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authorAki <please@ignore.pl>2024-03-08 00:09:56 +0100
committerAki <please@ignore.pl>2024-03-08 00:21:55 +0100
commitc45d494472bf0b812c0cf9d57e00ef75e7c155d0 (patch)
tree9b2dedc2f4a659a9ac40d631118d5edd05934d8a /StarsEx/AudDlg.h
parentb995b5de7ee3cccfdf93bc4ed4a56143a6463947 (diff)
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You can now adjust master volumes in settings
Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times.
Diffstat (limited to 'StarsEx/AudDlg.h')
-rw-r--r--StarsEx/AudDlg.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/StarsEx/AudDlg.h b/StarsEx/AudDlg.h
index 35658f0..88ed35c 100644
--- a/StarsEx/AudDlg.h
+++ b/StarsEx/AudDlg.h
@@ -62,6 +62,10 @@ protected:
Slider* menu_music_slider;
Slider* game_music_slider;
+ Slider* master_volume_slider;
+ Slider* music_volume_slider;
+ Slider* world_volume_slider;
+
Button* aud_btn;
Button* vid_btn;
Button* opt_btn;