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author | Aki <please@ignore.pl> | 2024-03-08 00:09:56 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-08 00:21:55 +0100 |
commit | c45d494472bf0b812c0cf9d57e00ef75e7c155d0 (patch) | |
tree | 9b2dedc2f4a659a9ac40d631118d5edd05934d8a /StarsEx/AudioConfig.h | |
parent | b995b5de7ee3cccfdf93bc4ed4a56143a6463947 (diff) | |
download | starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.zip starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.gz starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.bz2 |
You can now adjust master volumes in settings
Changes may not take effect until restarting the game. It seems some
singletons are initialized when needed, then they are reused for each
mission, but have sound volume assigned at awkward times.
Diffstat (limited to 'StarsEx/AudioConfig.h')
-rw-r--r-- | StarsEx/AudioConfig.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/StarsEx/AudioConfig.h b/StarsEx/AudioConfig.h index f721592..1f01868 100644 --- a/StarsEx/AudioConfig.h +++ b/StarsEx/AudioConfig.h @@ -40,6 +40,9 @@ public: static int Silence(); static void SetTraining(bool t); + int GetMasterVolume() const { return master_volume; } + int GetMusicVolume() const { return music_volume; } + int GetWorldVolume() const { return world_volume; } int GetMenuMusic() const { return menu_music; } int GetGameMusic() const { return game_music; } int GetEfxVolume() const { return efx_volume; } @@ -47,6 +50,9 @@ public: int GetWrnVolume() const { return wrn_volume; } int GetVoxVolume() const { return vox_volume; } + void SetMasterVolume(int v); + void SetMusicVolume(int v); + void SetWorldVolume(int v); void SetMenuMusic(int v); void SetGameMusic(int v); void SetEfxVolume(int v); @@ -55,6 +61,10 @@ public: void SetVoxVolume(int v); protected: + int master_volume; + int music_volume; + int world_volume; + int menu_music; int game_music; |