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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanStrategic prioritizes targets and defensible
+ allied forces as the first step in force tasking. This
+ algorithm computes which enemy resources are most important
+ to attack, based on the AI value of each combat group, and
+ strategic weighting factors that help shape the strategy
+ to the objectives for the current campaign.
+*/
+
+#ifndef CampaignPlanStrategic_h
+#define CampaignPlanStrategic_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanStrategic : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanStrategic"; }
+
+ CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanStrategic() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ void PlaceGroup(CombatGroup* g);
+
+ void ScoreCombatant(Combatant* c);
+
+ void ScoreDefensible(Combatant* c);
+ void ScoreDefend(Combatant* c, CombatGroup* g);
+
+ void ScoreTargets(Combatant* c, Combatant* t);
+ void ScoreTarget(Combatant* c, CombatGroup* g);
+
+ void ScoreNeeds(Combatant* c);
+
+ // zone alocation:
+ void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
+ void AssignZones(Combatant* c);
+ void ResolveZoneMovement(CombatGroup* g);
+};
+
+#endif // CampaignPlanStrategic_h
+