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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Bitmap.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Bitmap.cpp')
-rw-r--r--StarsEx/Bitmap.cpp1616
1 files changed, 1616 insertions, 0 deletions
diff --git a/StarsEx/Bitmap.cpp b/StarsEx/Bitmap.cpp
new file mode 100644
index 0000000..70cff64
--- /dev/null
+++ b/StarsEx/Bitmap.cpp
@@ -0,0 +1,1616 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Bitmap Resource class
+*/
+
+#include "Bitmap.h"
+#include "Clock.h"
+#include "Video.h"
+#include "Color.h"
+#include "GameWinDX9.h"
+
+// +--------------------------------------------------------------------+
+
+static inline void swap(int& a, int& b) { int tmp=a; a=b; b=tmp; }
+static inline void sort(int& a, int& b) { if (a>b) swap(a,b); }
+static inline void swap(double& a, double& b) { double tmp=a; a=b; b=tmp; }
+static inline void sort(double& a, double& b) { if (a>b) swap(a,b); }
+static void draw_strip(BYTE* dst, int pitch, int pixsize, int x, int y, int len, Color color);
+static void draw_vline(BYTE* dst, int pitch, int pixsize, int x, int y, int len, Color color);
+
+class WinPlot
+{
+public:
+ WinPlot(Bitmap* bmp);
+ void plot(int x, int y, DWORD val, int exch=0);
+
+private:
+ BYTE* s;
+ int pitch, pixsize;
+};
+
+WinPlot::WinPlot(Bitmap* bmp)
+{
+ s = bmp->GetSurface();
+ pitch = bmp->Pitch();
+ pixsize = bmp->PixSize();
+}
+
+void WinPlot::plot(int x, int y, DWORD val, int exch)
+{
+ if (exch) swap(x,y);
+ BYTE* dst = s + y*pitch + x*pixsize;
+
+ switch (pixsize) {
+ case 1: *dst = (BYTE) val; break;
+ case 2: { LPWORD dst2 = (LPWORD) dst; *dst2 = (WORD) val; } break;
+ case 4: { LPDWORD dst4 = (LPDWORD) dst; *dst4 = (DWORD) val; } break;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Bitmap::Bitmap()
+ : type(BMP_SOLID), width(0), height(0),
+ ownpix(false), alpha_loaded(false), texture(false),
+ pix(0), hipix(0), mapsize(0),
+ last_modified(0)
+{
+ strcpy_s(filename, "Bitmap()");
+}
+
+Bitmap::Bitmap(int w, int h, ColorIndex* p, int t)
+ : type(t), width(w), height(h),
+ ownpix(false), alpha_loaded(false), texture(false),
+ pix(p), hipix(0), mapsize(w*h),
+ last_modified(Clock::GetInstance()->RealTime())
+{
+ sprintf_s(filename, "Bitmap(%d, %d, index, type=%d)", w, h, (int) t);
+}
+
+Bitmap::Bitmap(int w, int h, Color* p, int t)
+ : type(t), width(w), height(h),
+ ownpix(false), alpha_loaded(false), texture(false),
+ pix(0), hipix(p), mapsize(w*h),
+ last_modified(Clock::GetInstance()->RealTime())
+{
+ sprintf_s(filename, "Bitmap(%d, %d, hicolor, type=%d)", w, h, (int) t);
+}
+
+// +--------------------------------------------------------------------+
+
+Bitmap::~Bitmap()
+{
+ if (ownpix) {
+ delete [] pix;
+ delete [] hipix;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Bitmap::BmpSize() const
+{
+ return mapsize * PixSize();
+}
+
+int
+Bitmap::RowSize() const
+{
+ return width;
+}
+
+int
+Bitmap::Pitch() const
+{
+ return width * PixSize();
+}
+
+int
+Bitmap::PixSize() const
+{
+ if (hipix)
+ return sizeof(Color);
+
+ else if (pix)
+ return sizeof(ColorIndex);
+
+ return 0;
+}
+
+BYTE*
+Bitmap::GetSurface()
+{
+ if (ownpix) {
+ if (hipix)
+ return (BYTE*) hipix;
+
+ return (BYTE*) pix;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::BitBlt(int x, int y, const Bitmap& srcBmp, int sx, int sy, int w, int h, bool blend)
+{
+ if (!ownpix || x < 0 || y < 0 || x >= width || y >= height)
+ return;
+
+ if (sx < 0 || sy < 0 || sx >= srcBmp.Width() || sy >= srcBmp.Height())
+ return;
+
+ if (hipix) {
+ if (srcBmp.HiPixels()) {
+ int dpitch = width;
+ int spitch = srcBmp.Width();
+ int rowlen = w * sizeof(Color);
+ Color* dst = hipix + (y*dpitch) + x;
+ Color* src = srcBmp.HiPixels() + (sy*spitch) + sx;
+
+ if (!blend) {
+ for (int i = 0; i < h; i++) {
+ memcpy(dst, src, rowlen);
+ dst += dpitch;
+ src += spitch;
+ }
+ }
+ else {
+ for (int i = 0; i < h; i++) {
+ Color* ps = src;
+ Color* pd = dst;
+
+ for (int n = 0; n < w; n++) {
+ if (ps->Value())
+ pd->Set(Color::FormattedBlend(ps->Value(), pd->Value()));
+ ps++;
+ pd++;
+ }
+
+ dst += dpitch;
+ src += spitch;
+ }
+ }
+ }
+
+ else {
+ int dpitch = width;
+ int spitch = srcBmp.Width();
+ Color* dst = hipix + (y*dpitch) + x;
+ ColorIndex* src = srcBmp.Pixels() + (sy*spitch) + sx;
+
+ if (!blend) {
+ for (int j = 0; j < h; j++) {
+ for (int i = 0; i < w; i++) {
+ dst[i].Set(src[i].Formatted());
+ }
+
+ dst += dpitch;
+ src += spitch;
+ }
+ }
+ else {
+ for (int i = 0; i < h; i++) {
+ ColorIndex* ps = src;
+ Color* pd = dst;
+
+ for (int n = 0; n < w; n++) {
+ if (ps->Index())
+ pd->Set(Color::FormattedBlend(ps->Formatted(), pd->Value()));
+ ps++;
+ pd++;
+ }
+ }
+
+ dst += dpitch;
+ src += spitch;
+ }
+ }
+ }
+
+ else if (pix) {
+ if (srcBmp.Pixels()) {
+ int dpitch = width;
+ int spitch = srcBmp.Width();
+ int rowlen = w;
+ Color* dst = hipix + (y*dpitch) + x;
+ Color* src = srcBmp.HiPixels() + (sy*spitch) + sx;
+
+ for (int i = 0; i < h; i++) {
+#pragma warning(suppress: 28183)
+ memcpy(dst, src, rowlen);
+ dst += dpitch;
+ src += spitch;
+ }
+ }
+ }
+
+ alpha_loaded = srcBmp.alpha_loaded;
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::CopyBitmap(const Bitmap& rhs)
+{
+ if (ownpix) {
+ delete [] pix;
+ delete [] hipix;
+ pix = 0;
+ hipix = 0;
+ }
+
+ type = rhs.type;
+ width = rhs.width;
+ height = rhs.height;
+ alpha_loaded = rhs.alpha_loaded;
+ texture = rhs.texture;
+ ownpix = true;
+
+ mapsize = width * height;
+
+ if (rhs.pix) {
+ pix = new ColorIndex[mapsize];
+
+ if (!pix) {
+ width = 0;
+ height = 0;
+ mapsize = 0;
+ }
+
+ else {
+ memcpy(pix, rhs.pix, mapsize*sizeof(ColorIndex));
+ }
+ }
+
+ if (rhs.hipix) {
+ hipix = new Color[mapsize];
+
+ if (!hipix && !pix) {
+ width = 0;
+ height = 0;
+ mapsize = 0;
+ }
+
+ else {
+ memcpy(hipix, rhs.hipix, mapsize*sizeof(Color));
+ }
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::ClearImage()
+{
+ if (ownpix) {
+ delete [] pix;
+ delete [] hipix;
+ pix = 0;
+ hipix = 0;
+ }
+
+ type = BMP_SOLID;
+ width = 0;
+ height = 0;
+ mapsize = 0;
+ ownpix = false;
+ texture = false;
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::CopyImage(int w, int h, BYTE* p, int t)
+{
+ if (ownpix) {
+ delete [] pix;
+ pix = 0;
+ }
+ else {
+ hipix = 0;
+ }
+
+ type = t;
+ width = w;
+ height = h;
+ ownpix = true;
+ texture = false;
+ mapsize = w * h;
+
+ pix = new ColorIndex[mapsize];
+
+ if (!pix) {
+ width = 0;
+ height = 0;
+ mapsize = 0;
+ }
+
+ else {
+ memcpy(pix, p, mapsize);
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::CopyHighColorImage(int w, int h, DWORD* p, int t)
+{
+ if (ownpix) {
+ delete [] hipix;
+ hipix = 0;
+ }
+ else {
+ pix = 0;
+ }
+
+ type = t;
+ width = w;
+ height = h;
+ ownpix = true;
+ texture = false;
+ mapsize = w * h;
+
+ hipix = new Color[mapsize];
+
+ if (!hipix) {
+ width = 0;
+ height = 0;
+ mapsize = 0;
+ }
+
+ else {
+ memcpy(hipix, p, mapsize*sizeof(DWORD));
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::CopyAlphaImage(int w, int h, BYTE* a)
+{
+ if (!hipix || width != w || height != h)
+ return;
+
+ type = BMP_TRANSLUCENT;
+ alpha_loaded = true;
+
+ Color* p = hipix;
+
+ for (int i = 0; i < mapsize; i++) {
+ p->SetAlpha(*a);
+ p++;
+ a++;
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+void
+Bitmap::CopyAlphaRedChannel(int w, int h, DWORD* a)
+{
+ if (!hipix || width != w || height != h)
+ return;
+
+ type = BMP_TRANSLUCENT;
+ alpha_loaded = true;
+
+ Color* p = hipix;
+
+ for (int i = 0; i < mapsize; i++) {
+ p->SetAlpha((BYTE) ((*a & Color::RMask) >> Color::RShift));
+ p++;
+ a++;
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::AutoMask(DWORD mask)
+{
+ if (!hipix || !mapsize || alpha_loaded)
+ return;
+
+ type = BMP_TRANSLUCENT;
+ alpha_loaded = true;
+
+ Color* p = hipix;
+ DWORD m = mask & Color::RGBMask;
+
+ for (int i = 0; i < mapsize; i++) {
+ if ((p->Value() & Color::RGBMask) == m)
+ p->SetAlpha(0);
+ else
+ p->SetAlpha(255);
+
+ p++;
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::FillColor(Color c)
+{
+ if (!width || !height)
+ return;
+
+ if (pix) {
+ ColorIndex* p = pix;
+ BYTE index = c.Index();
+
+ for (int i = 0; i < mapsize; i++)
+ *p++ = index;
+ }
+
+ if (hipix) {
+ Color* p = hipix;
+ DWORD value = c.Value();
+
+ for (int i = 0; i < mapsize; i++) {
+ p->Set(value);
+ p++;
+ }
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::ScaleTo(int w, int h)
+{
+ if (w < 1 || h < 1)
+ return;
+
+ double dx = (double) width / (double) w;
+ double dy = (double) height / (double) h;
+
+ bool mem_ok = true;
+
+ if (hipix) {
+ Color* src = hipix;
+ Color* buf = new Color[w*h];
+ Color* dst = buf;
+
+ if (!buf) {
+ mem_ok = false;
+ }
+
+ else {
+ for (int y = 0; y < h; y++) {
+ int y_offset = (int) (y * dy);
+ for (int x = 0; x < w; x++) {
+ int x_offset = (int) (x * dx);
+ src = hipix + (y_offset * width) + x_offset;
+ *dst++ = *src;
+ }
+ }
+
+ if (ownpix)
+ delete [] hipix;
+
+ hipix = buf;
+ ownpix = true;
+ }
+ }
+
+ if (pix) {
+ ColorIndex* src = pix;
+ ColorIndex* buf = new ColorIndex[w*h];
+ ColorIndex* dst = buf;
+
+ if (!buf) {
+ mem_ok = false;
+ }
+
+ else {
+ for (int y = 0; y < h; y++) {
+ int y_offset = (int) (y * dy);
+ for (int x = 0; x < w; x++) {
+ int x_offset = (int) (x * dx);
+ src = pix + (y_offset * width) + x_offset;
+ *dst++ = *src;
+ }
+ }
+
+ if (ownpix)
+ delete [] pix;
+
+ pix = buf;
+ ownpix = true;
+ }
+ }
+
+ if (mem_ok) {
+ width = w;
+ height = h;
+ mapsize = width * height;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::MakeIndexed()
+{
+ if (hipix) {
+ if (pix && ownpix)
+ delete [] pix;
+ pix = new ColorIndex[mapsize];
+
+ if (pix) {
+ Color* src = hipix;
+ ColorIndex* dst = pix;
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ *dst++ = src->Index();
+ src++;
+ }
+ }
+
+ if (!ownpix)
+ hipix = 0;
+
+ ownpix = true;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::MakeHighColor()
+{
+ if (pix) {
+ if (hipix && ownpix)
+ delete [] hipix;
+
+ hipix = new Color[mapsize];
+
+ if (hipix) {
+ ColorIndex* src = pix;
+ Color* dst = hipix;
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ *dst++ = src->Index();
+ src++;
+ }
+ }
+
+ if (!ownpix)
+ pix = 0;
+
+ ownpix = true;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static int FindBestTexSize(int n, int max_size)
+{
+ int delta = 100000;
+ int best = 1;
+
+ for (int i = 0; i < 12; i++) {
+ int size = 1 << i;
+
+ if (size > max_size)
+ break;
+
+ int dx = abs(n-size);
+
+ if (size < n)
+ dx *= 4;
+
+ if (dx < delta) {
+ delta = dx;
+ best = size;
+ }
+ }
+
+ return best;
+}
+
+void
+Bitmap::MakeTexture()
+{
+ if (width < 1 || height < 1 || (!pix && !hipix)) {
+ if (ownpix) {
+ delete [] pix;
+ delete [] hipix;
+ }
+
+ width = 0;
+ height = 0;
+ pix = 0;
+ hipix = 0;
+ texture = false;
+ return;
+ }
+
+ // texture surface format is 32-bit RGBA:
+ if (pix && !hipix) {
+ MakeHighColor();
+ }
+
+ // check size and aspect ratio:
+ int max_tex_size = GameWinDX9::GetInstance()->MaxTexSize();
+ int max_tex_aspect = GameWinDX9::GetInstance()->MaxTexAspect();
+
+ int best_width = FindBestTexSize(width, max_tex_size);
+ int best_height = FindBestTexSize(height, max_tex_size);
+ int aspect = 1;
+
+ // correct sizes for aspect if necessary:
+ if (best_width > best_height) {
+ aspect = best_width / best_height;
+
+ if (aspect > max_tex_aspect)
+ best_height = best_width / max_tex_aspect;
+ }
+
+ else {
+ aspect = best_height / best_width;
+
+ if (aspect > max_tex_aspect)
+ best_width = best_height / max_tex_aspect;
+ }
+
+ // rescale if necessary:
+ if (width != best_width || height != best_height)
+ ScaleTo(best_width, best_width);
+
+ texture = true;
+}
+
+// +--------------------------------------------------------------------+
+
+ColorIndex
+Bitmap::GetIndex(int x, int y) const
+{
+ ColorIndex result(0);
+
+ if (x < 0 || y < 0 || x > width-1 || y > height-1)
+ return result;
+
+ if (pix) {
+ result = *(pix + y*width + x);
+ }
+ else if (hipix) {
+ result = (hipix + y*width + x)->Index();
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Bitmap::GetColor(int x, int y) const
+{
+ Color result = Color::Black;
+
+ if (x < 0 || y < 0 || x > width-1 || y > height-1)
+ return result;
+
+ if (pix) {
+ result = (pix + y*width + x)->Index();
+ }
+ else if (hipix) {
+ result = *(hipix + y*width + x);
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::SetIndex(int x, int y, ColorIndex c)
+{
+ if (x < 0 || y < 0 || x > width || y > height)
+ return;
+
+ if (pix) {
+ *(pix + y*width + x) = c;
+ }
+ else if (hipix) {
+ *(hipix + y*width + x) = c.Index();
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::SetColor(int x, int y, Color c)
+{
+ if (x < 0 || y < 0 || x > width || y > height)
+ return;
+
+ if (pix) {
+ *(pix + y*width + x) = c.Index();
+ }
+ else if (hipix) {
+ *(hipix + y*width + x) = c;
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::SetFilename(const char* s)
+{
+ if (s) {
+ int n = strlen(s);
+
+ if (n >= 60) {
+ ZeroMemory(filename, sizeof(filename));
+ strcpy_s(filename, "...");
+ strcat_s(filename, s + n - 59);
+ filename[63] = 0;
+ }
+
+ else {
+ strcpy_s(filename, s);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Bitmap*
+Bitmap::Default()
+{
+ static Bitmap def;
+
+ if (!def.width) {
+ def.width = def.height = 64;
+ def.mapsize = 64*64;
+ def.ownpix = true;
+ def.pix = new ColorIndex[def.mapsize];
+
+ // 8 bit palette mode
+ if (def.pix) {
+ ColorIndex* p = def.pix;
+
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ double distance = sqrt((x-32.0)*(x-32.0) + (y-32.0)*(y-32.0));
+ if (distance > 31.0) distance = 31.0;
+ BYTE color = 24 + (BYTE) distance;
+
+ if (x == 0 || y == 0) color = 255;
+ else if (x == 32 || y == 32) color = 251;
+
+ *p++ = color;
+ }
+ }
+ }
+ }
+
+ return &def;
+}
+
+// +--------------------------------------------------------------------+
+
+static List<Bitmap> bitmap_cache;
+
+Bitmap*
+Bitmap::GetBitmapByID(HANDLE bmp_id)
+{
+ for (int i = 0; i < bitmap_cache.size(); i++) {
+ if (bitmap_cache[i]->Handle() == bmp_id) {
+ return bitmap_cache[i];
+ }
+ }
+
+ return 0;
+}
+
+Bitmap*
+Bitmap::CheckCache(const char* filename)
+{
+ for (int i = 0; i < bitmap_cache.size(); i++) {
+ if (!_stricmp(bitmap_cache[i]->GetFilename(), filename)) {
+ return bitmap_cache[i];
+ }
+ }
+
+ return 0;
+}
+
+void
+Bitmap::AddToCache(Bitmap* bmp)
+{
+ bitmap_cache.append(bmp);
+}
+
+void
+Bitmap::CacheUpdate()
+{
+ for (int i = 0; i < bitmap_cache.size(); i++) {
+ Bitmap* bmp = bitmap_cache[i];
+
+ if (bmp->IsTexture())
+ bmp->MakeTexture();
+ }
+}
+
+void
+Bitmap::ClearCache()
+{
+ bitmap_cache.destroy();
+}
+
+DWORD
+Bitmap::CacheMemoryFootprint()
+{
+ DWORD result = sizeof(bitmap_cache);
+ result += bitmap_cache.size() * sizeof(Bitmap*);
+
+ for (int i = 0; i < bitmap_cache.size(); i++) {
+ Bitmap* bmp = bitmap_cache[i];
+
+ if (bmp->pix)
+ result += bmp->mapsize * sizeof(ColorIndex);
+
+ if (bmp->hipix)
+ result += bmp->mapsize * sizeof(Color);
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Bitmap::ClipLine(int& x1, int& y1, int& x2, int& y2)
+{
+ // vertical lines:
+ if (x1==x2) {
+ clip_vertical:
+ sort(y1,y2);
+ if (x1 < 0 || x1 >= width) return false;
+ if (y1 < 0) y1 = 0;
+ if (y2 >= height) y2 = height;
+ return true;
+ }
+
+ // horizontal lines:
+ if (y1==y2) {
+ clip_horizontal:
+ sort(x1,x2);
+ if (y1 < 0 || y1 >= height) return false;
+ if (x1 < 0) x1 = 0;
+ if (x2 > width) x2 = width;
+ return true;
+ }
+
+ // general lines:
+
+ // sort left to right:
+ if (x1 > x2) {
+ swap(x1,x2);
+ swap(y1,y2);
+ }
+
+ double m = (double)(y2-y1) / (double)(x2-x1);
+ double b = (double) y1 - (m * x1);
+
+ // clip:
+ if (x1 < 0) { x1 = 0; y1 = (int) b; }
+ if (x1 >= width) return false;
+ if (x2 < 0) return false;
+ if (x2 > width-1) { x2 = width-1; y2 = (int) (m * x2 + b); }
+
+ if (y1 < 0 && y2 < 0) return false;
+ if (y1 >= height && y2 >= height) return false;
+
+ if (y1 < 0) { y1 = 0; x1 = (int) (-b/m); }
+ if (y1 >= height) { y1 = height-1; x1 = (int) ((y1-b)/m); }
+ if (y2 < 0) { y2 = 0; x2 = (int) (-b/m); }
+ if (y2 >= height) { y2 = height-1; x2 = (int) ((y2-b)/m); }
+
+ if (x1 == x2)
+ goto clip_vertical;
+
+ if (y1 == y2)
+ goto clip_horizontal;
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Bitmap::ClipLine(double& x1, double& y1, double& x2, double& y2)
+{
+ // vertical lines:
+ if (x1==x2) {
+ clip_vertical:
+ sort(y1,y2);
+ if (x1 < 0 || x1 >= width) return false;
+ if (y1 < 0) y1 = 0;
+ if (y2 >= height) y2 = height;
+ return true;
+ }
+
+ // horizontal lines:
+ if (y1==y2) {
+ clip_horizontal:
+ sort(x1,x2);
+ if (y1 < 0 || y1 >= height) return false;
+ if (x1 < 0) x1 = 0;
+ if (x2 > width) x2 = width;
+ return true;
+ }
+
+ // general lines:
+
+ // sort left to right:
+ if (x1 > x2) {
+ swap(x1,x2);
+ swap(y1,y2);
+ }
+
+ double m = (double)(y2-y1) / (double)(x2-x1);
+ double b = (double) y1 - (m * x1);
+
+ // clip:
+ if (x1 < 0) { x1 = 0; y1 = b; }
+ if (x1 >= width) return false;
+ if (x2 < 0) return false;
+ if (x2 > width-1) { x2 = width-1; y2 = (m * x2 + b); }
+
+ if (y1 < 0 && y2 < 0) return false;
+ if (y1 >= height && y2 >= height) return false;
+
+ if (y1 < 0) { y1 = 0; x1 = (-b/m); }
+ if (y1 >= height) { y1 = height-1; x1 = ((y1-b)/m); }
+ if (y2 < 0) { y2 = 0; x2 = (-b/m); }
+ if (y2 >= height) { y2 = height-1; x2 = ((y2-b)/m); }
+
+ if (x1 == x2)
+ goto clip_vertical;
+
+ if (y1 == y2)
+ goto clip_horizontal;
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::DrawLine(int x1, int y1, int x2, int y2, Color color)
+{
+ BYTE* s = GetSurface();
+
+ if (!s) return;
+
+ last_modified = Clock::GetInstance()->RealTime();
+
+ // vertical lines:
+ if (x1==x2) {
+ draw_vertical:
+ sort(y1,y2);
+ int fh = y2-y1;
+ if (x1 < 0 || x1 >= width) return;
+ if (y1 < 0) y1 = 0;
+ if (y2 >= height) y2 = height;
+ fh = y2-y1;
+ draw_vline(s, Pitch(), PixSize(), x1, y1, fh, color);
+ return;
+ }
+
+ // horizontal lines:
+ if (y1==y2) {
+ draw_horizontal:
+ sort(x1,x2);
+ int fw = x2-x1;
+ if (y1 < 0 || y1 >= height) return;
+ if (x1 < 0) x1 = 0;
+ if (x2 > width) x2 = width;
+ fw = x2-x1;
+ draw_strip(s, Pitch(), PixSize(), x1, y1, fw, color);
+ return;
+ }
+
+ // general lines:
+
+ // sort left to right:
+ if (x1 > x2) {
+ swap(x1,x2);
+ swap(y1,y2);
+ }
+
+ double m = (double)(y2-y1) / (double)(x2-x1);
+ double b = (double) y1 - (m * x1);
+
+ // clip:
+ if (x1 < 0) { x1 = 0; y1 = (int) b; }
+ if (x1 >= width) return;
+ if (x2 < 0) return;
+ if (x2 > width-1) { x2 = width-1; y2 = (int) (m * x2 + b); }
+
+ if (y1 < 0 && y2 < 0) return;
+ if (y1 >= height && y2 >= height) return;
+
+ if (y1 < 0) { y1 = 0; x1 = (int) (-b/m); }
+ if (y1 >= height) { y1 = height-1; x1 = (int) ((y1-b)/m); }
+ if (y2 < 0) { y2 = 0; x2 = (int) (-b/m); }
+ if (y2 >= height) { y2 = height-1; x2 = (int) ((y2-b)/m); }
+
+ if (x1 > x2)
+ return;
+
+ if (x1 == x2)
+ goto draw_vertical;
+
+ if (y1 == y2)
+ goto draw_horizontal;
+
+ // plot the line using
+ /*
+ Symmetric Double Step Line Algorithm
+ by Brian Wyvill
+ from "Graphics Gems", Academic Press, 1990
+*/
+
+ WinPlot plotter(this);
+
+ DWORD pix = color.Value();
+ int sign_x=1, sign_y=1, step, reflect;
+ int i, inc1, inc2, c, D, x_end, pixleft;
+ int dx = x2 - x1;
+ int dy = y2 - y1;
+
+ if (dx < 0) {
+ sign_x = -1;
+ dx *= -1;
+ }
+ if (dy < 0) {
+ sign_y = -1;
+ dy *= -1;
+ }
+
+ // decide increment sign by the slope sign
+ if (sign_x == sign_y)
+ step = 1;
+ else
+ step = -1;
+
+ if (dy > dx) { // chooses axis of greatest movement (make * dx)
+ swap(x1, y1);
+ swap(x2, y2);
+ swap(dx, dy);
+ reflect = 1;
+ } else
+ reflect = 0;
+
+ if (x1 > x2) { // start from the smaller coordinate
+ swap(x1,x2);
+ swap(y1,y2);
+ }
+
+ /* Note dx=n implies 0 - n or (dx+1) pixels to be set */
+ /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
+ /* In fact (dx-1)/4 as 2 pixels are already plottted */
+ x_end = (dx - 1) / 4;
+ pixleft = (dx - 1) % 4; /* number of pixels left over at the end */
+
+ plotter.plot(x1, y1, pix, reflect);
+ plotter.plot(x2, y2, pix, reflect); /* plot first two points */
+
+ inc2 = 4 * dy - 2 * dx;
+ if (inc2 < 0) { /* slope less than 1/2 */
+ c = 2 * dy;
+ inc1 = 2 * c;
+ D = inc1 - dx;
+
+ for (i = 0; i < x_end; i++) { /* plotting loop */
+ ++x1;
+ --x2;
+ if (D < 0) {
+ /* pattern 1 forwards */
+ plotter.plot(x1, y1, pix, reflect);
+ plotter.plot(++x1, y1, pix, reflect);
+ /* pattern 1 backwards */
+ plotter.plot(x2, y2, pix, reflect);
+ plotter.plot(--x2, y2, pix, reflect);
+ D += inc1;
+ }
+ else {
+ if (D < c) {
+ /* pattern 2 forwards */
+ plotter.plot(x1, y1, pix, reflect);
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ /* pattern 2 backwards */
+ plotter.plot(x2, y2, pix, reflect);
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ }
+ else {
+ /* pattern 3 forwards */
+ plotter.plot(x1, y1 += step, pix, reflect);
+ plotter.plot(++x1, y1, pix, reflect);
+ /* pattern 3 backwards */
+ plotter.plot(x2, y2 -= step, pix, reflect);
+ plotter.plot(--x2, y2, pix, reflect);
+ }
+ D += inc2;
+ }
+ } /* end for */
+
+ /* plot last pattern */
+ if (pixleft) {
+ if (D < 0) {
+ plotter.plot(++x1, y1, pix, reflect); /* pattern 1 */
+ if (pixleft > 1)
+ plotter.plot(++x1, y1, pix, reflect);
+ if (pixleft > 2)
+ plotter.plot(--x2, y2, pix, reflect);
+ }
+ else {
+ if (D < c) {
+ plotter.plot(++x1, y1, pix, reflect); /* pattern 2 */
+ if (pixleft > 1)
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ if (pixleft > 2)
+ plotter.plot(--x2, y2, pix, reflect);
+ }
+ else {
+ /* pattern 3 */
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ if (pixleft > 1)
+ plotter.plot(++x1, y1, pix, reflect);
+ if (pixleft > 2)
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ }
+ }
+ } /* end if pixleft */
+ }
+ /* end slope < 1/2 */
+ else { /* slope greater than 1/2 */
+ c = 2 * (dy - dx);
+ inc1 = 2 * c;
+ D = inc1 + dx;
+ for (i = 0; i < x_end; i++) {
+ ++x1;
+ --x2;
+ if (D > 0) {
+ /* pattern 4 forwards */
+ plotter.plot(x1, y1 += step, pix, reflect);
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ /* pattern 4 backwards */
+ plotter.plot(x2, y2 -= step, pix, reflect);
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ D += inc1;
+ } else {
+ if (D < c) {
+ /* pattern 2 forwards */
+ plotter.plot(x1, y1, pix, reflect);
+ plotter.plot(++x1, y1 += step, pix, reflect);
+
+ /* pattern 2 backwards */
+ plotter.plot(x2, y2, pix, reflect);
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ } else {
+ /* pattern 3 forwards */
+ plotter.plot(x1, y1 += step, pix, reflect);
+ plotter.plot(++x1, y1, pix, reflect);
+ /* pattern 3 backwards */
+ plotter.plot(x2, y2 -= step, pix, reflect);
+ plotter.plot(--x2, y2, pix, reflect);
+ }
+ D += inc2;
+ }
+ } /* end for */
+ /* plot last pattern */
+ if (pixleft) {
+ if (D > 0) {
+ plotter.plot(++x1, y1 += step, pix, reflect); /* pattern 4 */
+ if (pixleft > 1)
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ if (pixleft > 2)
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ } else {
+ if (D < c) {
+ plotter.plot(++x1, y1, pix, reflect); /* pattern 2 */
+ if (pixleft > 1)
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ if (pixleft > 2)
+ plotter.plot(--x2, y2, pix, reflect);
+ } else {
+ /* pattern 3 */
+ plotter.plot(++x1, y1 += step, pix, reflect);
+ if (pixleft > 1)
+ plotter.plot(++x1, y1, pix, reflect);
+ if (pixleft > 2) {
+ if (D > c) /* step 3 */
+ plotter.plot(--x2, y2 -= step, pix, reflect);
+ else /* step 2 */
+ plotter.plot(--x2, y2, pix, reflect);
+ }
+ }
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::DrawRect(int x1, int y1, int x2, int y2, Color color)
+{
+ sort(x1,x2);
+ sort(y1,y2);
+
+ int fw = x2-x1;
+ int fh = y2-y1;
+
+ if (fw == 0 || fh == 0) return;
+
+ // perform clip
+ int left = (x1 >= 0);
+ int right = (x2 <= width);
+ int top = (y1 >= 0);
+ int bottom = (y2 <= height);
+
+ BYTE* s = GetSurface();
+ if (!s) return;
+ int pitch = Pitch();
+ int pixsize = PixSize();
+
+ if (left) draw_vline(s, pitch, pixsize, x1, y1, fh, color);
+ if (right) draw_vline(s, pitch, pixsize, x2, y1, fh, color);
+ if (top) draw_strip(s, pitch, pixsize, x1, y1, fw, color);
+ if (bottom) draw_strip(s, pitch, pixsize, x1, y2, fw, color);
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::DrawRect(const Rect& r, Color color)
+{
+ if (r.w == 0 || r.h == 0) return;
+
+ int x1 = r.x;
+ int y1 = r.y;
+ int x2 = r.x + r.w;
+ int y2 = r.y + r.h;
+
+ // perform clip
+ int left = (x1 >= 0);
+ int right = (x2 <= width);
+ int top = (y1 >= 0);
+ int bottom = (y2 <= height);
+
+ BYTE* s = GetSurface();
+ if (!s) return;
+ int pitch = Pitch();
+ int pixsize = PixSize();
+
+ if (left) draw_vline(s, pitch, pixsize, x1, y1, r.h, color);
+ if (right) draw_vline(s, pitch, pixsize, x2, y1, r.h, color);
+ if (top) draw_strip(s, pitch, pixsize, x1, y1, r.w, color);
+ if (bottom) draw_strip(s, pitch, pixsize, x1, y2, r.w, color);
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::FillRect(int x1, int y1, int x2, int y2, Color color)
+{
+ // perform clip
+ if (x1 < 0) x1 = 0;
+ if (x2 > width-1) x2 = width-1;
+ if (y1 < 0) y1 = 0;
+ if (y2 > height) y2 = height;
+
+ int fw = x2-x1;
+ int fh = y2-y1;
+
+ if (fw == 0 || fh == 0) return;
+
+ BYTE* s = GetSurface();
+ if (!s) return;
+ int pitch = Pitch();
+ int pixsize = PixSize();
+
+ for (int i = 0; i < fh; i++)
+ draw_strip(s, pitch, pixsize, x1, y1+i, fw, color);
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::FillRect(const Rect& r, Color color)
+{
+ int x1 = r.x;
+ int y1 = r.y;
+ int x2 = r.x + r.w;
+ int y2 = r.y + r.h;
+
+ // perform clip
+ if (x1 < 0) x1 = 0;
+ if (x2 > width-1) x2 = width-1;
+ if (y1 < 0) y1 = 0;
+ if (y2 > height) y2 = height;
+
+ int fw = x2-x1;
+ int fh = y2-y1;
+
+ if (fw == 0 || fh == 0) return;
+
+ BYTE* s = GetSurface();
+ if (!s) return;
+ int pitch = Pitch();
+ int pixsize = PixSize();
+
+ for (int i = 0; i < fh; i++)
+ draw_strip(s, pitch, pixsize, x1, y1+i, fw, color);
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Bitmap::DrawEllipse(int x1, int y1, int x2, int y2, Color color, BYTE quad)
+{
+ BYTE* orig = GetSurface();
+ BYTE* s = orig;
+
+ if (!s) return;
+
+ sort(x1,x2);
+ sort(y1,y2);
+
+ int fw = x2-x1;
+ int fh = y2-y1;
+
+ if (fw < 1 || fh < 1) return;
+
+ // clip:
+ if (x1 >= width || x2 < 0) return;
+ if (y1 >= height || y2 < 0) return;
+
+ double a = fw / 2.0;
+ double b = fh / 2.0;
+ double a2 = a*a;
+ double b2 = b*b;
+
+ int x = 0;
+ int y = (int) b;
+ int x0 = (x1+x2)/2;
+ int y0 = (y1+y2)/2;
+
+ // clip super-giant ellipses:
+ if (x1 < 0 && y1 < 0 && x2 > width && y2 > height) {
+ double r2 = (a2<b2) ? a2 : b2;
+
+ if (r2 > 32 * height)
+ return;
+
+ double ul = (x1-x0)*(x1-x0) + (y1-y0)*(y1-y0);
+ double ur = (x2-x0)*(x2-x0) + (y1-y0)*(y1-y0);
+ double ll = (x1-x0)*(x1-x0) + (y2-y0)*(y2-y0);
+ double lr = (x2-x0)*(x2-x0) + (y2-y0)*(y2-y0);
+
+ if (ul > r2 && ur > r2 && ll > r2 && lr > r2)
+ return;
+ }
+
+ DrawEllipsePoints(x0,y0,x,y,color,quad);
+
+ // region 1
+ double d1 = (b2)-(a2*b)+(0.25*a2);
+ while ((a2)*(y-0.5) > (b2)*(x+1)) {
+ if (d1 < 0)
+ d1 += b2*(2*x+3);
+ else {
+ d1 += b2*(2*x+3) + a2*(-2*y+2);
+ y--;
+ }
+ x++;
+
+ DrawEllipsePoints(x0,y0,x,y,color,quad);
+ }
+
+ // region 2
+ double d2 = b2*(x+0.5)*(x+0.5) + a2*(y-1)*(y-1) - a2*b2;
+ while (y > 0) {
+ if (d2 < 0) {
+ d2 += b2*(2*x+2) + a2*(-2*y+3);
+ x++;
+ }
+ else
+ d2 += a2*(-2*y+3);
+ y--;
+
+ DrawEllipsePoints(x0,y0,x,y,color,quad);
+ }
+
+ last_modified = Clock::GetInstance()->RealTime();
+}
+
+void
+Bitmap::DrawEllipsePoints(int x0, int y0, int x, int y, Color c, BYTE quad)
+{
+ BYTE* s = GetSurface();
+
+ if (!s) return;
+
+ int pitch = Pitch();
+ int pixsize = PixSize();
+
+ int left = x0-x;
+ int right = x0+x+1;
+ int top = y0-y;
+ int bottom = y0+y+1;
+
+ // clip:
+ if (left >= width || right < 0) return;
+ if (top >= height || bottom < 0) return;
+
+ BYTE* dst = 0;
+ DWORD cf = c.Value();
+
+ if (left >= 0 && top >= 0 && quad&1) {
+ dst = s + top*pitch + left*pixsize;
+
+ switch (pixsize) {
+ case 1: *dst = (BYTE) cf; break;
+ case 2: { LPWORD sw = (LPWORD) dst; *sw = (WORD) cf; } break;
+ case 4: { LPDWORD sd = (LPDWORD) dst; *sd = (DWORD) cf; } break;
+ }
+ }
+
+ if (right < width && top >= 0 && quad&2) {
+ dst = s + top*pitch + right*pixsize;
+
+ switch (pixsize) {
+ case 1: *dst = (BYTE) cf; break;
+ case 2: { LPWORD sw = (LPWORD) dst; *sw = (WORD) cf; } break;
+ case 4: { LPDWORD sd = (LPDWORD) dst; *sd = (DWORD) cf; } break;
+ }
+ }
+
+ if (left >= 0 && bottom < height && quad&4) {
+ dst = s + bottom*pitch + left*pixsize;
+
+ switch (pixsize) {
+ case 1: *dst = (BYTE) cf; break;
+ case 2: { LPWORD sw = (LPWORD) dst; *sw = (WORD) cf; } break;
+ case 4: { LPDWORD sd = (LPDWORD) dst; *sd = (DWORD) cf; } break;
+ }
+ }
+
+ if (right < width && bottom < height && quad&4) {
+ dst = s + bottom*pitch + right*pixsize;
+
+ switch (pixsize) {
+ case 1: *dst = (BYTE) cf; break;
+ case 2: { LPWORD sw = (LPWORD) dst; *sw = (WORD) cf; } break;
+ case 4: { LPDWORD sd = (LPDWORD) dst; *sd = (DWORD) cf; } break;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static void draw_strip(BYTE* s, int pitch, int pixsize, int x, int y, int len, Color color)
+{
+ if (!s) return;
+ s += y*pitch + x*pixsize;
+
+ DWORD value = color.Formatted();
+
+ switch (pixsize) {
+ case 1: {
+ if (len > 1)
+ memset(s, (BYTE) value, len);
+ }
+ break;
+
+ case 2: {
+ LPWORD sw = (LPWORD) s;
+ for (int x = 0; x < len; x++) {
+ *sw++ = (WORD) value;
+ }
+ }
+ break;
+
+ case 4: {
+ Color* sd = (Color*) s;
+ for (int x = 0; x < len; x++) {
+ *sd++ = color;
+ }
+ }
+ break;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static void draw_vline(BYTE* s, int pitch, int pixsize, int x, int y, int len, Color color)
+{
+ if (!s) return;
+ s += (y)*pitch + (x)*pixsize;
+
+ DWORD value = color.Formatted();
+
+ switch (pixsize) {
+ case 1: {
+ for (int y = 0; y < len; y++) {
+ *s = (BYTE) value;
+ s += pitch;
+ }
+ }
+ break;
+
+ case 2: {
+ LPWORD sw = (LPWORD) s;
+ pitch /= 2;
+
+ for (int y = 0; y < len; y++) {
+ *sw = (WORD) value;
+ sw += pitch;
+ }
+ }
+ break;
+
+ case 4: {
+ Color* sd = (Color*) s;
+ pitch /= 4;
+
+ for (int y = 0; y < len; y++) {
+ *sd = color;
+ sd += pitch;
+ }
+ }
+ break;
+ }
+}
+
+