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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/AudioConfig.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/AudioConfig.cpp')
-rw-r--r-- | StarsEx/AudioConfig.cpp | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/StarsEx/AudioConfig.cpp b/StarsEx/AudioConfig.cpp new file mode 100644 index 0000000..8d4d74a --- /dev/null +++ b/StarsEx/AudioConfig.cpp @@ -0,0 +1,382 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#include "AudioConfig.h" + +#include "DataLoader.h" +#include "ParseUtil.h" +#include "Button.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static AudioConfig* audio_config = 0; + +// +--------------------------------------------------------------------+ + +AudioConfig::AudioConfig() + : menu_music(90), + game_music(90), + efx_volume(90), + gui_volume(90), + wrn_volume(90), + vox_volume(90), + training(false) +{ + if (!audio_config) + audio_config = this; +} + +AudioConfig::~AudioConfig() +{ + if (audio_config == this) + audio_config = 0; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Initialize() +{ + audio_config = new AudioConfig; + if (audio_config) + audio_config->Load(); +} + +void +AudioConfig::Close() +{ + delete audio_config; + audio_config = 0; +} + +AudioConfig* +AudioConfig::GetInstance() +{ + return audio_config; +} + +// +--------------------------------------------------------------------+ + +int +AudioConfig::MenuMusic() +{ + if (audio_config) + return -50 * (100 - audio_config->menu_music); + + return 0; +} + +int +AudioConfig::GameMusic() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->game_music); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::EfxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->efx_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::GuiVolume() +{ + if (audio_config) + return -50 * (100 - audio_config->gui_volume); + + return 0; +} + +int +AudioConfig::WrnVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->wrn_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::VoxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->vox_volume); + + if (audio_config->training && vol < -750) + vol = -750; + } + + return vol; +} + +int +AudioConfig::Silence() +{ + return -5000; +} + +void +AudioConfig::SetTraining(bool t) +{ + if (audio_config) + audio_config->training = t; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::SetMenuMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + menu_music = v; +} + +void +AudioConfig::SetGameMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + game_music = v; +} + +void +AudioConfig::SetEfxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + efx_volume = v; +} + +void +AudioConfig::SetGuiVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + gui_volume = v; + Button::SetVolume(-50 * (100 - gui_volume)); +} + +void +AudioConfig::SetWrnVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + wrn_volume = v; + Button::SetVolume(-50 * (100 - wrn_volume)); +} + +void +AudioConfig::SetVoxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + vox_volume = v; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Load() +{ + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath(0); + + // read the config file: + BYTE* block = 0; + int blocklen = 0; + const char* filename = "audio.cfg"; + + FILE* f; + ::fopen_s(&f, filename, "rb"); + + if (f) { + ::fseek(f, 0, SEEK_END); + blocklen = ftell(f); + ::fseek(f, 0, SEEK_SET); + + block = new BYTE[blocklen+1]; + block[blocklen] = 0; + + ::fread(block, blocklen, 1, f); + ::fclose(f); + } + + if (blocklen == 0) + return; + + Parser parser(new BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'.\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "AUDIO") { + Print("WARNING: invalid %s file. Using defaults\n", filename); + return; + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + int v = 0; + TermDef* def = term->isDef(); + + if (def) { + if (def->name()->value() == "menu_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename); + } + else { + menu_music = v; + } + } + + else if (def->name()->value() == "game_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename); + } + else { + game_music = v; + } + } + + else if (def->name()->value() == "efx_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename); + } + else { + efx_volume = v; + } + } + + else if (def->name()->value() == "gui_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename); + } + else { + gui_volume = v; + + Button::SetVolume(-50 * (100 - gui_volume)); + } + } + + else if (def->name()->value() == "wrn_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename); + } + else { + wrn_volume = v; + } + } + + else if (def->name()->value() == "vox_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename); + } + else { + vox_volume = v; + } + } + + else + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + Print("\n"); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(old_path); +} + +void +AudioConfig::Save() +{ + FILE* f; + fopen_s(&f, "audio.cfg", "wb"); + if (f) { + fprintf(f, "AUDIO\n\n"); + fprintf(f, "menu_music: %3d\n", menu_music); + fprintf(f, "game_music: %3d\n\n", game_music); + fprintf(f, "efx_volume: %3d\n", efx_volume); + fprintf(f, "gui_volume: %3d\n", gui_volume); + fprintf(f, "wrn_volume: %3d\n", wrn_volume); + fprintf(f, "vox_volume: %3d\n", vox_volume); + fclose(f); + } +} + +// +--------------------------------------------------------------------+ + + + |