fprintf(f, " region:\"%s\",", e->Region());
+ fprintf(f, " title:\"%s\",", e->Title());
+ if (e->Filename())
+ fprintf(f, " file:\"%s\",", e->Filename());
+ if (e->ImageFile())
+ fprintf(f, " image:\"%s\",", e->ImageFile());
+ if (e->SceneFile())
+ fprintf(f, " scene:\"%s\",", e->SceneFile());
+ if (!e->Filename() || *e->Filename() == 0)
+ fprintf(f, " info:\"%s\"", FormatMultiLine(e->Information()));
+ fprintf(f, " }\n");
+ }
+
+ fprintf(f, "\n// ORDER OF BATTLE:\n\n");
+ fclose(f);
+
+ c_iter.reset();
+ while (++c_iter) {
+ Combatant* c = c_iter.value();
+ CombatGroup* g = c->GetForce();
+ CombatGroup::SaveOrderOfBattle(s, g);
+ }
+ }
+}
+
+void
+CampaignSaveGame::Delete(const char* name)
+{
+ DeleteFile(GetSaveDirectory() + "/" + name);
+}
+
+void
+CampaignSaveGame::RemovePlayer(Player* p)
+{
+ List<Text> save_list;
+ Text save_dir = GetSaveDirectory(p) + "/";
+
+ DataLoader* loader = DataLoader::GetLoader();
+ bool use_file_sys = loader->IsFileSystemEnabled();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(save_dir);
+ loader->ListFiles("*.*", save_list);
+ loader->SetDataPath(0);
+ loader->UseFileSystem(use_file_sys);
+
+ for (int i = 0; i < save_list.size(); i++) {
+ Text* filename = save_list[i];
+ DeleteFile(save_dir + filename->data());
+ }
+
+ save_list.destroy();
+
+ RemoveDirectory(GetSaveDirectory(p));
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CampaignSaveGame::SaveAuto()
+{
+ Save("AutoSave");
+}
+
+void
+CampaignSaveGame::LoadAuto()
+{
+ Load("AutoSave");
+}
+
+// +--------------------------------------------------------------------+
+
+Text
+CampaignSaveGame::GetResumeFile()
+{
+ // check for auto save game:
+ FILE* f;
+ ::fopen_s(&f, GetSaveDirectory() + "/AutoSave", "rb");
+
+ if (f) {
+ ::fclose(f);
+
+ return "AutoSave";
+ }
+
+ return Text();
+}
+
+int
+CampaignSaveGame::GetSaveGameList(List<Text>& save_list)
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ bool use_file_sys = loader->IsFileSystemEnabled();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(GetSaveDirectory() + "/");
+ loader->ListFiles("*.*", save_list);
+ loader->SetDataPath(0);
+ loader->UseFileSystem(use_file_sys);
+
+ return save_list.size();
+}