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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Weather.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Weather.h')
-rw-r--r--Stars45/Weather.h158
1 files changed, 91 insertions, 67 deletions
diff --git a/Stars45/Weather.h b/Stars45/Weather.h
index 01d3166..882b451 100644
--- a/Stars45/Weather.h
+++ b/Stars45/Weather.h
@@ -1,67 +1,91 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Weather.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Manages local weather conditions according to the system stardate
-*/
-
-#ifndef Weather_h
-#define Weather_h
-
-#include "Types.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Weather
-{
-public:
- Weather();
- virtual ~Weather();
-
- enum STATE { CLEAR,
- HIGH_CLOUDS,
- MODERATE_CLOUDS,
- OVERCAST,
- FOG,
- STORM,
-
- NUM_STATES
- };
-
- virtual void Update();
-
- // accessors:
- STATE State() const { return state; }
- Text Description() const;
- double Period() const { return period; }
- double Chance(STATE s) const { return chances[(int)s]; }
- double Ceiling() const { return ceiling; }
- double Visibility() const { return visibility; }
-
- void SetPeriod(double p) { period = p; }
- void SetChance(int n, double c);
-
-protected:
- void NormalizeChances();
-
- STATE state;
- double period;
- double chances[NUM_STATES];
- double ceiling;
- double visibility;
-
- STATE active_states[NUM_STATES];
- double thresholds[NUM_STATES];
-};
-
-
-#endif Weather_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Weather.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Manages local weather conditions according to the system stardate
+*/
+
+#ifndef Weather_h
+#define Weather_h
+
+#include "Types.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Weather
+{
+public:
+ Weather();
+ virtual ~Weather();
+
+ enum STATE { CLEAR,
+ HIGH_CLOUDS,
+ MODERATE_CLOUDS,
+ OVERCAST,
+ FOG,
+ STORM,
+
+ NUM_STATES
+ };
+
+ virtual void Update();
+
+ // accessors:
+ STATE State() const { return state; }
+ Text Description() const;
+ double Period() const { return period; }
+ double Chance(STATE s) const { return chances[(int)s]; }
+ double Ceiling() const { return ceiling; }
+ double Visibility() const { return visibility; }
+
+ void SetPeriod(double p) { period = p; }
+ void SetChance(int n, double c);
+
+protected:
+ void NormalizeChances();
+
+ STATE state;
+ double period;
+ double chances[NUM_STATES];
+ double ceiling;
+ double visibility;
+
+ STATE active_states[NUM_STATES];
+ double thresholds[NUM_STATES];
+};
+
+
+#endif Weather_h
+