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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/AudioConfig.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/AudioConfig.h')
-rw-r--r-- | StarsEx/AudioConfig.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/StarsEx/AudioConfig.h b/StarsEx/AudioConfig.h new file mode 100644 index 0000000..f721592 --- /dev/null +++ b/StarsEx/AudioConfig.h @@ -0,0 +1,70 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#ifndef AudioConfig_h +#define AudioConfig_h + +#include "Types.h" + +// +--------------------------------------------------------------------+ + +class AudioConfig +{ +public: + AudioConfig(); + ~AudioConfig(); + + static void Initialize(); + static void Close(); + static AudioConfig* GetInstance(); + + void Load(); + void Save(); + + static int MenuMusic(); + static int GameMusic(); + static int EfxVolume(); + static int GuiVolume(); + static int WrnVolume(); + static int VoxVolume(); + static int Silence(); + static void SetTraining(bool t); + + int GetMenuMusic() const { return menu_music; } + int GetGameMusic() const { return game_music; } + int GetEfxVolume() const { return efx_volume; } + int GetGuiVolume() const { return gui_volume; } + int GetWrnVolume() const { return wrn_volume; } + int GetVoxVolume() const { return vox_volume; } + + void SetMenuMusic(int v); + void SetGameMusic(int v); + void SetEfxVolume(int v); + void SetGuiVolume(int v); + void SetWrnVolume(int v); + void SetVoxVolume(int v); + +protected: + int menu_music; + int game_music; + + int efx_volume; + int gui_volume; + int wrn_volume; + int vox_volume; + + bool training; +}; + +#endif // AudioConfig_h + |