diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Asteroid.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Asteroid.cpp')
-rw-r--r-- | StarsEx/Asteroid.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/StarsEx/Asteroid.cpp b/StarsEx/Asteroid.cpp new file mode 100644 index 0000000..fa0f175 --- /dev/null +++ b/StarsEx/Asteroid.cpp @@ -0,0 +1,114 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Asteroid Sprite animation class +*/ + +#include "Asteroid.h" +#include "Shot.h" +#include "Explosion.h" +#include "Sim.h" + +#include "Solid.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static Point asteroid_velocity = Point(0,0,0); +static Model* asteroid_model[32]; + +// +--------------------------------------------------------------------+ + +Asteroid::Asteroid(int t, const Vec3& pos, double m) + : Debris(asteroid_model[t%6], pos, asteroid_velocity, m) +{ + life = -1; +} + +// +--------------------------------------------------------------------+ + +void +Asteroid::Initialize() +{ + ZeroMemory(asteroid_model, sizeof(asteroid_model)); + + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath("Galaxy/Asteroids/"); + + int n = 0; + + Model* a = new Model; + if (a) { + a->Load("a1.mag", 100); + asteroid_model[n++] = a; + } + + a = new Model; + if (a) { + a->Load("a2.mag", 50); + asteroid_model[n++] = a; + } + + a = new Model; + if (a) { + a->Load("a1.mag", 8); + asteroid_model[n++] = a; + } + + a = new Model; + if (a) { + a->Load("a2.mag", 10); + asteroid_model[n++] = a; + } + + a = new Model; + if (a) { + a->Load("a3.mag", 30); + asteroid_model[n++] = a; + } + + a = new Model; + if (a) { + a->Load("a4.mag", 20); + asteroid_model[n++] = a; + } + + List<Text> mod_asteroids; + loader->SetDataPath("Mods/Galaxy/Asteroids/"); + loader->ListFiles("*.mag", mod_asteroids); + + ListIter<Text> iter = mod_asteroids; + while (++iter && n < 32) { + a = new Model; + if (a) { + a->Load(*iter.value(), 50); + asteroid_model[n++] = a; + } + } + + loader->SetDataPath(old_path); +} + +void +Asteroid::Close() +{ + for (int i = 0; i < 32; i++) + delete asteroid_model[i]; + + ZeroMemory(asteroid_model, sizeof(asteroid_model)); +} + +// +--------------------------------------------------------------------+ + + + |