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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignMissionFighter.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CampaignMissionFighter.h')
-rw-r--r-- | StarsEx/CampaignMissionFighter.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/StarsEx/CampaignMissionFighter.h b/StarsEx/CampaignMissionFighter.h new file mode 100644 index 0000000..997a760 --- /dev/null +++ b/StarsEx/CampaignMissionFighter.h @@ -0,0 +1,120 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignMissionFighter generates missions and mission + info for the player's FIGHTER SQUADRON as part of a + dynamic campaign. +*/ + +#ifndef CampaignMissionFighter_h +#define CampaignMissionFighter_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignMissionRequest; +class CombatGroup; +class CombatUnit; +class CombatZone; +class Mission; +class MissionElement; +class MissionInfo; +class MissionTemplate; + +// +--------------------------------------------------------------------+ + +class CampaignMissionFighter +{ +public: + static const char* TYPENAME() { return "CampaignMissionFighter"; } + + CampaignMissionFighter(Campaign* c); + virtual ~CampaignMissionFighter(); + + virtual void CreateMission(CampaignMissionRequest* request); + +protected: + virtual Mission* GenerateMission(int id); + virtual void SelectType(); + virtual void SelectRegion(); + virtual void GenerateStandardElements(); + virtual void GenerateMissionElements(); + virtual void CreateElements(CombatGroup* g); + virtual void CreateSquadron(CombatGroup* g); + virtual void CreatePlayer(CombatGroup* g); + + virtual void CreatePatrols(); + virtual void CreateWards(); + virtual void CreateWardFreight(); + virtual void CreateWardShuttle(); + virtual void CreateWardStrike(); + + virtual void CreateEscorts(); + + virtual void CreateTargets(); + virtual void CreateTargetsPatrol(); + virtual void CreateTargetsSweep(); + virtual void CreateTargetsIntercept(); + virtual void CreateTargetsFreightEscort(); + virtual void CreateTargetsShuttleEscort(); + virtual void CreateTargetsStrikeEscort(); + virtual void CreateTargetsStrike(); + virtual void CreateTargetsAssault(); + virtual int CreateRandomTarget(const char* rgn, Point base_loc); + + virtual bool IsGroundObjective(CombatGroup* obj); + + virtual void PlanetaryInsertion(MissionElement* elem); + virtual void OrbitalInsertion(MissionElement* elem); + + virtual MissionElement* + CreateSingleElement(CombatGroup* g, + CombatUnit* u); + virtual MissionElement* + CreateFighterPackage(CombatGroup* squadron, + int count, + int role); + + virtual CombatGroup* FindSquadron(int iff, int type); + virtual CombatUnit* FindCarrier(CombatGroup* g); + + virtual void DefineMissionObjectives(); + virtual MissionInfo* DescribeMission(); + virtual void Exit(); + + Campaign* campaign; + CampaignMissionRequest* request; + MissionInfo* mission_info; + + CombatGroup* squadron; + CombatGroup* strike_group; + CombatGroup* strike_target; + Mission* mission; + MissionElement* player_elem; + MissionElement* carrier_elem; + MissionElement* ward; + MissionElement* prime_target; + MissionElement* escort; + Text air_region; + Text orb_region; + bool airborne; + bool airbase; + int ownside; + int enemy; + int mission_type; +}; + +#endif // CampaignMissionFighter_h + |