diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignPlanStrategic.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CampaignPlanStrategic.h')
-rw-r--r-- | StarsEx/CampaignPlanStrategic.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/StarsEx/CampaignPlanStrategic.h b/StarsEx/CampaignPlanStrategic.h new file mode 100644 index 0000000..6df1ba7 --- /dev/null +++ b/StarsEx/CampaignPlanStrategic.h @@ -0,0 +1,58 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanStrategic prioritizes targets and defensible + allied forces as the first step in force tasking. This + algorithm computes which enemy resources are most important + to attack, based on the AI value of each combat group, and + strategic weighting factors that help shape the strategy + to the objectives for the current campaign. +*/ + +#ifndef CampaignPlanStrategic_h +#define CampaignPlanStrategic_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanStrategic : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanStrategic"; } + + CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanStrategic() { } + + // operations: + virtual void ExecFrame(); + +protected: + void PlaceGroup(CombatGroup* g); + + void ScoreCombatant(Combatant* c); + + void ScoreDefensible(Combatant* c); + void ScoreDefend(Combatant* c, CombatGroup* g); + + void ScoreTargets(Combatant* c, Combatant* t); + void ScoreTarget(Combatant* c, CombatGroup* g); + + void ScoreNeeds(Combatant* c); + + // zone alocation: + void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups); + void AssignZones(Combatant* c); + void ResolveZoneMovement(CombatGroup* g); +}; + +#endif // CampaignPlanStrategic_h + |