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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/AudioConfig.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/AudioConfig.cpp')
-rw-r--r--StarsEx/AudioConfig.cpp382
1 files changed, 382 insertions, 0 deletions
diff --git a/StarsEx/AudioConfig.cpp b/StarsEx/AudioConfig.cpp
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+++ b/StarsEx/AudioConfig.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Audio Configuration class
+*/
+
+#include "AudioConfig.h"
+
+#include "DataLoader.h"
+#include "ParseUtil.h"
+#include "Button.h"
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+static AudioConfig* audio_config = 0;
+
+// +--------------------------------------------------------------------+
+
+AudioConfig::AudioConfig()
+ : menu_music(90),
+ game_music(90),
+ efx_volume(90),
+ gui_volume(90),
+ wrn_volume(90),
+ vox_volume(90),
+ training(false)
+{
+ if (!audio_config)
+ audio_config = this;
+}
+
+AudioConfig::~AudioConfig()
+{
+ if (audio_config == this)
+ audio_config = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AudioConfig::Initialize()
+{
+ audio_config = new AudioConfig;
+ if (audio_config)
+ audio_config->Load();
+}
+
+void
+AudioConfig::Close()
+{
+ delete audio_config;
+ audio_config = 0;
+}
+
+AudioConfig*
+AudioConfig::GetInstance()
+{
+ return audio_config;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+AudioConfig::MenuMusic()
+{
+ if (audio_config)
+ return -50 * (100 - audio_config->menu_music);
+
+ return 0;
+}
+
+int
+AudioConfig::GameMusic()
+{
+ int vol = 0;
+
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->game_music);
+
+ if (audio_config->training)
+ vol -= 2000;
+ }
+
+ return vol;
+}
+
+int
+AudioConfig::EfxVolume()
+{
+ int vol = 0;
+
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->efx_volume);
+
+ if (audio_config->training)
+ vol -= 2000;
+ }
+
+ return vol;
+}
+
+int
+AudioConfig::GuiVolume()
+{
+ if (audio_config)
+ return -50 * (100 - audio_config->gui_volume);
+
+ return 0;
+}
+
+int
+AudioConfig::WrnVolume()
+{
+ int vol = 0;
+
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->wrn_volume);
+
+ if (audio_config->training)
+ vol -= 2000;
+ }
+
+ return vol;
+}
+
+int
+AudioConfig::VoxVolume()
+{
+ int vol = 0;
+
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->vox_volume);
+
+ if (audio_config->training && vol < -750)
+ vol = -750;
+ }
+
+ return vol;
+}
+
+int
+AudioConfig::Silence()
+{
+ return -5000;
+}
+
+void
+AudioConfig::SetTraining(bool t)
+{
+ if (audio_config)
+ audio_config->training = t;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AudioConfig::SetMenuMusic(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ menu_music = v;
+}
+
+void
+AudioConfig::SetGameMusic(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ game_music = v;
+}
+
+void
+AudioConfig::SetEfxVolume(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ efx_volume = v;
+}
+
+void
+AudioConfig::SetGuiVolume(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ gui_volume = v;
+ Button::SetVolume(-50 * (100 - gui_volume));
+}
+
+void
+AudioConfig::SetWrnVolume(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ wrn_volume = v;
+ Button::SetVolume(-50 * (100 - wrn_volume));
+}
+
+void
+AudioConfig::SetVoxVolume(int v)
+{
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
+
+ vox_volume = v;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AudioConfig::Load()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ Text old_path = loader->GetDataPath();
+ loader->SetDataPath(0);
+
+ // read the config file:
+ BYTE* block = 0;
+ int blocklen = 0;
+ const char* filename = "audio.cfg";
+
+ FILE* f;
+ ::fopen_s(&f, filename, "rb");
+
+ if (f) {
+ ::fseek(f, 0, SEEK_END);
+ blocklen = ftell(f);
+ ::fseek(f, 0, SEEK_SET);
+
+ block = new BYTE[blocklen+1];
+ block[blocklen] = 0;
+
+ ::fread(block, blocklen, 1, f);
+ ::fclose(f);
+ }
+
+ if (blocklen == 0)
+ return;
+
+ Parser parser(new BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'.\n", filename);
+ exit(-3);
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "AUDIO") {
+ Print("WARNING: invalid %s file. Using defaults\n", filename);
+ return;
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ int v = 0;
+ TermDef* def = term->isDef();
+
+ if (def) {
+ if (def->name()->value() == "menu_music") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename);
+ }
+ else {
+ menu_music = v;
+ }
+ }
+
+ else if (def->name()->value() == "game_music") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename);
+ }
+ else {
+ game_music = v;
+ }
+ }
+
+ else if (def->name()->value() == "efx_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ efx_volume = v;
+ }
+ }
+
+ else if (def->name()->value() == "gui_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ gui_volume = v;
+
+ Button::SetVolume(-50 * (100 - gui_volume));
+ }
+ }
+
+ else if (def->name()->value() == "wrn_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ wrn_volume = v;
+ }
+ }
+
+ else if (def->name()->value() == "vox_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ vox_volume = v;
+ }
+ }
+
+ else
+ Print("WARNING: unknown label '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ Print("\n");
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(old_path);
+}
+
+void
+AudioConfig::Save()
+{
+ FILE* f;
+ fopen_s(&f, "audio.cfg", "wb");
+ if (f) {
+ fprintf(f, "AUDIO\n\n");
+ fprintf(f, "menu_music: %3d\n", menu_music);
+ fprintf(f, "game_music: %3d\n\n", game_music);
+ fprintf(f, "efx_volume: %3d\n", efx_volume);
+ fprintf(f, "gui_volume: %3d\n", gui_volume);
+ fprintf(f, "wrn_volume: %3d\n", wrn_volume);
+ fprintf(f, "vox_volume: %3d\n", vox_volume);
+ fclose(f);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+
+