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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CameraDirector.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CameraDirector.h')
-rw-r--r-- | StarsEx/CameraDirector.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/StarsEx/CameraDirector.h b/StarsEx/CameraDirector.h new file mode 100644 index 0000000..6cd59da --- /dev/null +++ b/StarsEx/CameraDirector.h @@ -0,0 +1,155 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Camera Director singleton manages the main view camera based on the current ship +*/ + +#ifndef CameraDirector_h +#define CameraDirector_h + +#include "Types.h" +#include "Camera.h" +#include "SimObject.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class HUDView; +class Orbital; +class Ship; +class Sim; + +// +--------------------------------------------------------------------+ + +class CameraDirector : public SimObserver +{ +public: + static const char* TYPENAME() { return "CameraDirector"; } + + enum CAM_MODE { + MODE_NONE, + + MODE_COCKPIT, + MODE_CHASE, + MODE_TARGET, + MODE_THREAT, + MODE_ORBIT, + MODE_VIRTUAL, + MODE_TRANSLATE, + MODE_ZOOM, + MODE_DOCKING, + MODE_DROP, + + MODE_LAST + }; + + // CONSTRUCTORS: + CameraDirector(); + virtual ~CameraDirector(); + + int operator == (const CameraDirector& that) const { return this == &that; } + + static CameraDirector* GetInstance(); + + // CAMERA: + static int GetCameraMode(); + static void SetCameraMode(int m, double trans_time=1); + static const char* GetModeName(); + + static double GetRangeLimit(); + static void SetRangeLimit(double r); + static void SetRangeLimits(double min, double max); + + virtual void Reset(); + virtual void SetMode(int m, double trans_time=1); + virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; } + virtual Camera* GetCamera() { return &camera; } + virtual Ship* GetShip() { return ship; } + virtual void SetShip(Ship* s); + + virtual void VirtualHead(double az, double el); + virtual void VirtualHeadOffset(double x, double y, double z); + virtual void VirtualAzimuth(double delta); + virtual void VirtualElevation(double delta); + virtual void ExternalAzimuth(double delta); + virtual void ExternalElevation(double delta); + virtual void ExternalRange(double delta); + virtual void SetOrbitPoint(double az, double el, double range); + virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate); + + static bool IsViewCentered(); + + virtual void CycleViewObject(); + + virtual Orbital* GetViewOrbital() const { return external_body; } + virtual Ship* GetViewObject() const { return external_ship; } + + virtual void SetViewOrbital(Orbital* orb); + virtual void SetViewObject(Ship* obj, bool quick=false); + virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false); + virtual void ClearGroup(); + + // BEHAVIORS: + virtual void ExecFrame(double s); + virtual void Transition(double s); + + // SimObserver: + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + virtual void Cockpit(double s); + virtual void Chase(double s); + virtual void Target(double s); + virtual void Threat(double s); + virtual void Virtual(double s); + virtual void Orbit(double s); + virtual void Docking(double s); + virtual void Drop(double s); + + int mode; + int requested_mode; + int old_mode; + Camera camera; + + Ship* ship; + + SimRegion* region; + Orbital* external_body; + Ship* external_ship; + List<Ship> external_group; + Point external_point; + + Point base_loc; + + double virt_az; + double virt_el; + double virt_x; + double virt_y; + double virt_z; + double azimuth; + double elevation; + double az_rate; + double el_rate; + double range_rate; + double range; + double range_min; + double range_max; + double base_range; + double transition; + + Sim* sim; + HUDView* hud; + + static CameraDirector* instance; +}; + +#endif // CameraDirector_h + |