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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/WepView.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/WepView.h')
-rw-r--r--Stars45/WepView.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/Stars45/WepView.h b/Stars45/WepView.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Tactical HUD Overlay
-*/
-
-#ifndef WepView_h
-#define WepView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Projector.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "System.h"
-#include "SimObject.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Sprite;
-class Ship;
-class Contact;
-class HUDView;
-
-// +--------------------------------------------------------------------+
-
-class WepView : public View,
-public SimObserver
-{
-public:
- WepView(Window* c);
- virtual ~WepView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void SetOverlayMode(int mode);
- virtual int GetOverlayMode() const { return mode; }
- virtual void CycleOverlayMode();
-
- virtual void RestoreOverlay();
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- static WepView* GetInstance() { return wep_view; }
- static void SetColor(Color c);
-
- static bool IsMouseLatched();
-
-protected:
- void DrawOverlay();
-
- void DoMouseFrame();
- bool CheckButton(int index, int x, int y);
- void CycleSubTarget(int direction);
-
- int mode;
- int transition;
- int mouse_down;
- int width, height, aw, ah;
- double xcenter, ycenter;
-
- Sim* sim;
- Ship* ship;
- SimObject* target;
- HUDView* hud;
-
- enum { MAX_WEP = 4, MAX_BTN = 16 };
- Rect btn_rect[MAX_BTN];
-
- SimRegion* active_region;
-
- static WepView* wep_view;
-};
-
-#endif // WepView_h
-