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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/WeaponDesign.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/WeaponDesign.cpp')
-rw-r--r-- | Stars45/WeaponDesign.cpp | 725 |
1 files changed, 0 insertions, 725 deletions
diff --git a/Stars45/WeaponDesign.cpp b/Stars45/WeaponDesign.cpp deleted file mode 100644 index aa116b0..0000000 --- a/Stars45/WeaponDesign.cpp +++ /dev/null @@ -1,725 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon Design parameters class -*/ - -#include "WeaponDesign.h" -#include "ShipDesign.h" -#include "Weapon.h" - -#include "Game.h" -#include "ContentBundle.h" -#include "Sprite.h" -#include "Light.h" -#include "Bitmap.h" -#include "Solid.h" -#include "Sound.h" -#include "DataLoader.h" - -#include "ParseUtil.h" - -// +--------------------------------------------------------------------+ - -static List<WeaponDesign> catalog; -static List<WeaponDesign> mod_catalog; -static bool degrees; - -#define GET_DEF_BOOL(x) if(defname==(#x))GetDefBool(design->x,pdef,filename) -#define GET_DEF_TEXT(x) if(defname==(#x))GetDefText(design->x,pdef,filename) -#define GET_DEF_NUM(x) if(defname==(#x))GetDefNumber(design->x,pdef,filename) - -// +--------------------------------------------------------------------+ - -WeaponDesign::WeaponDesign() -{ - type = 0; - secret = 0; - drone = 0; - primary = 0; - beam = 0; - flak = 0; - guided = 0; - self_aiming = 0; - syncro = 0; - value = 0; - decoy_type = 0; - probe = 0; - target_type = 0; - - visible_stores = 0; - nstores = 0; - nbarrels = 0; - - recharge_rate = 0.0f; - refire_delay = 0.0f; - salvo_delay = 0.0f; - charge = 0.0f; - min_charge = 0.0f; - carry_mass = 0.0f; - carry_resist = 0.0f; - - speed = 0.0f; - life = 0.0f; - mass = 0.0f; - drag = 0.0f; - thrust = 0.0f; - roll_rate = 0.0f; - pitch_rate = 0.0f; - yaw_rate = 0.0f; - roll_drag = 0.0f; - pitch_drag = 0.0f; - yaw_drag = 0.0f; - - min_range = 0.0f; - max_range = 0.0f; - max_track = 0.0f; - - graphic_type = 0; - width = 0; - length = 0; - - scale = 1.0f; - explosion_scale = 0.0f; - light = 0.0f; - light_color = Color::White; - flash_scale = 0.0f; - flare_scale = 0.0f; - - spread_az = 0.0f; - spread_el = 0.0f; - - beauty_img = 0; - turret_model = 0; - turret_base_model = 0; - animation = 0; - anim_length = 0; - shot_img = 0; - shot_model = 0; - trail_img = 0; - flash_img = 0; - flare_img = 0; - sound_resource = 0; - - ammo = -1; - ripple_count = 0; - capacity = 100.0f; - damage = 1.0f; - damage_type = 0; - penetration = 1.0f; - firing_cone = 0.0f; - aim_az_max = 1.5f; - aim_az_min = -1.5f; - aim_az_rest = 0.0f; - aim_el_max = 1.5f; - aim_el_min = -1.5f; - aim_el_rest = 0.0f; - slew_rate = (float) (60*DEGREES); - turret_axis = 0; - lethal_radius = 500.0f; - integrity = 100.0f; - - eject = Vec3(0.0f, -100.0f, 0.0f); - - det_range = 0.0f; - det_count = 0; - det_spread = (float) (PI/8); - - trail_length = 0; - trail_width = 0; - trail_dim = 0; - - for (int i = 0; i < MAX_STORES; i++) { - muzzle_pts[i] = Vec3(0,0,0); - attachments[i] = Vec3(0,0,0); - } -} - -WeaponDesign::~WeaponDesign() -{ - delete turret_model; - delete turret_base_model; - delete shot_model; - delete sound_resource; -} - -// +--------------------------------------------------------------------+ - -void -WeaponDesign::Initialize(const char* filename) -{ - Print("Loading Weapon Designs '%s'\n", filename); - LoadDesign("Weapons/", filename); -} - -// +--------------------------------------------------------------------+ - -void -WeaponDesign::Close() -{ - catalog.destroy(); - mod_catalog.destroy(); -} - -void -WeaponDesign::ClearModCatalog() -{ - mod_catalog.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod) -{ - // Load Design File: - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath(path); - - BYTE* block; - int blocklen = loader->LoadBuffer(filename, block, true); - - Parser parser(new BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "WEAPON") { - Print("ERROR: invalid weapon design file '%s'\n", filename); - return; - } - } - - int type = 1; - degrees = false; - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - Text defname = def->name()->value(); - defname.setSensitive(false); - - if (defname == "primary" || - defname == "missile" || - defname == "drone" || - defname == "beam") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: weapon structure missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - WeaponDesign* design = new WeaponDesign; - - design->type = type++; - if (defname == "primary") { - design->primary = true; - } - - else if (defname == "beam") { - design->primary = true; - design->beam = true; - design->guided = true; - - design->spread_az = 0.15f; - design->spread_el = 0.15f; - - } - - else if (defname == "drone") { - design->drone = true; - design->penetration = 5.0f; - } - - else { // missile - design->penetration = 5.0f; - } - - float sound_min_dist = 1.0f; - float sound_max_dist = 100.0e3f; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - defname = pdef->name()->value(); - defname.setSensitive(false); - - GET_DEF_TEXT(name); - else GET_DEF_TEXT(group); - else GET_DEF_TEXT(description); - else GET_DEF_NUM (guided); - else GET_DEF_BOOL(self_aiming); - else GET_DEF_BOOL(flak); - else GET_DEF_BOOL(syncro); - else GET_DEF_BOOL(visible_stores); - else GET_DEF_NUM (value); - - else if (defname==("degrees")) { - GetDefBool(degrees,pdef,filename); - } - - else if (defname==("secret")) { - GetDefBool(design->secret,pdef,filename); - } - - else if (defname==("aim_az_max")) { - GetDefNumber(design->aim_az_max,pdef,filename); - if (degrees) design->aim_az_max *= (float) DEGREES; - design->aim_az_min = 0.0f - design->aim_az_max; - } - - else if (defname==("aim_el_max")) { - GetDefNumber(design->aim_el_max,pdef,filename); - if (degrees) design->aim_el_max *= (float) DEGREES; - design->aim_el_min = 0.0f - design->aim_el_max; - } - - else if (defname==("aim_az_min")) { - GetDefNumber(design->aim_az_min,pdef,filename); - if (degrees) design->aim_az_min *= (float) DEGREES; - } - - else if (defname==("aim_el_min")) { - GetDefNumber(design->aim_el_min,pdef,filename); - if (degrees) design->aim_el_min *= (float) DEGREES; - } - - else if (defname==("aim_az_rest")) { - GetDefNumber(design->aim_az_rest,pdef,filename); - if (degrees) design->aim_az_rest *= (float) DEGREES; - } - - else if (defname==("aim_el_rest")) { - GetDefNumber(design->aim_el_rest,pdef,filename); - if (degrees) design->aim_el_rest *= (float) DEGREES; - } - - else if (defname==("spread_az")) { - GetDefNumber(design->spread_az,pdef,filename); - if (degrees) design->spread_az *= (float) DEGREES; - } - - else if (defname==("spread_el")) { - GetDefNumber(design->spread_el,pdef,filename); - if (degrees) design->spread_el *= (float) DEGREES; - } - - else GET_DEF_NUM (capacity); - else GET_DEF_NUM (recharge_rate); - else GET_DEF_NUM (refire_delay); - else GET_DEF_NUM (salvo_delay); - else GET_DEF_NUM (ammo); - else GET_DEF_NUM (ripple_count); - else GET_DEF_NUM (charge); - else GET_DEF_NUM (min_charge); - else GET_DEF_NUM (carry_mass); - else GET_DEF_NUM (carry_resist); - else GET_DEF_NUM (damage); - else GET_DEF_NUM (penetration); - else GET_DEF_NUM (speed); - else GET_DEF_NUM (life); - else GET_DEF_NUM (mass); - else GET_DEF_NUM (drag); - else GET_DEF_NUM (thrust); - else GET_DEF_NUM (roll_rate); - else GET_DEF_NUM (pitch_rate); - else GET_DEF_NUM (yaw_rate); - else GET_DEF_NUM (roll_drag); - else GET_DEF_NUM (pitch_drag); - else GET_DEF_NUM (yaw_drag); - else GET_DEF_NUM (lethal_radius); - else GET_DEF_NUM (integrity); - - else GET_DEF_NUM (det_range); - else GET_DEF_NUM (det_count); - else GET_DEF_NUM (det_spread); - else GET_DEF_TEXT(det_child); - - else GET_DEF_NUM (slew_rate); - - else GET_DEF_NUM (min_range); - else GET_DEF_NUM (max_range); - else GET_DEF_NUM (max_track); - - else GET_DEF_NUM (graphic_type); - else GET_DEF_NUM (width); - else GET_DEF_NUM (length); - else GET_DEF_NUM (scale); - else GET_DEF_NUM (explosion_scale); - else GET_DEF_NUM (light); - else GET_DEF_NUM (flash_scale); - else GET_DEF_NUM (flare_scale); - - else GET_DEF_NUM (trail_length); - else GET_DEF_NUM (trail_width); - else GET_DEF_NUM (trail_dim); - - else GET_DEF_TEXT(beauty); - else GET_DEF_TEXT(bitmap); - else GET_DEF_TEXT(turret); - else GET_DEF_TEXT(turret_base); - else GET_DEF_TEXT(model); - else GET_DEF_TEXT(trail); - else GET_DEF_TEXT(flash); - else GET_DEF_TEXT(flare); - else GET_DEF_TEXT(sound); - else GET_DEF_BOOL(probe); - else GET_DEF_NUM (turret_axis); - else GET_DEF_NUM (target_type); - - else if (defname == "animation") { - if (design->anim_length < 16) { - GetDefText(design->anim_frames[design->anim_length++], pdef, filename); - } - else { - Print("WARNING: too many animation frames for weapon '%s' in '%s'\n", - (const char*) design->name, filename); - } - } - - else if (defname == "light_color") - GetDefColor(design->light_color, pdef, filename); - - else if (defname == "sound_min_dist") - GetDefNumber(sound_min_dist,pdef,filename); - - else if (defname == "sound_max_dist") - GetDefNumber(sound_max_dist,pdef,filename); - - else if (defname == "muzzle") { - if (design->nbarrels < MAX_STORES) { - Vec3 a; - GetDefVec(a, pdef, filename); - design->muzzle_pts[design->nbarrels++] = a; - } - else { - Print("WARNING: too many muzzles for weapon '%s' in '%s'\n", - (const char*) design->name, filename); - } - } - - else if (defname == "attachment") { - if (design->nstores < MAX_STORES) { - Vec3 a; - GetDefVec(a, pdef, filename); - design->attachments[design->nstores++] = a; - } - else { - Print("WARNING: too many attachments for weapon '%s' in '%s'\n", - (const char*) design->name, filename); - } - } - - else if (defname == "eject") - GetDefVec(design->eject,pdef,filename); - - else if (defname == "decoy") { - char typestr[32]; - GetDefText(typestr, pdef, filename); - design->decoy_type = ShipDesign::ClassForName(typestr); - } - - else if (defname == "damage_type") { - char typestr[32]; - GetDefText(typestr, pdef, filename); - - if (!_stricmp(typestr, "normal")) - design->damage_type = DMG_NORMAL; - - else if (!_stricmp(typestr, "emp")) - design->damage_type = DMG_EMP; - - else if (!_stricmp(typestr, "power")) - design->damage_type = DMG_POWER; - - else - Print("WARNING: unknown weapon damage type '%s' in '%s'\n", - typestr, filename); - } - - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - defname.data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - val->elements()->at(i)->print(); - } - } - - if (design->description.length()) { - design->description = ContentBundle::GetInstance()->GetText(design->description); - } - - if (design->anim_length > 0) { - design->animation = new Bitmap[design->anim_length]; - for (int i = 0; i < design->anim_length; i++) { - Bitmap* p = design->animation + i; - loader->LoadBitmap(design->anim_frames[i], *p, Bitmap::BMP_TRANSLUCENT); - p->MakeTexture(); - } - } - - else if (design->bitmap.length()) { - loader->LoadTexture(design->bitmap, design->shot_img, Bitmap::BMP_TRANSLUCENT); - } - - if (design->beauty.length()) { - loader->LoadTexture(design->beauty, design->beauty_img, Bitmap::BMP_TRANSLUCENT); - } - - if (design->turret.length()) { - Text p; - Text t = design->turret; - const char* s = strrchr(t.data(), '/'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - else { - s = strrchr(t.data(), '\\'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - } - - if (p.length()) - loader->SetDataPath(p); - - design->turret_model = new Model; - design->turret_model->Load(t, design->scale); - - if (design->turret_base.length()) { - t = design->turret_base; - s = strrchr(t.data(), '/'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - else { - s = strrchr(t.data(), '\\'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - } - - if (p.length()) - loader->SetDataPath(p); - - design->turret_base_model = new Model; - design->turret_base_model->Load(t, design->scale); - } - - loader->SetDataPath(path); - } - - if (design->model.length()) { - Text p; - Text t = design->model; - const char* s = strrchr(t.data(), '/'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - else { - s = strrchr(t.data(), '\\'); - - if (s) { - p = Text(path) + t.substring(0, s-t.data()+1); - t = t.substring(s-t.data()+1, t.length()); - } - } - - if (p.length()) - loader->SetDataPath(p); - - design->shot_model = new Model; - design->shot_model->Load(t, design->scale); - - loader->SetDataPath(path); - } - - if (design->trail.length()) { - loader->LoadTexture(design->trail, design->trail_img, Bitmap::BMP_TRANSLUCENT); - } - - if (design->flash.length()) { - loader->LoadTexture(design->flash, design->flash_img, Bitmap::BMP_TRANSLUCENT); - } - - if (design->flare.length()) { - loader->LoadTexture(design->flare, design->flare_img, Bitmap::BMP_TRANSLUCENT); - } - - if (design->sound.length()) { - int SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D; - - if (design->beam) - SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D | Sound::LOCKED; - - if (strstr(path, "Mods") == 0) - loader->SetDataPath("Sounds/"); - loader->LoadSound(design->sound, design->sound_resource, SOUND_FLAGS); - loader->SetDataPath(path); - - if (design->sound_resource) { - design->sound_resource->SetMinDistance(sound_min_dist); - design->sound_resource->SetMaxDistance(sound_max_dist); - } - } - - if (design->max_range == 0.0f) - design->max_range = design->speed * design->life; - - if (design->max_track == 0.0f) - design->max_track = 3.0f * design->max_range; - - if (design->probe && design->lethal_radius < 1e3) - design->lethal_radius = 50e3f; - - if (design->beam) - design->flak = false; - - if (design->self_aiming) { - if (fabs(design->aim_az_max) > design->firing_cone) - design->firing_cone = (float) fabs(design->aim_az_max); - - if (fabs(design->aim_az_min) > design->firing_cone) - design->firing_cone = (float) fabs(design->aim_az_min); - - if (fabs(design->aim_el_max) > design->firing_cone) - design->firing_cone = (float) fabs(design->aim_el_max); - - if (fabs(design->aim_el_min) > design->firing_cone) - design->firing_cone = (float) fabs(design->aim_el_min); - } - - if (mod) - mod_catalog.append(design); - else - catalog.append(design); - } - } - - else - Print("WARNING: unknown definition '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - loader->SetDataPath(0); -} - -// +--------------------------------------------------------------------+ - -WeaponDesign* -WeaponDesign::Get(int type) -{ - WeaponDesign test; - test.type = type; - - WeaponDesign* result = catalog.find(&test); - - if (!result) - result = mod_catalog.find(&test); - - return result; -} - -// +--------------------------------------------------------------------+ - -WeaponDesign* -WeaponDesign::Find(const char* name) -{ - for (int i = 0; i < catalog.size(); i++) { - WeaponDesign* d = catalog.at(i); - - if (d->name == name) { - return d; - } - } - - for (int i = 0; i < mod_catalog.size(); i++) { - WeaponDesign* d = mod_catalog.at(i); - - if (d->name == name) { - return d; - } - } - - Print("WeaponDesign: no catalog entry for design '%s', checking mods...\n", name); - return WeaponDesign::FindModDesign(name); -} - -WeaponDesign* -WeaponDesign::FindModDesign(const char* name) -{ - Text fname = name; - fname += ".def"; - - LoadDesign("Mods/Weapons/", fname, true); - - for (int i = 0; i < mod_catalog.size(); i++) { - WeaponDesign* d = mod_catalog.at(i); - - if (d->name == name) { - Print("WeaponDesign: found mod weapon '%s'\n", d->name.data()); - return d; - } - } - - Print("WeaponDesign: no mod found for design '%s'\n", name); - return 0; -} - -// +--------------------------------------------------------------------+ - -int -WeaponDesign::GetDesignList(List<Text>& designs) -{ - designs.clear(); - - for (int i = 0; i < catalog.size(); i++) { - WeaponDesign* design = catalog[i]; - designs.append(&design->name); - } - - for (int i = 0; i < mod_catalog.size(); i++) { - WeaponDesign* design = mod_catalog[i]; - designs.append(&design->name); - } - - return designs.size(); -} |