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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
commite33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch)
tree69d048c8801858d2756ab3a487090a7a1b74bf14 /Stars45/VidDlg.cpp
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Initial upload
Diffstat (limited to 'Stars45/VidDlg.cpp')
-rw-r--r--Stars45/VidDlg.cpp516
1 files changed, 516 insertions, 0 deletions
diff --git a/Stars45/VidDlg.cpp b/Stars45/VidDlg.cpp
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: VidDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Main Menu Dialog Active Window class
+*/
+
+#include "MemDebug.h"
+#include "VidDlg.h"
+#include "BaseScreen.h"
+#include "Starshatter.h"
+#include "Ship.h"
+#include "Terrain.h"
+#include "CameraDirector.h"
+
+#include "DataLoader.h"
+#include "Button.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "Video.h"
+#include "VideoSettings.h"
+#include "Keyboard.h"
+#include "MachineInfo.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(VidDlg, OnTexSize);
+DEF_MAP_CLIENT(VidDlg, OnMode);
+DEF_MAP_CLIENT(VidDlg, OnDetail);
+DEF_MAP_CLIENT(VidDlg, OnTexture);
+DEF_MAP_CLIENT(VidDlg, OnGamma);
+DEF_MAP_CLIENT(VidDlg, OnApply);
+DEF_MAP_CLIENT(VidDlg, OnCancel);
+DEF_MAP_CLIENT(VidDlg, OnAudio);
+DEF_MAP_CLIENT(VidDlg, OnVideo);
+DEF_MAP_CLIENT(VidDlg, OnOptions);
+DEF_MAP_CLIENT(VidDlg, OnControls);
+DEF_MAP_CLIENT(VidDlg, OnMod);
+
+// +--------------------------------------------------------------------+
+
+VidDlg::VidDlg(Screen* s, FormDef& def, BaseScreen* mgr)
+ : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+ selected_mode(0), selected_detail(0), orig_gamma(128),
+ selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0),
+ mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0),
+ bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0),
+ apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0),
+ closed(true)
+{
+ stars = Starshatter::GetInstance();
+
+ Init(def);
+ orig_gamma = Game::GammaLevel();
+}
+
+VidDlg::~VidDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::RegisterControls()
+{
+ if (apply)
+ return;
+
+ mode = (ComboBox*) FindControl(203);
+ REGISTER_CLIENT(EID_SELECT, mode, VidDlg, OnMode);
+
+ tex_size = (ComboBox*) FindControl(204);
+ REGISTER_CLIENT(EID_SELECT, tex_size, VidDlg, OnTexSize);
+
+ detail = (ComboBox*) FindControl(205);
+ REGISTER_CLIENT(EID_SELECT, detail, VidDlg, OnDetail);
+
+ texture = (ComboBox*) FindControl(206);
+ REGISTER_CLIENT(EID_SELECT, texture, VidDlg, OnTexture);
+
+ gamma = (Slider*) FindControl(215);
+
+ if (gamma) {
+ gamma->SetRangeMin(32);
+ gamma->SetRangeMax(224);
+ gamma->SetStepSize(16);
+
+ REGISTER_CLIENT(EID_CLICK, gamma, VidDlg, OnGamma);
+ }
+
+ lens_flare = (ComboBox*) FindControl(211);
+ corona = (ComboBox*) FindControl(212);
+ nebula = (ComboBox*) FindControl(213);
+ dust = (ComboBox*) FindControl(214);
+ shadows = (ComboBox*) FindControl(222);
+ spec_maps = (ComboBox*) FindControl(223);
+ bump_maps = (ComboBox*) FindControl(224);
+
+ apply = (Button*) FindControl(1);
+ REGISTER_CLIENT(EID_CLICK, apply, VidDlg, OnApply);
+
+ cancel = (Button*) FindControl(2);
+ REGISTER_CLIENT(EID_CLICK, cancel, VidDlg, OnCancel);
+
+ vid_btn = (Button*) FindControl(901);
+ REGISTER_CLIENT(EID_CLICK, vid_btn, VidDlg, OnVideo);
+
+ aud_btn = (Button*) FindControl(902);
+ REGISTER_CLIENT(EID_CLICK, aud_btn, VidDlg, OnAudio);
+
+ ctl_btn = (Button*) FindControl(903);
+ REGISTER_CLIENT(EID_CLICK, ctl_btn, VidDlg, OnControls);
+
+ opt_btn = (Button*) FindControl(904);
+ REGISTER_CLIENT(EID_CLICK, opt_btn, VidDlg, OnOptions);
+
+ mod_btn = (Button*) FindControl(905);
+ if (mod_btn)
+ REGISTER_CLIENT(EID_CLICK, mod_btn, VidDlg, OnMod);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::Show()
+{
+ FormWindow::Show();
+
+ if (closed) {
+ bool fullscreen = true;
+
+ if (stars) {
+ selected_render = 9;
+ selected_card = 0;
+
+ int n = stars->MaxTexSize();
+
+ for (int i = 0; i < 7; i++) {
+ if (n <= pow(2, i+6)) {
+ selected_tex_size = i;
+ break;
+ }
+ }
+
+ Video* video = Game::GetVideo();
+
+ if (video) {
+ if (shadows)
+ shadows->SetSelection(video->IsShadowEnabled());
+
+ if (spec_maps)
+ spec_maps->SetSelection(video->IsSpecMapEnabled());
+
+ if (bump_maps)
+ bump_maps->SetSelection(video->IsBumpMapEnabled());
+
+ fullscreen = video->IsFullScreen();
+ }
+
+ if (lens_flare)
+ lens_flare->SetSelection(stars->LensFlare());
+
+ if (corona)
+ corona->SetSelection(stars->Corona());
+
+ if (nebula)
+ nebula->SetSelection(stars->Nebula());
+
+ if (dust)
+ dust->SetSelection(stars->Dust());
+ }
+
+ selected_detail = Terrain::DetailLevel() - 2;
+ selected_texture = true;
+
+ if (mode) {
+ BuildModeList();
+ mode->SetSelection(selected_mode);
+ mode->SetEnabled(fullscreen);
+ }
+
+ if (tex_size)
+ tex_size->SetSelection(selected_tex_size);
+
+ if (detail)
+ detail->SetSelection(selected_detail);
+
+ if (texture)
+ texture->SetSelection(selected_texture);
+
+
+ if (gamma) {
+ orig_gamma = Game::GammaLevel();
+ gamma->SetValue(orig_gamma);
+ }
+ }
+
+ if (vid_btn) vid_btn->SetButtonState(1);
+ if (aud_btn) aud_btn->SetButtonState(0);
+ if (ctl_btn) ctl_btn->SetButtonState(0);
+ if (opt_btn) opt_btn->SetButtonState(0);
+ if (mod_btn) mod_btn->SetButtonState(0);
+
+ closed = false;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::ExecFrame()
+{
+ if (Keyboard::KeyDown(VK_RETURN)) {
+ OnApply(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::OnMode(AWEvent* event)
+{
+ selected_mode = mode->GetSelectedIndex();
+}
+
+void
+VidDlg::OnTexSize(AWEvent* event)
+{
+ selected_tex_size = tex_size->GetSelectedIndex();
+}
+
+void
+VidDlg::OnDetail(AWEvent* event)
+{
+ selected_detail = detail->GetSelectedIndex();
+}
+
+void
+VidDlg::OnTexture(AWEvent* event)
+{
+ selected_texture = texture->GetSelectedIndex();
+}
+
+void
+VidDlg::OnGamma(AWEvent* event)
+{
+ int g = gamma->GetValue();
+
+ if (g >= 0 && g <= 255) {
+ Game::SetGammaLevel(g);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void VidDlg::OnAudio(AWEvent* event) { manager->ShowAudDlg(); }
+void VidDlg::OnVideo(AWEvent* event) { manager->ShowVidDlg(); }
+void VidDlg::OnOptions(AWEvent* event) { manager->ShowOptDlg(); }
+void VidDlg::OnControls(AWEvent* event) { manager->ShowCtlDlg(); }
+void VidDlg::OnMod(AWEvent* event) { manager->ShowModDlg(); }
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::OnApply(AWEvent* event)
+{
+ manager->ApplyOptions();
+}
+
+void
+VidDlg::OnCancel(AWEvent* event)
+{
+ manager->CancelOptions();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::Apply()
+{
+ if (closed) return;
+
+ int w = 800;
+ int h = 600;
+ int d = 32;
+ int a = 1;
+ int g = 128;
+ int t = 2048;
+ float bias = 0;
+
+ const char* mode_desc = mode->GetSelectedItem();
+
+ if (strstr(mode_desc, "800 x 600")) {
+ w = 800;
+ h = 600;
+ }
+ else if (strstr(mode_desc, "1024 x 768")) {
+ w = 1024;
+ h = 768;
+ }
+ else if (strstr(mode_desc, "1152 x 864")) {
+ w = 1152;
+ h = 864;
+ }
+ else if (strstr(mode_desc, "1280 x 800")) {
+ w = 1280;
+ h = 800;
+ }
+ else if (strstr(mode_desc, "1280 x 960")) {
+ w = 1280;
+ h = 960;
+ }
+ else if (strstr(mode_desc, "1280 x 1024")) {
+ w = 1280;
+ h = 1024;
+ }
+ else if (strstr(mode_desc, "1440 x 900")) {
+ w = 1440;
+ h = 900;
+ }
+ else if (strstr(mode_desc, "1600 x 900")) {
+ w = 1600;
+ h = 900;
+ }
+ else if (strstr(mode_desc, "1600 x 1200")) {
+ w = 1600;
+ h = 1200;
+ }
+
+ if (strstr(mode_desc, "x 16"))
+ d = 16;
+ else if (strstr(mode_desc, "x 32"))
+ d = 32;
+
+ if (selected_tex_size)
+ t = (int) pow(2, selected_tex_size + 6);
+
+ bool video_change = false;
+
+ Video* video = Game::GetVideo();
+ if (video) {
+ const VideoSettings* vs = video->GetVideoSettings();
+
+ if (vs)
+ bias = vs->depth_bias;
+
+ if (video->IsFullScreen()) {
+ if (video->Width() != w)
+ video_change = true;
+
+ if (video->Height() != h)
+ video_change = true;
+
+ if (video->Depth() != d)
+ video_change = true;
+ }
+ else if (vs) {
+ w = vs->fullscreen_mode.width;
+ h = vs->fullscreen_mode.height;
+
+ if (vs->fullscreen_mode.format == VideoMode::FMT_R5G6B5 ||
+ vs->fullscreen_mode.format == VideoMode::FMT_R5G5B5)
+ d = 16;
+ else
+ d = 32;
+ }
+
+ if (Game::MaxTexSize() != t)
+ video_change = true;
+ }
+
+ FILE* f = 0;
+
+ if (video_change)
+ f = fopen("video2.cfg", "w");
+ else
+ f = fopen("video.cfg", "w");
+
+ if (gamma) {
+ g = gamma->GetValue();
+ }
+
+ if (f) {
+ fprintf(f, "VIDEO\n\n");
+ fprintf(f, "width: %4d\n", w);
+ fprintf(f, "height: %4d\n", h);
+ fprintf(f, "depth: %4d\n", d);
+ fprintf(f, "\n");
+ fprintf(f, "max_tex: %d\n", (int) pow(2, 6 + selected_tex_size));
+ fprintf(f, "primary3D: %s\n", (a>0)?"true":"false");
+ fprintf(f, "gamma: %4d\n", g);
+ fprintf(f, "\n");
+ fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2);
+ fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false");
+ fprintf(f, "\n");
+ fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "bias: %f\n", bias);
+ fprintf(f, "\n");
+ fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false");
+ fprintf(f, "dust: %d\n", dust->GetSelectedIndex());
+
+ if (CameraDirector::GetRangeLimit() != 300e3)
+ fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit());
+
+ fclose(f);
+ }
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ if (video_change)
+ stars->RequestChangeVideo();
+ else
+ stars->LoadVideoConfig("video.cfg");
+ }
+
+ closed = true;
+}
+
+void
+VidDlg::Cancel()
+{
+ Game::SetGammaLevel(orig_gamma);
+ closed = true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VidDlg::BuildModeList()
+{
+ char mode_desc[32];
+ Starshatter* stars = Starshatter::GetInstance();
+
+ mode->ClearItems();
+ selected_mode = 0;
+
+ if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16");
+ if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32");
+
+ if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16");
+ if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32");
+
+ if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16");
+ if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32");
+
+ if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16");
+ if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32");
+
+ if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16");
+ if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32");
+
+ if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16");
+ if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32");
+
+ if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16");
+ if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32");
+
+ if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16");
+ if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32");
+
+ if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16");
+ if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32");
+
+ if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16");
+ if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32");
+
+ Video* video = Game::GetVideo();
+
+ if (stars && video) {
+ switch (video->Width()) {
+ case 800: strcpy(mode_desc, "800 x 600 x "); break;
+ default:
+ case 1024: strcpy(mode_desc, "1024 x 768 x "); break;
+ case 1152: strcpy(mode_desc, "1152 x 864 x "); break;
+ case 1280:
+ if (video->Height() < 900)
+ strcpy(mode_desc, "1280 x 800 x ");
+ if (video->Height() < 1000)
+ strcpy(mode_desc, "1280 x 960 x ");
+ else
+ strcpy(mode_desc, "1280 x 1024 x ");
+ break;
+ case 1440: strcpy(mode_desc, "1440 x 900 x "); break;
+ case 1600:
+ if (video->Height() < 1000)
+ strcpy(mode_desc, "1600 x 900 x ");
+ else
+ strcpy(mode_desc, "1600 x 1200 x ");
+ break;
+ }
+
+ switch (video->Depth()) {
+ default:
+ case 8: strcat(mode_desc, "8"); break;
+ case 16: strcat(mode_desc, "16"); break;
+ case 32: strcat(mode_desc, "32"); break;
+ }
+
+ for (int i = 0; i < mode->GetCount(); i++) {
+ if (!strcmp(mode->GetItem(i), mode_desc))
+ selected_mode = i;
+ }
+ }
+}