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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Asteroid.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Asteroid.cpp')
-rw-r--r--StarsEx/Asteroid.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/StarsEx/Asteroid.cpp b/StarsEx/Asteroid.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Asteroid Sprite animation class
+*/
+
+#include "Asteroid.h"
+#include "Shot.h"
+#include "Explosion.h"
+#include "Sim.h"
+
+#include "Solid.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+static Point asteroid_velocity = Point(0,0,0);
+static Model* asteroid_model[32];
+
+// +--------------------------------------------------------------------+
+
+Asteroid::Asteroid(int t, const Vec3& pos, double m)
+ : Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
+{
+ life = -1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Asteroid::Initialize()
+{
+ ZeroMemory(asteroid_model, sizeof(asteroid_model));
+
+ DataLoader* loader = DataLoader::GetLoader();
+ Text old_path = loader->GetDataPath();
+ loader->SetDataPath("Galaxy/Asteroids/");
+
+ int n = 0;
+
+ Model* a = new Model;
+ if (a) {
+ a->Load("a1.mag", 100);
+ asteroid_model[n++] = a;
+ }
+
+ a = new Model;
+ if (a) {
+ a->Load("a2.mag", 50);
+ asteroid_model[n++] = a;
+ }
+
+ a = new Model;
+ if (a) {
+ a->Load("a1.mag", 8);
+ asteroid_model[n++] = a;
+ }
+
+ a = new Model;
+ if (a) {
+ a->Load("a2.mag", 10);
+ asteroid_model[n++] = a;
+ }
+
+ a = new Model;
+ if (a) {
+ a->Load("a3.mag", 30);
+ asteroid_model[n++] = a;
+ }
+
+ a = new Model;
+ if (a) {
+ a->Load("a4.mag", 20);
+ asteroid_model[n++] = a;
+ }
+
+ List<Text> mod_asteroids;
+ loader->SetDataPath("Mods/Galaxy/Asteroids/");
+ loader->ListFiles("*.mag", mod_asteroids);
+
+ ListIter<Text> iter = mod_asteroids;
+ while (++iter && n < 32) {
+ a = new Model;
+ if (a) {
+ a->Load(*iter.value(), 50);
+ asteroid_model[n++] = a;
+ }
+ }
+
+ loader->SetDataPath(old_path);
+}
+
+void
+Asteroid::Close()
+{
+ for (int i = 0; i < 32; i++)
+ delete asteroid_model[i];
+
+ ZeroMemory(asteroid_model, sizeof(asteroid_model));
+}
+
+// +--------------------------------------------------------------------+
+
+
+