From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/VidDlg.cpp | 516 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 516 insertions(+) create mode 100644 Stars45/VidDlg.cpp (limited to 'Stars45/VidDlg.cpp') diff --git a/Stars45/VidDlg.cpp b/Stars45/VidDlg.cpp new file mode 100644 index 0000000..329a17b --- /dev/null +++ b/Stars45/VidDlg.cpp @@ -0,0 +1,516 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: VidDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Main Menu Dialog Active Window class +*/ + +#include "MemDebug.h" +#include "VidDlg.h" +#include "BaseScreen.h" +#include "Starshatter.h" +#include "Ship.h" +#include "Terrain.h" +#include "CameraDirector.h" + +#include "DataLoader.h" +#include "Button.h" +#include "ListBox.h" +#include "Slider.h" +#include "Video.h" +#include "VideoSettings.h" +#include "Keyboard.h" +#include "MachineInfo.h" + +// +--------------------------------------------------------------------+ +// DECLARE MAPPING FUNCTIONS: + +DEF_MAP_CLIENT(VidDlg, OnTexSize); +DEF_MAP_CLIENT(VidDlg, OnMode); +DEF_MAP_CLIENT(VidDlg, OnDetail); +DEF_MAP_CLIENT(VidDlg, OnTexture); +DEF_MAP_CLIENT(VidDlg, OnGamma); +DEF_MAP_CLIENT(VidDlg, OnApply); +DEF_MAP_CLIENT(VidDlg, OnCancel); +DEF_MAP_CLIENT(VidDlg, OnAudio); +DEF_MAP_CLIENT(VidDlg, OnVideo); +DEF_MAP_CLIENT(VidDlg, OnOptions); +DEF_MAP_CLIENT(VidDlg, OnControls); +DEF_MAP_CLIENT(VidDlg, OnMod); + +// +--------------------------------------------------------------------+ + +VidDlg::VidDlg(Screen* s, FormDef& def, BaseScreen* mgr) + : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), + selected_mode(0), selected_detail(0), orig_gamma(128), + selected_card(0), selected_tex_size(0), selected_render(0), selected_texture(0), + mode(0), tex_size(0), detail(0), texture(0), gamma(0), shadows(0), spec_maps(0), + bump_maps(0), lens_flare(0), corona(0), nebula(0), dust(0), + apply(0), cancel(0), vid_btn(0), aud_btn(0), ctl_btn(0), opt_btn(0), mod_btn(0), + closed(true) +{ + stars = Starshatter::GetInstance(); + + Init(def); + orig_gamma = Game::GammaLevel(); +} + +VidDlg::~VidDlg() +{ +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::RegisterControls() +{ + if (apply) + return; + + mode = (ComboBox*) FindControl(203); + REGISTER_CLIENT(EID_SELECT, mode, VidDlg, OnMode); + + tex_size = (ComboBox*) FindControl(204); + REGISTER_CLIENT(EID_SELECT, tex_size, VidDlg, OnTexSize); + + detail = (ComboBox*) FindControl(205); + REGISTER_CLIENT(EID_SELECT, detail, VidDlg, OnDetail); + + texture = (ComboBox*) FindControl(206); + REGISTER_CLIENT(EID_SELECT, texture, VidDlg, OnTexture); + + gamma = (Slider*) FindControl(215); + + if (gamma) { + gamma->SetRangeMin(32); + gamma->SetRangeMax(224); + gamma->SetStepSize(16); + + REGISTER_CLIENT(EID_CLICK, gamma, VidDlg, OnGamma); + } + + lens_flare = (ComboBox*) FindControl(211); + corona = (ComboBox*) FindControl(212); + nebula = (ComboBox*) FindControl(213); + dust = (ComboBox*) FindControl(214); + shadows = (ComboBox*) FindControl(222); + spec_maps = (ComboBox*) FindControl(223); + bump_maps = (ComboBox*) FindControl(224); + + apply = (Button*) FindControl(1); + REGISTER_CLIENT(EID_CLICK, apply, VidDlg, OnApply); + + cancel = (Button*) FindControl(2); + REGISTER_CLIENT(EID_CLICK, cancel, VidDlg, OnCancel); + + vid_btn = (Button*) FindControl(901); + REGISTER_CLIENT(EID_CLICK, vid_btn, VidDlg, OnVideo); + + aud_btn = (Button*) FindControl(902); + REGISTER_CLIENT(EID_CLICK, aud_btn, VidDlg, OnAudio); + + ctl_btn = (Button*) FindControl(903); + REGISTER_CLIENT(EID_CLICK, ctl_btn, VidDlg, OnControls); + + opt_btn = (Button*) FindControl(904); + REGISTER_CLIENT(EID_CLICK, opt_btn, VidDlg, OnOptions); + + mod_btn = (Button*) FindControl(905); + if (mod_btn) + REGISTER_CLIENT(EID_CLICK, mod_btn, VidDlg, OnMod); +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::Show() +{ + FormWindow::Show(); + + if (closed) { + bool fullscreen = true; + + if (stars) { + selected_render = 9; + selected_card = 0; + + int n = stars->MaxTexSize(); + + for (int i = 0; i < 7; i++) { + if (n <= pow(2, i+6)) { + selected_tex_size = i; + break; + } + } + + Video* video = Game::GetVideo(); + + if (video) { + if (shadows) + shadows->SetSelection(video->IsShadowEnabled()); + + if (spec_maps) + spec_maps->SetSelection(video->IsSpecMapEnabled()); + + if (bump_maps) + bump_maps->SetSelection(video->IsBumpMapEnabled()); + + fullscreen = video->IsFullScreen(); + } + + if (lens_flare) + lens_flare->SetSelection(stars->LensFlare()); + + if (corona) + corona->SetSelection(stars->Corona()); + + if (nebula) + nebula->SetSelection(stars->Nebula()); + + if (dust) + dust->SetSelection(stars->Dust()); + } + + selected_detail = Terrain::DetailLevel() - 2; + selected_texture = true; + + if (mode) { + BuildModeList(); + mode->SetSelection(selected_mode); + mode->SetEnabled(fullscreen); + } + + if (tex_size) + tex_size->SetSelection(selected_tex_size); + + if (detail) + detail->SetSelection(selected_detail); + + if (texture) + texture->SetSelection(selected_texture); + + + if (gamma) { + orig_gamma = Game::GammaLevel(); + gamma->SetValue(orig_gamma); + } + } + + if (vid_btn) vid_btn->SetButtonState(1); + if (aud_btn) aud_btn->SetButtonState(0); + if (ctl_btn) ctl_btn->SetButtonState(0); + if (opt_btn) opt_btn->SetButtonState(0); + if (mod_btn) mod_btn->SetButtonState(0); + + closed = false; +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::ExecFrame() +{ + if (Keyboard::KeyDown(VK_RETURN)) { + OnApply(0); + } +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::OnMode(AWEvent* event) +{ + selected_mode = mode->GetSelectedIndex(); +} + +void +VidDlg::OnTexSize(AWEvent* event) +{ + selected_tex_size = tex_size->GetSelectedIndex(); +} + +void +VidDlg::OnDetail(AWEvent* event) +{ + selected_detail = detail->GetSelectedIndex(); +} + +void +VidDlg::OnTexture(AWEvent* event) +{ + selected_texture = texture->GetSelectedIndex(); +} + +void +VidDlg::OnGamma(AWEvent* event) +{ + int g = gamma->GetValue(); + + if (g >= 0 && g <= 255) { + Game::SetGammaLevel(g); + } +} + +// +--------------------------------------------------------------------+ + +void VidDlg::OnAudio(AWEvent* event) { manager->ShowAudDlg(); } +void VidDlg::OnVideo(AWEvent* event) { manager->ShowVidDlg(); } +void VidDlg::OnOptions(AWEvent* event) { manager->ShowOptDlg(); } +void VidDlg::OnControls(AWEvent* event) { manager->ShowCtlDlg(); } +void VidDlg::OnMod(AWEvent* event) { manager->ShowModDlg(); } + +// +--------------------------------------------------------------------+ + +void +VidDlg::OnApply(AWEvent* event) +{ + manager->ApplyOptions(); +} + +void +VidDlg::OnCancel(AWEvent* event) +{ + manager->CancelOptions(); +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::Apply() +{ + if (closed) return; + + int w = 800; + int h = 600; + int d = 32; + int a = 1; + int g = 128; + int t = 2048; + float bias = 0; + + const char* mode_desc = mode->GetSelectedItem(); + + if (strstr(mode_desc, "800 x 600")) { + w = 800; + h = 600; + } + else if (strstr(mode_desc, "1024 x 768")) { + w = 1024; + h = 768; + } + else if (strstr(mode_desc, "1152 x 864")) { + w = 1152; + h = 864; + } + else if (strstr(mode_desc, "1280 x 800")) { + w = 1280; + h = 800; + } + else if (strstr(mode_desc, "1280 x 960")) { + w = 1280; + h = 960; + } + else if (strstr(mode_desc, "1280 x 1024")) { + w = 1280; + h = 1024; + } + else if (strstr(mode_desc, "1440 x 900")) { + w = 1440; + h = 900; + } + else if (strstr(mode_desc, "1600 x 900")) { + w = 1600; + h = 900; + } + else if (strstr(mode_desc, "1600 x 1200")) { + w = 1600; + h = 1200; + } + + if (strstr(mode_desc, "x 16")) + d = 16; + else if (strstr(mode_desc, "x 32")) + d = 32; + + if (selected_tex_size) + t = (int) pow(2, selected_tex_size + 6); + + bool video_change = false; + + Video* video = Game::GetVideo(); + if (video) { + const VideoSettings* vs = video->GetVideoSettings(); + + if (vs) + bias = vs->depth_bias; + + if (video->IsFullScreen()) { + if (video->Width() != w) + video_change = true; + + if (video->Height() != h) + video_change = true; + + if (video->Depth() != d) + video_change = true; + } + else if (vs) { + w = vs->fullscreen_mode.width; + h = vs->fullscreen_mode.height; + + if (vs->fullscreen_mode.format == VideoMode::FMT_R5G6B5 || + vs->fullscreen_mode.format == VideoMode::FMT_R5G5B5) + d = 16; + else + d = 32; + } + + if (Game::MaxTexSize() != t) + video_change = true; + } + + FILE* f = 0; + + if (video_change) + f = fopen("video2.cfg", "w"); + else + f = fopen("video.cfg", "w"); + + if (gamma) { + g = gamma->GetValue(); + } + + if (f) { + fprintf(f, "VIDEO\n\n"); + fprintf(f, "width: %4d\n", w); + fprintf(f, "height: %4d\n", h); + fprintf(f, "depth: %4d\n", d); + fprintf(f, "\n"); + fprintf(f, "max_tex: %d\n", (int) pow(2, 6 + selected_tex_size)); + fprintf(f, "primary3D: %s\n", (a>0)?"true":"false"); + fprintf(f, "gamma: %4d\n", g); + fprintf(f, "\n"); + fprintf(f, "terrain_detail_level: %d\n", selected_detail + 2); + fprintf(f, "terrain_texture_enable: %s\n", selected_texture ? "true" : "false"); + fprintf(f, "\n"); + fprintf(f, "shadows: %s\n", shadows->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "spec_maps: %s\n", spec_maps->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "bump_maps: %s\n", bump_maps->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "bias: %f\n", bias); + fprintf(f, "\n"); + fprintf(f, "flare: %s\n", lens_flare->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "corona: %s\n", corona->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "nebula: %s\n", nebula->GetSelectedIndex() ? "true" : "false"); + fprintf(f, "dust: %d\n", dust->GetSelectedIndex()); + + if (CameraDirector::GetRangeLimit() != 300e3) + fprintf(f, " cam_range_max: %f,\n", CameraDirector::GetRangeLimit()); + + fclose(f); + } + + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (video_change) + stars->RequestChangeVideo(); + else + stars->LoadVideoConfig("video.cfg"); + } + + closed = true; +} + +void +VidDlg::Cancel() +{ + Game::SetGammaLevel(orig_gamma); + closed = true; +} + +// +--------------------------------------------------------------------+ + +void +VidDlg::BuildModeList() +{ + char mode_desc[32]; + Starshatter* stars = Starshatter::GetInstance(); + + mode->ClearItems(); + selected_mode = 0; + + if (Game::DisplayModeSupported( 800, 600, 16)) mode->AddItem("800 x 600 x 16"); + if (Game::DisplayModeSupported( 800, 600, 32)) mode->AddItem("800 x 600 x 32"); + + if (Game::DisplayModeSupported(1024, 768, 16)) mode->AddItem("1024 x 768 x 16"); + if (Game::DisplayModeSupported(1024, 768, 32)) mode->AddItem("1024 x 768 x 32"); + + if (Game::DisplayModeSupported(1152, 864, 16)) mode->AddItem("1152 x 864 x 16"); + if (Game::DisplayModeSupported(1152, 864, 32)) mode->AddItem("1152 x 864 x 32"); + + if (Game::DisplayModeSupported(1280, 800, 16)) mode->AddItem("1280 x 800 x 16"); + if (Game::DisplayModeSupported(1280, 800, 32)) mode->AddItem("1280 x 800 x 32"); + + if (Game::DisplayModeSupported(1280, 960, 16)) mode->AddItem("1280 x 960 x 16"); + if (Game::DisplayModeSupported(1280, 960, 32)) mode->AddItem("1280 x 960 x 32"); + + if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16"); + if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32"); + + if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16"); + if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32"); + + if (Game::DisplayModeSupported(1600, 900, 16)) mode->AddItem("1600 x 900 x 16"); + if (Game::DisplayModeSupported(1600, 900, 32)) mode->AddItem("1600 x 900 x 32"); + + if (Game::DisplayModeSupported(1600,1200, 16)) mode->AddItem("1600 x 1200 x 16"); + if (Game::DisplayModeSupported(1600,1200, 32)) mode->AddItem("1600 x 1200 x 32"); + + if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16"); + if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32"); + + Video* video = Game::GetVideo(); + + if (stars && video) { + switch (video->Width()) { + case 800: strcpy(mode_desc, "800 x 600 x "); break; + default: + case 1024: strcpy(mode_desc, "1024 x 768 x "); break; + case 1152: strcpy(mode_desc, "1152 x 864 x "); break; + case 1280: + if (video->Height() < 900) + strcpy(mode_desc, "1280 x 800 x "); + if (video->Height() < 1000) + strcpy(mode_desc, "1280 x 960 x "); + else + strcpy(mode_desc, "1280 x 1024 x "); + break; + case 1440: strcpy(mode_desc, "1440 x 900 x "); break; + case 1600: + if (video->Height() < 1000) + strcpy(mode_desc, "1600 x 900 x "); + else + strcpy(mode_desc, "1600 x 1200 x "); + break; + } + + switch (video->Depth()) { + default: + case 8: strcat(mode_desc, "8"); break; + case 16: strcat(mode_desc, "16"); break; + case 32: strcat(mode_desc, "32"); break; + } + + for (int i = 0; i < mode->GetCount(); i++) { + if (!strcmp(mode->GetItem(i), mode_desc)) + selected_mode = i; + } + } +} -- cgit v1.1