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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/WeaponGroup.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/WeaponGroup.h')
-rw-r--r--Stars45/WeaponGroup.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/Stars45/WeaponGroup.h b/Stars45/WeaponGroup.h
deleted file mode 100644
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--- a/Stars45/WeaponGroup.h
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@@ -1,105 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Weapon Control Category (Group) class
-*/
-
-#ifndef WeaponGroup_h
-#define WeaponGroup_h
-
-#include "Types.h"
-#include "Weapon.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class WeaponGroup
-{
-public:
- static const char* TYPENAME() { return "WeaponGroup"; }
-
- WeaponGroup(const char* name);
- ~WeaponGroup();
-
- void ExecFrame(double factor);
-
- // identification:
- const char* Name() const { return name; }
- const char* Abbreviation() const { return abrv; }
- void SetName(const char* n);
- void SetAbbreviation(const char* a);
-
- bool IsPrimary() const;
- bool IsDrone() const;
- bool IsDecoy() const;
- bool IsProbe() const;
- bool IsMissile() const;
- bool IsBeam() const;
- int Value() const;
-
- // weapon list:
- void AddWeapon(Weapon* w);
- int NumWeapons() const;
- List<Weapon>& GetWeapons();
- bool Contains(const Weapon* w) const;
-
- // weapon selection:
- void SelectWeapon(int n);
- void CycleWeapon();
- Weapon* GetWeapon(int n) const;
- Weapon* GetSelected() const;
-
- // operations:
- bool GetTrigger() const { return trigger; }
- void SetTrigger(bool t=true) { trigger = t; }
- int Ammo() const { return ammo; }
- float Mass() const { return mass; }
- float Resistance() const { return resist; }
- void CheckAmmo();
-
- void SetTarget(SimObject* t, System* sub=0);
- SimObject* GetTarget() const;
- System* GetSubTarget() const;
- void DropTarget();
- void SetFiringOrders(int o);
- int GetFiringOrders() const { return orders; }
- void SetControlMode(int m);
- int GetControlMode() const { return control; }
- void SetSweep(int s);
- int GetSweep() const { return sweep; }
- int Status() const;
-
- WeaponDesign* GetDesign() const;
- bool CanTarget(DWORD tgt_class) const;
-
- void PowerOn();
- void PowerOff();
-
-protected:
- // Displayable name:
- Text name;
- Text abrv;
-
- List<Weapon> weapons;
-
- int selected;
- bool trigger;
- int ammo;
-
- int orders;
- int control;
- int sweep;
-
- float mass;
- float resist;
-};
-
-#endif // WeaponGroup_h
-