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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignPlanAssignment.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CampaignPlanAssignment.h')
-rw-r--r-- | StarsEx/CampaignPlanAssignment.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/StarsEx/CampaignPlanAssignment.h b/StarsEx/CampaignPlanAssignment.h new file mode 100644 index 0000000..4427fc0 --- /dev/null +++ b/StarsEx/CampaignPlanAssignment.h @@ -0,0 +1,49 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanAssignment creates combat assignments for + assets within each combat zone as the third step in + force tasking. +*/ + +#ifndef CampaignPlanAssignment_h +#define CampaignPlanAssignment_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanAssignment : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanAssignment"; } + + CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanAssignment() { } + + // operations: + virtual void ExecFrame(); + +protected: + virtual void ProcessCombatant(Combatant* c); + virtual void ProcessZone(Combatant* c, CombatZone* zone); + virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list); + virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets); +}; + +#endif // CampaignPlanAssignment_h + |