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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Video.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Video.h')
-rw-r--r-- | Stars45/Video.h | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/Stars45/Video.h b/Stars45/Video.h deleted file mode 100644 index 87cf1f9..0000000 --- a/Stars45/Video.h +++ /dev/null @@ -1,241 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Video Interface -*/ - -#ifndef Video_h -#define Video_h - -#include "Geometry.h" -#include "Color.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Video; -struct VideoMode; -class VideoSettings; -class VideoPrivateData; - -class Bitmap; -class Camera; -struct Rect; -struct Poly; -struct Material; -struct VertexSet; -class Light; -class Solid; -class Surface; - -// +--------------------------------------------------------------------+ - -struct RenderStats -{ - int nframe; - int nverts; - int npolys; - int nlines; - - int ncalls; - - int total_verts; - int total_polys; - int total_lines; - - void Clear() { nverts = npolys = nlines = ncalls = - total_verts = total_polys = total_lines = 0; } -}; - -// +--------------------------------------------------------------------+ - -class Video -{ -public: - enum STATUS { VIDEO_OK, VIDEO_ERR, VIDEO_BAD_PARM }; - - enum RENDER_STATE { - FILL_MODE, - SHADE_MODE, - LIGHTING_ENABLE, - Z_ENABLE, - Z_WRITE_ENABLE, - Z_BIAS, - TEXTURE_FILTER, - DITHER_ENABLE, - SPECULAR_ENABLE, - FOG_ENABLE, - FOG_COLOR, - FOG_DENSITY, - STENCIL_ENABLE, - TEXTURE_WRAP, - LIGHTING_PASS, - - RENDER_STATE_MAX - }; - - enum BLEND_TYPE { - BLEND_SOLID = 1, - BLEND_ALPHA = 2, - BLEND_ADDITIVE = 4, - BLEND_FORCE_DWORD = 0x7fffffff, - }; - - enum SHADE_TYPE { - SHADE_FLAT = 1, - SHADE_GOURAUD = 2, - SHADE_PHONG = 3, - SHADE_FORCE_DWORD = 0x7fffffff, - }; - - enum FILL_TYPE { - FILL_POINT = 1, - FILL_WIREFRAME = 2, - FILL_SOLID = 3, - FILL_FORCE_DWORD = 0x7fffffff, - }; - - enum FILTER_TYPE { - FILTER_NONE = 1, - FILTER_LINEAR = 2, - FILTER_MIPMAP = 3, - FILTER_MIPLINEAR = 4, - FILTER_TRILINEAR = 6, - FILTER_FORCE_DWORD = 0x7fffffff, - }; - - enum PROJECTION_TYPE { - PROJECTION_PERSPECTIVE = 1, - PROJECTION_ORTHOGONAL = 2, - PROJECTION_FORCE_DWORD = 0x7fffffff, - }; - - Video(); - virtual ~Video(); - - STATUS Status() const { return status; } - virtual const VideoSettings* - GetVideoSettings() const { return 0; } - virtual bool SetVideoSettings(const VideoSettings* vs) { return false; } - virtual bool Reset(const VideoSettings* vs) { return false; } - - virtual bool SetBackgroundColor(Color c) { return false; } - virtual bool SetGammaLevel(int g) { return true; } - virtual bool SetObjTransform(const Matrix& o, const Point& l){ return false; } - - virtual int Width() const { return 0; } - virtual int Height() const { return 0; } - virtual int Depth() const { return 0; } - - virtual void RecoverSurfaces() { } - - virtual bool ClearAll() { return false; } - virtual bool ClearDepthBuffer() { return false; } - virtual bool Present() { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - - virtual bool IsWindowed() const; - virtual bool IsFullScreen() const; - virtual bool IsModeSupported(int width, int height, int bpp) - const { return true; } - virtual bool IsHardware() const { return false; } - virtual bool IsHardwareTL() const { return false; } - virtual int ZDepth() const { return 0; } - virtual DWORD VidMemFree() const { return 0; } - virtual int D3DLevel() const { return 0; } - virtual int MaxTexSize() const { return 256; } - virtual int MaxTexAspect() const { return 0; } - virtual int GammaLevel() const { return 190; } - - virtual bool IsShadowEnabled() const { return shadow_enabled; } - virtual bool IsBumpMapEnabled() const { return bump_enabled; } - virtual bool IsSpecMapEnabled() const { return spec_enabled; } - - virtual void SetShadowEnabled(bool e) { shadow_enabled = e; } - virtual void SetBumpMapEnabled(bool e) { bump_enabled = e; } - virtual void SetSpecMapEnabled(bool e) { spec_enabled = e; } - - virtual bool Capture(Bitmap& bmp) { return false; } - virtual bool GetWindowRect(Rect& r) { return false; } - virtual bool SetWindowRect(const Rect& r) { return false; } - virtual bool SetViewport(int x, int y, int w, int h) { return false; } - virtual bool SetCamera(const Camera* cam) { camera = cam; - return false; } - virtual bool SetProjection(float fov, - float znear=1.0f, - float zfar=1.0e6f, - DWORD type=PROJECTION_PERSPECTIVE) { return false; } - virtual bool SetEnvironment(Bitmap** faces) { return false; } - virtual bool SetAmbient(Color c) { return false; } - virtual bool SetLights(const List<Light>& lights) { return false; } - virtual bool SetRenderState(RENDER_STATE state, DWORD value) { return false; } - virtual bool SetBlendType(int blend_type) { return false; } - virtual bool StartFrame() { return false; } - virtual bool EndFrame() { return false; } - - virtual bool DrawPolys(int npolys, Poly* p) { return false; } - virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0) { return false; } - virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf) { return false; } - virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false) - { return false; } - virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0) { return false; } - virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0) - { return false; } - virtual bool DrawPoints(VertexSet* v) { return false; } - virtual bool DrawPolyOutline(Poly* p) { return false; } - virtual bool UseMaterial(Material* m) { return false; } - - virtual bool UseXFont(const char* name, int size, bool b, bool i) { return false; } - virtual bool DrawText(const char* text, int count, const Rect& rect, - DWORD format, Color c) { return false; } - - virtual void PreloadTexture(Bitmap* bmp) { } - virtual void PreloadSurface(Surface* s) { } - virtual void InvalidateCache() { } - - const Camera* GetCamera() const { return camera; } - const RenderStats& GetStats() const { return stats; } - static Video* GetInstance() { return video_instance; } - -protected: - STATUS status; - RenderStats stats; - const Camera* camera; - - bool shadow_enabled; - bool bump_enabled; - bool spec_enabled; - - static Video* video_instance; -}; - -// +--------------------------------------------------------------------+ - -class VideoPrivateData -{ -public: - VideoPrivateData() : valid(false) { } - virtual ~VideoPrivateData() { } - - virtual int GetType() const { return 0; } - - virtual bool IsValid() const { return valid; } - virtual void Invalidate() { valid = false; } - virtual void Validate() { valid = true; } - -protected: - bool valid; -}; - -// +--------------------------------------------------------------------+ - -#endif // Video_h - |