summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/CampaignPlanAssignment.h
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignPlanAssignment.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CampaignPlanAssignment.h')
-rw-r--r--StarsEx/CampaignPlanAssignment.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/StarsEx/CampaignPlanAssignment.h b/StarsEx/CampaignPlanAssignment.h
new file mode 100644
index 0000000..4427fc0
--- /dev/null
+++ b/StarsEx/CampaignPlanAssignment.h
@@ -0,0 +1,49 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanAssignment creates combat assignments for
+ assets within each combat zone as the third step in
+ force tasking.
+*/
+
+#ifndef CampaignPlanAssignment_h
+#define CampaignPlanAssignment_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanAssignment : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanAssignment"; }
+
+ CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanAssignment() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ virtual void ProcessCombatant(Combatant* c);
+ virtual void ProcessZone(Combatant* c, CombatZone* zone);
+ virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
+ virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
+};
+
+#endif // CampaignPlanAssignment_h
+