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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Camera Director singleton manages the main view camera based on the current ship
+*/
+
+#ifndef CameraDirector_h
+#define CameraDirector_h
+
+#include "Types.h"
+#include "Camera.h"
+#include "SimObject.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class HUDView;
+class Orbital;
+class Ship;
+class Sim;
+
+// +--------------------------------------------------------------------+
+
+class CameraDirector : public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "CameraDirector"; }
+
+ enum CAM_MODE {
+ MODE_NONE,
+
+ MODE_COCKPIT,
+ MODE_CHASE,
+ MODE_TARGET,
+ MODE_THREAT,
+ MODE_ORBIT,
+ MODE_VIRTUAL,
+ MODE_TRANSLATE,
+ MODE_ZOOM,
+ MODE_DOCKING,
+ MODE_DROP,
+
+ MODE_LAST
+ };
+
+ // CONSTRUCTORS:
+ CameraDirector();
+ virtual ~CameraDirector();
+
+ int operator == (const CameraDirector& that) const { return this == &that; }
+
+ static CameraDirector* GetInstance();
+
+ // CAMERA:
+ static int GetCameraMode();
+ static void SetCameraMode(int m, double trans_time=1);
+ static const char* GetModeName();
+
+ static double GetRangeLimit();
+ static void SetRangeLimit(double r);
+ static void SetRangeLimits(double min, double max);
+
+ virtual void Reset();
+ virtual void SetMode(int m, double trans_time=1);
+ virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; }
+ virtual Camera* GetCamera() { return &camera; }
+ virtual Ship* GetShip() { return ship; }
+ virtual void SetShip(Ship* s);
+
+ virtual void VirtualHead(double az, double el);
+ virtual void VirtualHeadOffset(double x, double y, double z);
+ virtual void VirtualAzimuth(double delta);
+ virtual void VirtualElevation(double delta);
+ virtual void ExternalAzimuth(double delta);
+ virtual void ExternalElevation(double delta);
+ virtual void ExternalRange(double delta);
+ virtual void SetOrbitPoint(double az, double el, double range);
+ virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate);
+
+ static bool IsViewCentered();
+
+ virtual void CycleViewObject();
+
+ virtual Orbital* GetViewOrbital() const { return external_body; }
+ virtual Ship* GetViewObject() const { return external_ship; }
+
+ virtual void SetViewOrbital(Orbital* orb);
+ virtual void SetViewObject(Ship* obj, bool quick=false);
+ virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false);
+ virtual void ClearGroup();
+
+ // BEHAVIORS:
+ virtual void ExecFrame(double s);
+ virtual void Transition(double s);
+
+ // SimObserver:
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ virtual void Cockpit(double s);
+ virtual void Chase(double s);
+ virtual void Target(double s);
+ virtual void Threat(double s);
+ virtual void Virtual(double s);
+ virtual void Orbit(double s);
+ virtual void Docking(double s);
+ virtual void Drop(double s);
+
+ int mode;
+ int requested_mode;
+ int old_mode;
+ Camera camera;
+
+ Ship* ship;
+
+ SimRegion* region;
+ Orbital* external_body;
+ Ship* external_ship;
+ List<Ship> external_group;
+ Point external_point;
+
+ Point base_loc;
+
+ double virt_az;
+ double virt_el;
+ double virt_x;
+ double virt_y;
+ double virt_z;
+ double azimuth;
+ double elevation;
+ double az_rate;
+ double el_rate;
+ double range_rate;
+ double range;
+ double range_min;
+ double range_max;
+ double base_range;
+ double transition;
+
+ Sim* sim;
+ HUDView* hud;
+
+ static CameraDirector* instance;
+};
+
+#endif // CameraDirector_h
+