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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Button.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Button.h')
-rw-r--r-- | StarsEx/Button.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/StarsEx/Button.h b/StarsEx/Button.h new file mode 100644 index 0000000..4fcaa55 --- /dev/null +++ b/StarsEx/Button.h @@ -0,0 +1,120 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Button class +*/ + +#ifndef Button_h +#define Button_h + +#include "Types.h" +#include "ActiveWindow.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Button : public ActiveWindow +{ +public: + enum SOUNDS { + SND_BUTTON, + SND_CLICK, + SND_SWISH, + SND_CHIRP, + SND_ACCEPT, + SND_REJECT, + SND_CONFIRM, + SND_LIST_SELECT, + SND_LIST_SCROLL, + SND_LIST_DROP, + SND_COMBO_OPEN, + SND_COMBO_CLOSE, + SND_COMBO_HILITE, + SND_COMBO_SELECT, + SND_MENU_OPEN, + SND_MENU_CLOSE, + SND_MENU_SELECT, + SND_MENU_HILITE + }; + + Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0); + Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0); + virtual ~Button(); + + static void Initialize(); + static void Close(); + static void PlaySound(int n=0); + static void SetVolume(int vol); + + // Operations: + virtual void Draw(); // refresh backing store + + // Event Target Interface: + virtual int OnMouseMove(int x, int y); + virtual int OnLButtonDown(int x, int y); + virtual int OnLButtonUp(int x, int y); + virtual int OnClick(); + virtual int OnMouseEnter(int x, int y); + virtual int OnMouseExit(int x, int y); + + // Property accessors: + Color GetActiveColor(); + void SetActiveColor(Color c); + bool GetAnimated(); + void SetAnimated(bool bNewValue); + short GetBevelWidth(); + void SetBevelWidth(short nNewValue); + bool GetBorder(); + void SetBorder(bool bNewValue); + Color GetBorderColor(); + void SetBorderColor(Color c); + short GetButtonState(); + void SetButtonState(short nNewValue); + bool GetDropShadow(); + void SetDropShadow(bool bNewValue); + void GetPicture(Bitmap& img); + void SetPicture(const Bitmap& img); + short GetPictureLocation(); + void SetPictureLocation(short nNewValue); + bool GetSticky(); + void SetSticky(bool bNewValue); + + void SetStandardImage(Bitmap* img); + void SetActivatedImage(Bitmap* img); + void SetTransitionImage(Bitmap* img); + +protected: + Rect CalcLabelRect(int img_w, int img_h); + Rect CalcPictureRect(); + void DrawImage(Bitmap* bmp, const Rect& irect); + + bool animated; + bool drop_shadow; + bool sticky; + bool border; + + Color active_color; + Color border_color; + + bool captured; + int pre_state; + short bevel_width; + short button_state; + + short picture_loc; + Bitmap picture; + + Bitmap* standard_image; // state = 0 + Bitmap* activated_image; // state = 1 (if sticky) + Bitmap* transition_image; // state = 2 (if sticky) +}; + +#endif // Button_h + |