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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/WeaponGroup.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/WeaponGroup.h')
-rw-r--r-- | Stars45/WeaponGroup.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/Stars45/WeaponGroup.h b/Stars45/WeaponGroup.h deleted file mode 100644 index 7b2b1bd..0000000 --- a/Stars45/WeaponGroup.h +++ /dev/null @@ -1,105 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon Control Category (Group) class -*/ - -#ifndef WeaponGroup_h -#define WeaponGroup_h - -#include "Types.h" -#include "Weapon.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class WeaponGroup -{ -public: - static const char* TYPENAME() { return "WeaponGroup"; } - - WeaponGroup(const char* name); - ~WeaponGroup(); - - void ExecFrame(double factor); - - // identification: - const char* Name() const { return name; } - const char* Abbreviation() const { return abrv; } - void SetName(const char* n); - void SetAbbreviation(const char* a); - - bool IsPrimary() const; - bool IsDrone() const; - bool IsDecoy() const; - bool IsProbe() const; - bool IsMissile() const; - bool IsBeam() const; - int Value() const; - - // weapon list: - void AddWeapon(Weapon* w); - int NumWeapons() const; - List<Weapon>& GetWeapons(); - bool Contains(const Weapon* w) const; - - // weapon selection: - void SelectWeapon(int n); - void CycleWeapon(); - Weapon* GetWeapon(int n) const; - Weapon* GetSelected() const; - - // operations: - bool GetTrigger() const { return trigger; } - void SetTrigger(bool t=true) { trigger = t; } - int Ammo() const { return ammo; } - float Mass() const { return mass; } - float Resistance() const { return resist; } - void CheckAmmo(); - - void SetTarget(SimObject* t, System* sub=0); - SimObject* GetTarget() const; - System* GetSubTarget() const; - void DropTarget(); - void SetFiringOrders(int o); - int GetFiringOrders() const { return orders; } - void SetControlMode(int m); - int GetControlMode() const { return control; } - void SetSweep(int s); - int GetSweep() const { return sweep; } - int Status() const; - - WeaponDesign* GetDesign() const; - bool CanTarget(DWORD tgt_class) const; - - void PowerOn(); - void PowerOff(); - -protected: - // Displayable name: - Text name; - Text abrv; - - List<Weapon> weapons; - - int selected; - bool trigger; - int ammo; - - int orders; - int control; - int sweep; - - float mass; - float resist; -}; - -#endif // WeaponGroup_h - |