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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Button.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Button.cpp')
-rw-r--r--StarsEx/Button.cpp685
1 files changed, 685 insertions, 0 deletions
diff --git a/StarsEx/Button.cpp b/StarsEx/Button.cpp
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--- /dev/null
+++ b/StarsEx/Button.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Button class
+*/
+
+#include "Button.h"
+#include "Video.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "Sound.h"
+#include "DataLoader.h"
+
+// +--------------------------------------------------------------------+
+
+static Sound* button_sound = 0;
+static Sound* click_sound = 0;
+static Sound* swish_sound = 0;
+static Sound* chirp_sound = 0;
+static Sound* accept_sound = 0;
+static Sound* reject_sound = 0;
+static Sound* confirm_sound = 0;
+static Sound* list_select_sound = 0;
+static Sound* list_scroll_sound = 0;
+static Sound* list_drop_sound = 0;
+static Sound* combo_open_sound = 0;
+static Sound* combo_close_sound = 0;
+static Sound* combo_hilite_sound = 0;
+static Sound* combo_select_sound = 0;
+static Sound* menu_open_sound = 0;
+static Sound* menu_close_sound = 0;
+static Sound* menu_select_sound = 0;
+static Sound* menu_hilite_sound = 0;
+
+static int gui_volume = 0;
+
+// +--------------------------------------------------------------------+
+
+Button::Button(Screen* s, int ax, int ay, int aw, int ah, DWORD aid)
+ : ActiveWindow(s, ax, ay, aw, ah, aid)
+{
+ animated = true;
+ bevel_width = 5;
+ border = false;
+ button_state = 0;
+ drop_shadow = false;
+ sticky = false;
+ picture_loc = 1;
+ captured = false;
+ pre_state = 0;
+ text_align = DT_CENTER;
+
+ standard_image = 0;
+ activated_image = 0;
+ transition_image = 0;
+
+ char buf[32];
+ sprintf_s(buf, "Button %d", id); //-V576
+ desc = buf;
+}
+
+Button::Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD aid)
+ : ActiveWindow(p->GetScreen(), ax, ay, aw, ah, aid, 0, p)
+{
+ animated = true;
+ bevel_width = 5;
+ border = false;
+ button_state = 0;
+ drop_shadow = false;
+ sticky = false;
+ picture_loc = 1;
+ captured = false;
+ pre_state = 0;
+ text_align = DT_CENTER;
+
+ standard_image = 0;
+ activated_image = 0;
+ transition_image = 0;
+
+ char buf[32];
+ sprintf_s(buf, "Button %d", id); //-V576
+ desc = buf;
+}
+
+// +--------------------------------------------------------------------+
+
+Button::~Button()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
+{
+ loader->LoadSound(wave, s, 0, true); // optional sound effect
+
+ if (s)
+ s->SetFlags(s->GetFlags() | Sound::INTERFACE);
+}
+
+void
+Button::Initialize()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Sounds/");
+
+ LoadInterfaceSound(loader, "button.wav", button_sound);
+ LoadInterfaceSound(loader, "click.wav", click_sound);
+ LoadInterfaceSound(loader, "swish.wav", swish_sound);
+ LoadInterfaceSound(loader, "chirp.wav", chirp_sound);
+ LoadInterfaceSound(loader, "accept.wav", accept_sound);
+ LoadInterfaceSound(loader, "reject.wav", reject_sound);
+ LoadInterfaceSound(loader, "confirm.wav", confirm_sound);
+ LoadInterfaceSound(loader, "list_select.wav", list_select_sound);
+ LoadInterfaceSound(loader, "list_scroll.wav", list_scroll_sound);
+ LoadInterfaceSound(loader, "list_drop.wav", list_drop_sound);
+ LoadInterfaceSound(loader, "combo_open.wav", combo_open_sound);
+ LoadInterfaceSound(loader, "combo_close.wav", combo_close_sound);
+ LoadInterfaceSound(loader, "combo_hilite.wav", combo_hilite_sound);
+ LoadInterfaceSound(loader, "combo_select.wav", combo_select_sound);
+ LoadInterfaceSound(loader, "menu_open.wav", menu_open_sound);
+ LoadInterfaceSound(loader, "menu_close.wav", menu_close_sound);
+ LoadInterfaceSound(loader, "menu_select.wav", menu_select_sound);
+ LoadInterfaceSound(loader, "menu_hilite.wav", menu_hilite_sound);
+
+ loader->SetDataPath(0);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Button::Close()
+{
+ delete button_sound;
+ delete click_sound;
+ delete swish_sound;
+ delete chirp_sound;
+ delete accept_sound;
+ delete reject_sound;
+ delete confirm_sound;
+ delete list_select_sound;
+ delete list_scroll_sound;
+ delete list_drop_sound;
+ delete combo_open_sound;
+ delete combo_close_sound;
+ delete combo_hilite_sound;
+ delete combo_select_sound;
+ delete menu_open_sound;
+ delete menu_close_sound;
+ delete menu_select_sound;
+ delete menu_hilite_sound;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Button::Draw()
+{
+ if (!IsShown()) return;
+
+ int x = 0;
+ int y = 0;
+ int w = rect.w;
+ int h = rect.h;
+ int img_w = picture.Width();
+ int img_h = picture.Height();
+
+ float old_alpha = alpha;
+
+ if (!enabled)
+ SetAlpha(0.35);
+
+ Rect btn_rect(x,y,w,h);
+
+ if (!transparent) {
+ if (standard_image) {
+ if (!enabled) {
+ texture = standard_image;
+ }
+
+ else {
+ switch (button_state) {
+ case -1:
+ texture = activated_image;
+ break;
+
+ default:
+ case 0:
+ texture = standard_image;
+ break;
+
+ case 1:
+ if (sticky)
+ texture = activated_image;
+ else
+ texture = transition_image;
+ break;
+
+ case 2:
+ texture = transition_image;
+ break;
+ }
+ }
+
+ if (!texture)
+ texture = standard_image;
+
+ DrawTextureGrid();
+ }
+
+ else {
+ FillRect(0, 0, w, h, ShadeColor(back_color, 1.0));
+ DrawStyleRect(0, 0, w, h, style);
+ }
+ }
+
+ // draw the picture (if any)
+ if (picture.Width()) {
+ Rect irect = CalcPictureRect();
+ DrawImage(&picture, irect);
+ }
+
+ // draw text here:
+ if (font && text.length()) {
+ Rect label_rect = CalcLabelRect(img_w,img_h);
+ int vert_space = label_rect.h;
+ int horz_space = label_rect.w;
+ int align = DT_WORDBREAK | text_align;
+
+ DrawText(text.data(), 0, label_rect, DT_CALCRECT | align);
+ vert_space = (vert_space - label_rect.h)/2;
+
+ label_rect.w = horz_space;
+
+ if (vert_space > 0)
+ label_rect.y += vert_space;
+
+ if (animated && button_state > 0) {
+ label_rect.x += button_state;
+ label_rect.y += button_state;
+ }
+
+ if (drop_shadow) {
+ label_rect.x++;
+ label_rect.y++;
+
+ font->SetColor(back_color);
+ DrawText(text.data(), text.length(), label_rect, align);
+
+ label_rect.x--;
+ label_rect.y--;
+ }
+
+ font->SetColor(fore_color);
+ DrawText(text.data(), text.length(), label_rect, align);
+ }
+
+ if (!enabled)
+ SetAlpha(old_alpha);
+}
+
+Rect Button::CalcLabelRect(int img_w, int img_h)
+{
+ // fit the text in the bevel:
+ Rect label_rect;
+ label_rect.x = 0;
+ label_rect.y = 0;
+ label_rect.w = rect.w;
+ label_rect.h = rect.h;
+
+ if (text_align == DT_LEFT)
+ label_rect.Deflate(bevel_width + 8, bevel_width + 1);
+ else
+ label_rect.Deflate(bevel_width + 1, bevel_width + 1);
+
+ // and around the picture, if any:
+ if (img_h != 0)
+ {
+ switch (picture_loc)
+ {
+ default:
+ case 0: // the four corner positions
+ case 2: // and the center position
+ case 4: // don't affect the text position
+ case 6:
+ case 8:
+ break;
+
+ case 1: // north
+ label_rect.y += img_h;
+ label_rect.h -= img_h;
+ break;
+
+ case 3: // west
+ label_rect.x += img_w;
+ label_rect.w -= img_w;
+ break;
+
+ case 5: // east
+ label_rect.w -= img_w;
+ break;
+
+ case 7: // south
+ label_rect.h -= img_h;
+ break;
+ }
+ }
+
+ return label_rect;
+}
+
+// +--------------------------------------------------------------------+
+
+Rect
+Button::CalcPictureRect()
+{
+ int w = rect.w;
+ int h = rect.h;
+ int img_w = picture.Width();
+ int img_h = picture.Height();
+
+ if (img_h > h) img_h = h-2;
+ if (img_w > w) img_w = w-2;
+
+ int img_x_offset = bevel_width;
+ int img_y_offset = bevel_width;
+
+ switch (picture_loc)
+ {
+ default:
+ // TOP ROW:
+ case 0: break;
+
+ case 1: img_x_offset = (w/2-img_w/2);
+ break;
+
+ case 2: img_x_offset = w - img_w - bevel_width;
+ break;
+
+ // MIDDLE ROW:
+ case 3: img_y_offset = (h/2-img_h/2);
+ break;
+ case 4: img_x_offset = (w/2-img_w/2);
+ img_y_offset = (h/2-img_h/2);
+ break;
+ case 5: img_x_offset = w - img_w - bevel_width;
+ img_y_offset = (h/2-img_h/2);
+ break;
+
+ // BOTTOM ROW:
+ case 6:
+ img_y_offset = h - img_h - bevel_width;
+ break;
+ case 7: img_x_offset = (w/2-img_w/2);
+ img_y_offset = h - img_h - bevel_width;
+ break;
+ case 8: img_x_offset = w - img_w - bevel_width;
+ img_y_offset = h - img_h - bevel_width;
+ break;
+ }
+
+ Rect img_rect;
+ img_rect.x = img_x_offset;
+ img_rect.y = img_y_offset;
+
+ if (animated && button_state > 0) {
+ img_rect.x += button_state;
+ img_rect.y += button_state;
+ }
+
+ img_rect.w = img_w;
+ img_rect.h = img_h;
+
+ return img_rect;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Button::DrawImage(Bitmap* bmp, const Rect& irect)
+{
+ if (bmp) {
+ DrawBitmap(irect.x,
+ irect.y,
+ irect.x + irect.w,
+ irect.y + irect.h,
+ bmp,
+ Video::BLEND_ALPHA);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int Button::OnMouseMove(int x, int y)
+{
+ bool dirty = false;
+
+ if (captured)
+ {
+ ActiveWindow* test = GetCapture();
+
+ if (test != this)
+ {
+ captured = false;
+ button_state = pre_state;
+ dirty = true;
+ }
+
+ else if (sticky)
+ {
+ if (button_state == 2)
+ {
+ if (!rect.Contains(x,y))
+ {
+ button_state = pre_state;
+ dirty = true;
+ }
+ }
+ else
+ {
+ if (rect.Contains(x,y))
+ {
+ button_state = 2;
+ dirty = true;
+ }
+ }
+ }
+ else
+ {
+ if (button_state == 1)
+ {
+ if (!rect.Contains(x,y))
+ {
+ button_state = 0;
+ dirty = true;
+ }
+ }
+ else
+ {
+ if (rect.Contains(x,y))
+ {
+ button_state = 1;
+ dirty = true;
+ }
+ }
+ }
+ }
+
+ return ActiveWindow::OnMouseMove(x,y);
+}
+
+int Button::OnLButtonDown(int x, int y)
+{
+ if (!captured)
+ captured = SetCapture();
+
+ if (sticky)
+ button_state = 2;
+ else
+ button_state = 1;
+
+ return ActiveWindow::OnLButtonDown(x,y);
+}
+
+int Button::OnLButtonUp(int x, int y)
+{
+ if (captured) {
+ ReleaseCapture();
+ captured = false;
+ }
+
+ button_state = pre_state;
+ return ActiveWindow::OnLButtonUp(x,y);
+}
+
+void Button::SetVolume(int vol)
+{
+ if (vol >= -10000 && vol <= 0)
+ gui_volume = vol;
+}
+
+void Button::PlaySound(int n)
+{
+ Sound* sound = 0;
+
+ switch (n) {
+ default:
+ case SND_BUTTON: if (button_sound) sound = button_sound->Duplicate(); break;
+ case SND_CLICK: if (click_sound) sound = click_sound->Duplicate(); break;
+ case SND_SWISH: if (swish_sound) sound = swish_sound->Duplicate(); break;
+ case SND_CHIRP: if (chirp_sound) sound = chirp_sound->Duplicate(); break;
+ case SND_ACCEPT: if (accept_sound) sound = accept_sound->Duplicate(); break;
+ case SND_REJECT: if (reject_sound) sound = reject_sound->Duplicate(); break;
+ case SND_CONFIRM: if (confirm_sound) sound = confirm_sound->Duplicate(); break;
+ case SND_LIST_SELECT: if (list_select_sound) sound = list_select_sound->Duplicate(); break;
+ case SND_LIST_SCROLL: if (list_scroll_sound) sound = list_scroll_sound->Duplicate(); break;
+ case SND_LIST_DROP: if (list_drop_sound) sound = list_drop_sound->Duplicate(); break;
+ case SND_COMBO_OPEN: if (combo_open_sound) sound = combo_open_sound->Duplicate(); break;
+ case SND_COMBO_CLOSE: if (combo_close_sound) sound = combo_close_sound->Duplicate(); break;
+ case SND_COMBO_HILITE: if (combo_hilite_sound) sound = combo_hilite_sound->Duplicate(); break;
+ case SND_COMBO_SELECT: if (combo_select_sound) sound = combo_select_sound->Duplicate(); break;
+ case SND_MENU_OPEN: if (menu_open_sound) sound = menu_open_sound->Duplicate(); break;
+ case SND_MENU_CLOSE: if (menu_close_sound) sound = menu_close_sound->Duplicate(); break;
+ case SND_MENU_SELECT: if (menu_select_sound) sound = menu_select_sound->Duplicate(); break;
+ case SND_MENU_HILITE: if (menu_hilite_sound) sound = menu_hilite_sound->Duplicate(); break;
+ }
+
+ if (sound) {
+ sound->SetVolume(gui_volume);
+ sound->Play();
+ }
+}
+
+int Button::OnClick()
+{
+ PlaySound(SND_BUTTON);
+
+ if (sticky)
+ button_state = !pre_state;
+
+ pre_state = button_state;
+
+ return ActiveWindow::OnClick();
+}
+
+int Button::OnMouseEnter(int mx, int my)
+{
+ if (button_state >= 0)
+ pre_state = button_state;
+
+ if (button_state == 0)
+ button_state = -1;
+
+ if (IsEnabled() && IsShown())
+ PlaySound(SND_SWISH);
+
+ return ActiveWindow::OnMouseEnter(mx, my);
+}
+
+int Button::OnMouseExit(int mx, int my)
+{
+ if (button_state == -1)
+ button_state = pre_state;
+
+ return ActiveWindow::OnMouseExit(mx, my);
+}
+
+// +--------------------------------------------------------------------+
+
+void Button::SetStandardImage(Bitmap* img)
+{
+ standard_image = img;
+ texture = standard_image;
+}
+
+void Button::SetActivatedImage(Bitmap* img)
+{
+ activated_image = img;
+}
+
+void Button::SetTransitionImage(Bitmap* img)
+{
+ transition_image = img;
+}
+
+// +--------------------------------------------------------------------+
+
+short Button::GetBevelWidth()
+{
+ return bevel_width;
+}
+
+void Button::SetBevelWidth(short nNewValue)
+{
+ if (nNewValue < 0) nNewValue = 0;
+ if (nNewValue > rect.w/2) nNewValue = rect.w/2;
+ bevel_width = nNewValue;
+}
+
+bool Button::GetBorder()
+{
+ return border;
+}
+
+void Button::SetBorder(bool bNewValue)
+{
+ border = bNewValue;
+}
+
+Color Button::GetBorderColor()
+{
+ return border_color;
+}
+
+void Button::SetBorderColor(Color newValue)
+{
+ border_color = newValue;
+}
+
+Color Button::GetActiveColor()
+{
+ return active_color;
+}
+
+void Button::SetActiveColor(Color newValue)
+{
+ active_color = newValue;
+}
+
+bool Button::GetAnimated()
+{
+ return animated;
+}
+
+void Button::SetAnimated(bool bNewValue)
+{
+ animated = bNewValue;
+}
+
+bool Button::GetDropShadow()
+{
+ return drop_shadow;
+}
+
+void Button::SetDropShadow(bool bNewValue)
+{
+ drop_shadow = bNewValue;
+}
+
+// +--------------------------------------------------------------------+
+
+short Button::GetButtonState()
+{
+ return button_state;
+}
+
+void Button::SetButtonState(short n)
+{
+ if (button_state != n && n >= -2 && n <= 2) {
+ button_state = n;
+ pre_state = n;
+ }
+}
+
+void Button::GetPicture(Bitmap& img)
+{
+ img.CopyBitmap(picture);
+}
+
+void Button::SetPicture(const Bitmap& img)
+{
+ picture.CopyBitmap(img);
+ picture.AutoMask();
+}
+
+short Button::GetPictureLocation()
+{
+ return picture_loc;
+}
+
+void Button::SetPictureLocation(short n)
+{
+ if (picture_loc != n && n >= 0 && n <= 8) {
+ picture_loc = n;
+ }
+}
+
+bool Button::GetSticky()
+{
+ return sticky;
+}
+
+void Button::SetSticky(bool n)
+{
+ if (sticky != n)
+ sticky = n;
+}
+