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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CameraView.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CameraView.h')
-rw-r--r-- | StarsEx/CameraView.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/StarsEx/CameraView.h b/StarsEx/CameraView.h new file mode 100644 index 0000000..4c2b357 --- /dev/null +++ b/StarsEx/CameraView.h @@ -0,0 +1,113 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + 3D Projection Camera View class +*/ + +#ifndef CameraView_h +#define CameraView_h + +#include "Types.h" +#include "View.h" +#include "Camera.h" +#include "Projector.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Video; +class Scene; +class Bitmap; + +class Graphic; + +// +--------------------------------------------------------------------+ + +class CameraView : public View +{ +public: + static const char* TYPENAME() { return "CameraView"; } + + CameraView(Window* c, Camera* cam, Scene* s); + virtual ~CameraView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void UseCamera(Camera* cam); + virtual void UseScene(Scene* scene); + virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0); + virtual void LensFlare(int on, double dim = 1); + virtual void SetDepthScale(float scale); + + // accessors: + Camera* GetCamera() const { return camera; } + Projector* GetProjector() { return &projector; } + Scene* GetScene() const { return scene; } + virtual void SetFieldOfView(double fov); + virtual double GetFieldOfView() const; + virtual void SetProjectionType(DWORD pt); + virtual DWORD GetProjectionType() const; + + Point Pos() const { return camera->Pos(); } + Point vrt() { return camera->vrt(); } + Point vup() { return camera->vup(); } + Point vpn() { return camera->vpn(); } + const Matrix& Orientation() const { return camera->Orientation(); } + + Point SceneOffset() const { return camera_loc; } + + // projection and clipping geometry: + virtual void TranslateScene(); + virtual void UnTranslateScene(); + virtual void MarkVisibleObjects(); + virtual void MarkVisibleLights(Graphic* g, DWORD flags); + + virtual void RenderScene(); + virtual void RenderSceneObjects(bool distant=false); + virtual void RenderForeground(); + virtual void RenderBackground(); + virtual void RenderSprites(); + virtual void RenderLensFlare(); + virtual void Render(Graphic* g, DWORD flags); + + virtual void FindDepth(Graphic* g); + virtual int SetInfinite(int i); + +protected: + Camera* camera; + Scene* scene; + Video* video; + + virtual void WorldPlaneToView(Plane& plane); + + Point camera_loc; + Vec3 cvrt; + Vec3 cvup; + Vec3 cvpn; + + Projector projector; + int infinite; + int width; + int height; + DWORD projection_type; + + // lens flare: + int lens_flare_enable; + double lens_flare_dim; + Bitmap* halo_bitmap; + Bitmap* elem_bitmap[3]; + + List<Graphic> graphics; +}; + +#endif // CameraView_h + |