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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/ActiveWindow.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/ActiveWindow.cpp')
-rw-r--r--StarsEx/ActiveWindow.cpp1000
1 files changed, 1000 insertions, 0 deletions
diff --git a/StarsEx/ActiveWindow.cpp b/StarsEx/ActiveWindow.cpp
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--- /dev/null
+++ b/StarsEx/ActiveWindow.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Window class
+*/
+
+#include <vector>
+#include "ActiveWindow.h"
+#include "EventDispatch.h"
+#include "Color.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "Layout.h"
+#include "Polygon.h"
+#include "Screen.h"
+#include "View.h"
+#include "Video.h"
+
+// +--------------------------------------------------------------------+
+
+Font* ActiveWindow::sys_font = 0;
+Color ActiveWindow::sys_back_color = Color(128,128,128);
+Color ActiveWindow::sys_fore_color = Color( 0, 0, 0);
+
+void ActiveWindow::SetSystemFont(Font* f) { sys_font = f; }
+void ActiveWindow::SetSystemBackColor(Color c) { sys_back_color = c; }
+void ActiveWindow::SetSystemForeColor(Color c) { sys_fore_color = c; }
+
+// +--------------------------------------------------------------------+
+
+ActiveWindow::ActiveWindow(Screen* screen, int ax, int ay, int aw, int ah,
+ DWORD aid, DWORD s, ActiveWindow* pParent)
+ : Window(screen, ax, ay, aw, ah), id(aid), style(s), focus(false),
+ enabled(true), text_align(DT_CENTER), single_line(false), alpha(1),
+ texture(0), back_color(sys_back_color), fore_color(sys_fore_color),
+ parent(pParent), form(0), transparent(false), topmost(true),
+ layout(0), rows(1), cols(1), polys(0), vset(0), mtl(0),
+ fixed_width(0), fixed_height(0), hide_partial(true)
+{
+ ZeroMemory(tab, sizeof(tab));
+
+ font = sys_font;
+
+ if (parent) {
+ parent->AddChild(this);
+ }
+ else {
+ screen->AddWindow(this);
+ }
+
+ shown = false;
+ Show();
+
+ char buf[32];
+ sprintf_s(buf, "ActiveWindow %d", id); //-V576
+ desc = buf;
+}
+
+// +--------------------------------------------------------------------+
+
+ActiveWindow::~ActiveWindow()
+{
+ if (layout) delete layout;
+
+ screen->DelWindow(this);
+ Hide();
+ clients.destroy();
+ children.destroy();
+
+ if (polys) delete [] polys;
+ if (vset) delete vset;
+ if (mtl) delete mtl;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::Show()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ dispatch->Register(this);
+
+ ListIter<View> v_iter = view_list;
+ while (++v_iter) {
+ View* view = v_iter.value();
+ view->OnShow();
+ }
+
+ ListIter<ActiveWindow> c_iter = children;
+ while (++c_iter) {
+ ActiveWindow* child = c_iter.value();
+ child->Show();
+ }
+
+ shown = true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::Hide()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch) {
+ dispatch->Unregister(this);
+ focus = false;
+ }
+
+ ListIter<View> v_iter = view_list;
+ while (++v_iter) {
+ View* view = v_iter.value();
+ view->OnHide();
+ }
+
+ ListIter<ActiveWindow> c_iter = children;
+ while (++c_iter) {
+ ActiveWindow* child = c_iter.value();
+ child->Hide();
+ }
+
+ shown = false;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::MoveTo(const Rect& r)
+{
+ if (rect.x == r.x &&
+ rect.y == r.y &&
+ rect.w == r.w &&
+ rect.h == r.h)
+ return;
+
+ rect = r;
+ CalcGrid();
+
+ ListIter<View> v = view_list;
+ while (++v)
+ v->OnWindowMove();
+
+ if (layout)
+ layout->DoLayout(this);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::AddChild(ActiveWindow* child)
+{
+ if (child)
+ children.append(child);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::DoLayout()
+{
+ if (layout)
+ layout->DoLayout(this);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::UseLayout(const std::vector<DWORD>& min_x,
+const std::vector<DWORD>& min_y,
+const std::vector<float>& weight_x,
+const std::vector<float>& weight_y)
+{
+ if (!layout)
+ layout = new Layout;
+
+ if (layout)
+ layout->SetConstraints(min_x, min_y, weight_x, weight_y);
+}
+
+void
+ActiveWindow::UseLayout(const std::vector<float>& min_x,
+const std::vector<float>& min_y,
+const std::vector<float>& weight_x,
+const std::vector<float>& weight_y)
+{
+ if (!layout)
+ layout = new Layout;
+
+ if (layout)
+ layout->SetConstraints(min_x, min_y, weight_x, weight_y);
+}
+
+void
+ActiveWindow::UseLayout(int nrows,
+int ncols,
+int* min_x,
+int* min_y,
+float* weight_x,
+float* weight_y)
+{
+ if (!layout)
+ layout = new Layout;
+
+ if (layout)
+ layout->SetConstraints(nrows, ncols, min_x, min_y, weight_x, weight_y);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::Paint()
+{
+ Draw();
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+ActiveWindow::ShadeColor(Color c, double shade)
+{
+ int ishade = (int) (shade * Color::SHADE_LEVELS);
+ return c.ShadeColor(ishade);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::Draw()
+{
+ int w = rect.w;
+ int h = rect.h;
+
+ if (w < 1 || h < 1 || !shown)
+ return;
+
+ float old_alpha = alpha;
+
+ if (!enabled)
+ SetAlpha(0.5);
+
+ if (!transparent) {
+ if (texture && texture->Width()) {
+ DrawTextureGrid();
+ }
+ else {
+ FillRect(0, 0, w, h, ShadeColor(back_color, 1.0));
+ }
+ }
+
+ if (enabled && view_list.size()) {
+ ListIter<View> v = view_list;
+ while (++v)
+ v->Refresh();
+ }
+
+ if (!transparent) {
+ DrawStyleRect(0, 0, w, h, style);
+ }
+
+ // draw text here:
+ DrawTabbedText();
+
+ if (!enabled)
+ SetAlpha(old_alpha);
+
+ // update children windows:
+ ListIter<ActiveWindow> iter = children;
+ while (++iter) {
+ ActiveWindow* child = iter.value();
+ child->Draw();
+ }
+}
+
+void
+ActiveWindow::CalcGrid()
+{
+ if (polys) delete [] polys;
+ if (vset) delete vset;
+ if (mtl) delete mtl;
+
+ rows = 1;
+ cols = 1;
+
+ if (!texture || texture->Width() < 1)
+ return;
+
+ if (margins.left > 0) cols++;
+ if (margins.right > 0) cols++;
+ if (margins.top > 0) rows++;
+ if (margins.bottom > 0) rows++;
+
+ int npolys = rows*cols;
+ int nverts = (rows+1) * (cols+1);
+
+ if (style & WIN_FRAME_ONLY && npolys == 9)
+ npolys = 8; // skip the center poly
+
+ if (npolys > 0) {
+ int i, j;
+ int x_offsets[4];
+ int y_offsets[4];
+ float u_offsets[4];
+ float v_offsets[4];
+
+ x_offsets[0] = 0;
+ x_offsets[1] = margins.left ? margins.left : rect.w - margins.right;
+ x_offsets[2] = cols==2 ? rect.w : rect.w - margins.right;
+ x_offsets[3] = rect.w;
+
+ y_offsets[0] = 0;
+ y_offsets[1] = margins.top ? margins.top : rect.h - margins.bottom;
+ y_offsets[2] = rows==2 ? rect.h : rect.h - margins.bottom;
+ y_offsets[3] = rect.h;
+
+ float tex_w = (float) texture->Width();
+ float tex_h = (float) texture->Height();
+
+ if (tex_w > rect.w) tex_w = (float) rect.w;
+ if (tex_h > rect.h) tex_h = (float) rect.h;
+
+ u_offsets[0] = 0.0f;
+ u_offsets[1] = margins.left ? (float) margins.left : tex_w - (float) margins.right;
+ u_offsets[2] = cols==2 ? tex_w : tex_w - (float) margins.right;
+ u_offsets[3] = tex_w;
+
+ v_offsets[0] = 0.0f;
+ v_offsets[1] = margins.top ? (float) margins.top : tex_h - (float) margins.bottom;
+ v_offsets[2] = rows==2 ? tex_h : tex_h - (float) margins.bottom;
+ v_offsets[3] = tex_h;
+
+ tex_w = (float) texture->Width();
+ tex_h = (float) texture->Height();
+
+ vset = new VertexSet(nverts);
+
+ int v = 0;
+
+ Color c = Color::White;
+ c.SetAlpha((BYTE) (alpha*255));
+
+ vset->space = VertexSet::SCREEN_SPACE;
+
+ for (i = 0; i <= rows; i++) {
+ for (j = 0; j <= cols; j++) {
+ vset->diffuse[v] = c.Value();
+
+ vset->s_loc[v].x = (float) (rect.x + x_offsets[j]) - 0.5f;
+ vset->s_loc[v].y = (float) (rect.y + y_offsets[i]) - 0.5f;
+ vset->s_loc[v].z = 0.0f;
+ vset->rw[v] = 1.0f;
+
+ vset->tu[v] = u_offsets[j] / tex_w;
+ vset->tv[v] = v_offsets[i] / tex_h;
+
+ v++;
+ }
+ }
+
+ mtl = new Material;
+ mtl->tex_diffuse = texture;
+
+ polys = new Poly[npolys];
+
+ Poly* p = polys;
+
+ ZeroMemory(polys, npolys*sizeof(Poly));
+
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++) {
+ if (style & WIN_FRAME_ONLY) {
+ if (i == 1 && j == 1)
+ continue;
+ }
+
+ p->nverts = 4;
+ p->vertex_set = vset;
+ p->material = mtl;
+
+ p->verts[0] = (i+0)*(cols+1) + j;
+ p->verts[1] = (i+0)*(cols+1) + j + 1;
+ p->verts[2] = (i+1)*(cols+1) + j + 1;
+ p->verts[3] = (i+1)*(cols+1) + j;
+
+ p++;
+ }
+ }
+ }
+}
+
+void
+ActiveWindow::DrawTextureGrid()
+{
+ int npolys = rows*cols;
+
+ if (style & WIN_FRAME_ONLY && npolys == 9)
+ npolys = 8; // skip the center poly
+
+ if (mtl) {
+ mtl->tex_diffuse = texture;
+ }
+
+ int blend = Video::BLEND_SOLID;
+
+ if (alpha < 1)
+ blend = Video::BLEND_ALPHA;
+
+ Video* video = screen->GetVideo();
+ video->SetRenderState(Video::TEXTURE_WRAP, 0);
+ video->DrawScreenPolys(npolys, polys, blend);
+ video->SetRenderState(Video::TEXTURE_WRAP, 1);
+}
+
+void
+ActiveWindow::DrawStyleRect(const Rect& r, int style)
+{
+ DrawStyleRect(r.x, r.y, r.x+r.w, r.y+r.h, style);
+}
+
+void
+ActiveWindow::DrawStyleRect(int x1, int y1, int x2, int y2, int style)
+{
+ if (style & WIN_THIN_FRAME) {
+ DrawRect(x1,y1,x2-1,y2-1, ShadeColor(fore_color, 1.0));
+ }
+ else if (style & WIN_THICK_FRAME) {
+ DrawRect(x1+0,y1+0,x2-1,y2-1, ShadeColor(fore_color, 1.0));
+ DrawRect(x1+1,y1+1,x2-2,y2-2, ShadeColor(fore_color, 1.0));
+ DrawRect(x1+2,y1+2,x2-3,y2-3, ShadeColor(fore_color, 1.0));
+ }
+ else {
+ // draw bevel:
+ if ((style & WIN_RAISED_FRAME) && (style & WIN_SUNK_FRAME)) {
+ Color c = ShadeColor(back_color, 1.6); // full highlight
+ DrawLine(x1, y1, x2-1, y1, c);
+ DrawLine(x1, y1, x1, y2-1, c);
+
+ c = ShadeColor(back_color, 1.3); // soft highlight
+ DrawLine(x1+1,y1+1, x2-2, y1+1, c);
+ DrawLine(x1+1,y1+1, x1+1, y2-2, c);
+
+ c = ShadeColor(back_color, 0.6); // soft shadow
+ DrawLine(x2-2,y1+1, x2-2,y2-1, c);
+ DrawLine(x1+1,y2-2, x2-1,y2-2, c);
+
+ c = ShadeColor(back_color, 0.3); // full shadow
+ DrawLine(x2-1,y1, x2-1,y2, c);
+ DrawLine(x1 ,y2-1, x2,y2-1, c);
+
+ DrawRect(x1+4,y1+4, x2-5,y2-5, ShadeColor(back_color, 0.6)); // soft shadow
+ DrawRect(x1+5,y1+5, x2-6,y2-6, ShadeColor(back_color, 0.3)); // full shadow
+ DrawLine(x1+5,y2-6, x2-5,y2-6, ShadeColor(back_color, 1.3)); // soft highlight (bottom)
+ DrawLine(x2-6,y1+5, x2-6,y2-6, ShadeColor(back_color, 1.3)); // soft highlight (side)
+ DrawLine(x1+4,y2-5, x2-4,y2-5, ShadeColor(back_color, 1.6)); // soft highlight (bottom)
+ DrawLine(x2-5,y1+4, x2-5,y2-5, ShadeColor(back_color, 1.6)); // soft highlight (side)
+ }
+
+ else if (style & WIN_RAISED_FRAME) {
+ Color c = ShadeColor(back_color, 1.6); // full highlight
+ DrawLine(x1, y1, x2-1, y1, c);
+ DrawLine(x1, y1, x1, y2-1, c);
+
+ c = ShadeColor(back_color, 1.3); // soft highlight
+ DrawLine(x1+1,y1+1, x2-2, y1+1, c);
+ DrawLine(x1+1,y1+1, x1+1, y2-2, c);
+
+ c = ShadeColor(back_color, 0.6); // soft shadow
+ DrawLine(x2-2,y1+1, x2-2,y2-1, c);
+ DrawLine(x1+1,y2-2, x2-1,y2-2, c);
+
+ c = ShadeColor(back_color, 0.3); // full shadow
+ DrawLine(x2-1,y1, x2-1,y2, c);
+ DrawLine(x1 ,y2-1, x2,y2-1, c);
+ }
+
+ else if (style & WIN_SUNK_FRAME) {
+ Color c = ShadeColor(back_color, 0.3); // full shadow
+ DrawLine(x1+1,y1+1, x1+1, y2, c);
+ DrawLine(x1+1,y1+1, x2, y1+1, c);
+
+ c = ShadeColor(back_color, 0.6); // soft shadow
+ DrawLine(x1, y1, x1, y2, c);
+ DrawLine(x1, y1, x2, y1, c);
+
+ c = ShadeColor(back_color, 1.3); // soft highlight
+ DrawLine(x2-2,y1+1, x2-2,y2-1, c);
+ DrawLine(x1+1,y2-2, x2-1,y2-2, c);
+
+ c = ShadeColor(back_color, 1.6); // full highlight
+ DrawLine(x2-1,y1+1, x2-1,y2, c);
+ DrawLine(x1 ,y2-1, x2,y2-1, c);
+ }
+
+ // draw frame:
+ if (style & WIN_BLACK_FRAME)
+ DrawRect(x1,y1,x2-1,y2-1, ShadeColor(Color::Black, 1.0));
+ else if (style & WIN_WHITE_FRAME)
+ DrawRect(x1,y1,x2-1,y2-1, ShadeColor(Color::White, 1.0));
+ }
+}
+
+void
+ActiveWindow::DrawTabbedText()
+{
+ if (shown && font && text.length()) {
+ Rect label_rect;
+
+ if (text_insets.left) {
+ label_rect.w = rect.w;
+ label_rect.h = rect.h;
+
+ label_rect.Inset(text_insets.left,
+ text_insets.right,
+ text_insets.top,
+ text_insets.bottom);
+ }
+ else {
+ int border_size = 4;
+
+ if (style & WIN_RAISED_FRAME && style & WIN_SUNK_FRAME)
+ border_size = 8;
+
+ label_rect.x = border_size;
+ label_rect.y = border_size;
+ label_rect.w = rect.w - border_size * 2;
+ label_rect.h = rect.h - border_size * 2;
+ }
+
+ font->SetAlpha(alpha);
+
+ // no tabs set:
+ if (tab[0] == 0) {
+ DWORD text_flags = DT_WORDBREAK | text_align;
+
+ if (single_line)
+ text_flags = text_flags | DT_SINGLELINE;
+
+ if (style & WIN_TEXT_SHADOW) {
+ label_rect.x++;
+ label_rect.y++;
+
+ if (transparent) {
+ font->SetColor(back_color);
+ DrawText(text.data(), 0, label_rect, text_flags);
+ }
+
+ else {
+ Color shadow = ShadeColor(back_color, 1.6);
+ font->SetColor(shadow);
+ DrawText(text.data(), 0, label_rect, text_flags);
+ }
+
+ label_rect.x--;
+ label_rect.y--;
+ }
+
+ Color fore = ShadeColor(fore_color, 1);
+ font->SetColor(fore);
+ DrawText(text.data(), 0, label_rect, text_flags);
+ }
+
+ // use tabs:
+ else {
+ }
+
+ font->SetAlpha(1);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::SetTabStop(int n, int x)
+{
+ if (n >= 0 && n < 10)
+ tab[n] = x;
+}
+
+int
+ActiveWindow::GetTabStop(int n) const
+{
+ if (n >= 0 && n < 10)
+ return tab[n];
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::SetText(const char* t)
+{
+ if (t && text != t) {
+ int len = strlen(t);
+
+ if (len > 0) {
+ char* buf = new char[2*len];
+
+ if (buf != 0) {
+ const char* src = t;
+ char* dst = buf;
+
+ while (*src) {
+ if (*src != '\\') {
+ *dst++ = *src++;
+ }
+ else {
+ src++;
+
+ switch (*src) {
+ case 'n': *dst++ = '\n'; break;
+ case 't': *dst++ = '\t'; break;
+ default: *dst++ = *src; break;
+ }
+
+ src++;
+ }
+ }
+
+ *dst = 0;
+
+ if (text != buf) {
+ text = buf;
+ }
+
+ delete [] buf;
+ }
+ }
+ else {
+ text = t;
+ }
+ }
+}
+
+void
+ActiveWindow::SetText(const Text& t)
+{
+ if (t && text != t) {
+ int len = t.length();
+
+ if (len > 0 && t.contains('\\')) {
+ char* buf = new char[2*len];
+
+ if (buf != 0) {
+ const char* src = t;
+ char* dst = buf;
+
+ while (*src) {
+ if (*src != '\\') {
+ *dst++ = *src++;
+ }
+ else {
+ src++;
+
+ switch (*src) {
+ case 'n': *dst++ = '\n'; break;
+ case 't': *dst++ = '\t'; break;
+ default: *dst++ = *src; break;
+ }
+
+ src++;
+ }
+ }
+
+ *dst = 0;
+
+ if (text != buf) {
+ text = buf;
+ }
+
+ delete [] buf;
+ }
+ }
+ else {
+ text = t;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::AddText(const char* t)
+{
+ if (t) {
+ text += t;
+ }
+}
+
+void
+ActiveWindow::AddText(const Text& t)
+{
+ if (t) {
+ text += t;
+ }
+}
+
+void
+ActiveWindow::SetTextAlign(DWORD a)
+{
+ if (a == DT_LEFT || a == DT_RIGHT || a == DT_CENTER)
+ text_align = a;
+}
+
+void
+ActiveWindow::SetMargins(const Insets& m)
+{
+ margins = m;
+ CalcGrid();
+}
+
+void
+ActiveWindow::SetTextInsets(const Insets& t)
+{
+ text_insets = t;
+}
+
+void
+ActiveWindow::SetCellInsets(const Insets& c)
+{
+ cell_insets = c;
+}
+
+void
+ActiveWindow::SetCells(int cx, int cy, int cw, int ch)
+{
+ cells.x = cx;
+ cells.y = cy;
+ cells.w = cw;
+ cells.h = ch;
+
+ if (cells.w < 1)
+ cells.w = 1;
+
+ if (cells.h < 1)
+ cells.h = 1;
+}
+
+void
+ActiveWindow::SetAlpha(double a)
+{
+ if (alpha != a) {
+ alpha = (float) a;
+
+ Color c = Color::White;
+ c.SetAlpha((BYTE) (alpha*255));
+
+ if (vset && vset->nverts) {
+ for (int i = 0; i < vset->nverts; i++) {
+ vset->diffuse[i] = c.Value();
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags)
+{
+ if (font) {
+ font->SetAlpha(alpha);
+ Window::DrawText(txt, count, txt_rect, flags);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ActiveWindow::RegisterClient(int eid, ActiveWindow* client, PFVAWE callback)
+{
+ AWMap* map = new AWMap(eid, client, callback);
+
+ if (map != 0)
+ clients.append(map);
+}
+
+void
+ActiveWindow::UnregisterClient(int eid, ActiveWindow* client)
+{
+ AWMap test(eid, client, 0);
+ int index = clients.index(&test);
+
+ if (index >= 0)
+ delete clients.removeIndex(index);
+}
+
+void
+ActiveWindow::ClientEvent(int eid, int x, int y)
+{
+ event.window = this;
+ event.eid = eid;
+ event.x = x;
+ event.y = y;
+
+ ListIter<AWMap> map = clients;
+ while (++map) {
+ if (map->eid == eid)
+ map->func(map->client, &event);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int ActiveWindow::OnMouseEnter(int x, int y)
+{
+ ClientEvent(EID_MOUSE_ENTER, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnMouseExit(int x, int y)
+{
+ ClientEvent(EID_MOUSE_EXIT, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnMouseMove(int x, int y)
+{
+ ClientEvent(EID_MOUSE_MOVE, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnMouseWheel(int wheel)
+{
+ ClientEvent(EID_MOUSE_WHEEL, wheel, 0);
+ return 0;
+}
+
+int ActiveWindow::OnLButtonDown(int x, int y)
+{
+ ClientEvent(EID_LBUTTON_DOWN, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnLButtonUp(int x, int y)
+{
+ ClientEvent(EID_LBUTTON_UP, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnClick()
+{
+ ClientEvent(EID_CLICK);
+ return 0;
+}
+
+int ActiveWindow::OnSelect()
+{
+ ClientEvent(EID_SELECT);
+ return 0;
+}
+
+int ActiveWindow::OnRButtonDown(int x, int y)
+{
+ ClientEvent(EID_RBUTTON_DOWN, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnRButtonUp(int x, int y)
+{
+ ClientEvent(EID_RBUTTON_UP, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnKeyDown(int vk, int flags)
+{
+ ClientEvent(EID_KEY_DOWN, vk, flags);
+ return 0;
+}
+
+int ActiveWindow::OnDragStart(int x, int y)
+{
+ ClientEvent(EID_DRAG_START, x, y);
+ return 0;
+}
+
+int ActiveWindow::OnDragDrop(int x, int y, ActiveWindow* source)
+{
+ ClientEvent(EID_DRAG_DROP, x, y);
+ return 0;
+}
+
+Rect ActiveWindow::TargetRect() const
+{
+ return rect;
+}
+
+// +--------------------------------------------------------------------+
+
+void ActiveWindow::SetFocus()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ dispatch->SetFocus(this);
+
+ focus = true;
+ ClientEvent(EID_SET_FOCUS);
+}
+
+void ActiveWindow::KillFocus()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ dispatch->KillFocus(this);
+
+ focus = false;
+ ClientEvent(EID_KILL_FOCUS);
+}
+
+// +--------------------------------------------------------------------+
+
+ActiveWindow*
+ActiveWindow::GetCapture()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ return (ActiveWindow*) dispatch->GetCapture();
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ActiveWindow::SetCapture()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ return dispatch->CaptureMouse(this) == 1;
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+ActiveWindow::ReleaseCapture()
+{
+ EventDispatch* dispatch = EventDispatch::GetInstance();
+ if (dispatch)
+ return dispatch->ReleaseMouse(this);
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ActiveWindow::IsFormActive() const
+{
+ if (form)
+ return form->IsTopMost();
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+ActiveWindow*
+ActiveWindow::FindChild(DWORD id)
+{
+ ListIter<ActiveWindow> iter = children;
+ while (++iter) {
+ ActiveWindow* w = iter.value();
+ if (w->GetID() == id)
+ return w;
+
+ ActiveWindow* w2 = w->FindChild(id);
+
+ if (w2)
+ return w2;
+ }
+
+ return 0;
+}
+
+
+// +--------------------------------------------------------------------+
+
+ActiveWindow*
+ActiveWindow::FindChild(int x, int y)
+{
+ ActiveWindow* mouse_tgt = 0;
+
+ ListIter<ActiveWindow> iter = children;
+ while (++iter) {
+ ActiveWindow* test = iter.value();
+ if (test->TargetRect().Contains(x,y))
+ mouse_tgt = test;
+ }
+
+ return mouse_tgt;
+}