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author | Aki <please@ignore.pl> | 2022-03-08 19:33:59 +0100 |
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committer | Aki <please@ignore.pl> | 2022-03-08 19:33:59 +0100 |
commit | e472d9537ee7919630e5f6039f8425b06f6c4213 (patch) | |
tree | c146d59b532ec1ae248727faa182102cab6365e2 /Stars45/WepView.cpp | |
parent | b563a07d9fcaa58514eeb3ec78438db56ecf2e63 (diff) | |
download | starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.zip starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.tar.gz starshatter-e472d9537ee7919630e5f6039f8425b06f6c4213.tar.bz2 |
Replaced time funcs from Game with Clock equivalents
This excludes time compression stuff, as it will need some more
attention due to casting.
I don't quite like the long invocations that go through game instance
first then get the clock. It looks bad. I'll need to rethink how
modules are being made available in the codebase.
Diffstat (limited to 'Stars45/WepView.cpp')
-rw-r--r-- | Stars45/WepView.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Stars45/WepView.cpp b/Stars45/WepView.cpp index 03363b1..508d269 100644 --- a/Stars45/WepView.cpp +++ b/Stars45/WepView.cpp @@ -387,11 +387,11 @@ WepView::DrawOverlay() Text subtxt; Color stat = hud_color; - static DWORD blink = Game::GetInstance()->RealTime(); + static DWORD blink = Game::GetInstance()->GetClock()->RealTime(); if (ship->GetTarget()) { if (ship->GetSubTarget()) { - int blink_delta = Game::GetInstance()->RealTime() - blink; + int blink_delta = Game::GetInstance()->GetClock()->RealTime() - blink; System* sys = ship->GetSubTarget(); subtxt = sys->Abbreviation(); @@ -406,7 +406,7 @@ WepView::DrawOverlay() } if (blink_delta > 500) - blink = Game::GetInstance()->RealTime(); + blink = Game::GetInstance()->GetClock()->RealTime(); } else |