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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Thruster.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Thruster.cpp')
-rw-r--r-- | Stars45/Thruster.cpp | 594 |
1 files changed, 0 insertions, 594 deletions
diff --git a/Stars45/Thruster.cpp b/Stars45/Thruster.cpp deleted file mode 100644 index 3852516..0000000 --- a/Stars45/Thruster.cpp +++ /dev/null @@ -1,594 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon class -*/ - -#include "Thruster.h" -#include "Component.h" -#include "Drive.h" -#include "FlightComp.h" -#include "SystemDesign.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Sim.h" -#include "CameraDirector.h" -#include "AudioConfig.h" -#include "Random.h" - -#include "Light.h" -#include "Bitmap.h" -#include "Sound.h" -#include "DataLoader.h" -#include "ContentBundle.h" -#include "Bolt.h" -#include "Sprite.h" -#include "Game.h" - -// +----------------------------------------------------------------------+ - -static Sound* thruster_resource = 0; -static Sound* thruster_sound = 0; - -extern Bitmap* drive_flare_bitmap[8]; -extern Bitmap* drive_trail_bitmap[8]; - -#define CLAMP(x, a, b) if (x < (a)) x = (a); else if (x > (b)) x = (b); - -// +----------------------------------------------------------------------+ - -ThrusterPort::ThrusterPort(int t, const Point& l, DWORD f, float s) - : type(t), loc(l), flare(0), trail(0), fire(f), burn(0), scale(s) -{ } - -ThrusterPort::~ThrusterPort() -{ - GRAPHIC_DESTROY(flare); - GRAPHIC_DESTROY(trail); -} - -// +----------------------------------------------------------------------+ - -static int sys_value = 2; - -// +----------------------------------------------------------------------+ - -Thruster::Thruster(int dtype, double max_thrust, float flare_scale) - : System(DRIVE, dtype, "Thruster", sys_value, - max_thrust, max_thrust, max_thrust), - ship(0), thrust(1.0f), scale(flare_scale), - avail_x(1.0f), avail_y(1.0f), avail_z(1.0f) -{ - name = ContentBundle::GetInstance()->GetText("sys.thruster"); - abrv = ContentBundle::GetInstance()->GetText("sys.thruster.abrv"); - - power_flags = POWER_WATTS; - - ZeroMemory(burn, sizeof(burn)); - - emcon_power[0] = 50; - emcon_power[1] = 50; - emcon_power[2] = 100; -} - -// +----------------------------------------------------------------------+ - -Thruster::Thruster(const Thruster& t) - : System(t), ship(0), - thrust(1.0f), scale(t.scale), - avail_x(1.0f), avail_y(1.0f), avail_z(1.0f) -{ - power_flags = POWER_WATTS; - Mount(t); - - ZeroMemory(burn, sizeof(burn)); - - if (subtype != Drive::STEALTH) { - for (int i = 0; i < t.ports.size(); i++) { - ThrusterPort* p = t.ports[i]; - CreatePort(p->type, p->loc, p->fire, p->scale); - } - } -} - -// +--------------------------------------------------------------------+ - -Thruster::~Thruster() -{ - ports.destroy(); - - if (thruster_sound && thruster_sound->IsPlaying()) { - thruster_sound->Stop(); - } -} - -// +--------------------------------------------------------------------+ - -void -Thruster::Initialize() -{ - static int initialized = 0; - if (initialized) return; - - DataLoader* loader = DataLoader::GetLoader(); - - const int SOUND_FLAGS = Sound::LOCALIZED | - Sound::LOC_3D | - Sound::LOOP | - Sound::LOCKED; - - loader->SetDataPath("Sounds/"); - loader->LoadSound("thruster.wav", thruster_resource, SOUND_FLAGS); - loader->SetDataPath(0); - - if (thruster_resource) - thruster_resource->SetMaxDistance(15.0e3f); - - initialized = 1; -} - -void -Thruster::Close() -{ - delete thruster_resource; - thruster_resource = 0; - - if (thruster_sound) { - thruster_sound->Stop(); - thruster_sound->Release(); - } -} - -// +--------------------------------------------------------------------+ - -void -Thruster::Orient(const Physical* rep) -{ - System::Orient(rep); - - bool hide_all = false; - if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) { - hide_all = true; - } - - if (ship->Rep() && ship->Rep()->Hidden()) { - hide_all = true; - } - - if (thrust <= 0) { - hide_all = true; - } - - const Matrix& orientation = rep->Cam().Orientation(); - Point ship_loc = rep->Location(); - - for (int i = 0; i < ports.size(); i++) { - ThrusterPort* p = ports[i]; - - Point projector = (p->loc * orientation) + ship_loc; - - if (p->flare) - p->flare->MoveTo(projector); - - if (p->trail) { - double intensity = p->burn; - - if (intensity > 0.5 && !hide_all) { - Bolt* t = (Bolt*) p->trail; - double len = -50 * p->scale * intensity; - - t->Show(); - - switch (p->type) { - case LEFT: t->SetEndPoints(projector, projector + rep->Cam().vrt() * len); break; - case RIGHT: t->SetEndPoints(projector, projector - rep->Cam().vrt() * len); break; - case AFT: t->SetEndPoints(projector, projector + rep->Cam().vpn() * len); break; - case FORE: t->SetEndPoints(projector, projector - rep->Cam().vpn() * len); break; - case BOTTOM: t->SetEndPoints(projector, projector + rep->Cam().vup() * len); break; - case TOP: t->SetEndPoints(projector, projector - rep->Cam().vup() * len); break; - default: t->Hide(); break; - } - } - else { - p->trail->Hide(); - if (p->flare) - p->flare->Hide(); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -Thruster::ExecFrame(double seconds) -{ - System::ExecFrame(seconds); - - if (ship) { - double rr = 0, pr = 0, yr = 0; - double rd = 0, pd = 0, yd = 0; - - double agility = 1; - double stability = 1; - - FlightComp* flcs = ship->GetFLCS(); - - if (flcs) { - if (!flcs->IsPowerOn() || flcs->Status() < DEGRADED) { - agility = 0.3; - stability = 0.0; - } - } - - // check for thruster damage here: - if (components.size() >= 3) { - int stat = components[0]->Status(); - if (stat == Component::NOMINAL) - avail_x = 1.0f; - else if (stat == Component::DEGRADED) - avail_x = 0.5f; - else - avail_x = 0.0f; - - stat = components[1]->Status(); - if (stat == Component::NOMINAL) - avail_z = 1.0f; - else if (stat == Component::DEGRADED) - avail_z = 0.5f; - else - avail_z = 0.0f; - - stat = components[2]->Status(); - if (stat == Component::NOMINAL) - avail_y = 1.0f; - else if (stat == Component::DEGRADED) - avail_y = 0.5f; - else - avail_y = 0.0f; - } - - // thrust limited by power distribution: - thrust = energy/capacity; - energy = 0.0f; - - if (thrust < 0) - thrust = 0.0f; - - agility *= thrust; - stability *= thrust; - - rr = roll_rate * agility * avail_y; - pr = pitch_rate * agility * avail_y; - yr = yaw_rate * agility * avail_x; - - rd = roll_drag * stability * avail_y; - pd = pitch_drag * stability * avail_y; - yd = yaw_drag * stability * avail_x; - - ship->SetAngularRates(rr,pr,yr); - ship->SetAngularDrag (rd,pd,yd); - } -} - -// +--------------------------------------------------------------------+ - -void -Thruster::SetShip(Ship* s) -{ - const double ROLL_SPEED = PI * 0.0400; - const double PITCH_SPEED = PI * 0.0250; - const double YAW_SPEED = PI * 0.0250; - - ship = s; - - if (ship) { - ShipDesign* design = (ShipDesign*) ship->Design(); - - trans_x = design->trans_x; - trans_y = design->trans_y; - trans_z = design->trans_z; - - roll_drag = design->roll_drag; - pitch_drag = design->pitch_drag; - yaw_drag = design->yaw_drag; - - roll_rate = (float) (design->roll_rate * PI / 180); - pitch_rate = (float) (design->pitch_rate * PI / 180); - yaw_rate = (float) (design->yaw_rate * PI / 180); - - double agility = design->agility; - - if (roll_rate == 0) roll_rate = (float) (agility * ROLL_SPEED); - if (pitch_rate == 0) pitch_rate = (float) (agility * PITCH_SPEED); - if (yaw_rate == 0) yaw_rate = (float) (agility * YAW_SPEED); - } -} - -// +--------------------------------------------------------------------+ - -double -Thruster::TransXLimit() -{ - return trans_x * avail_x; -} - -double -Thruster::TransYLimit() -{ - return trans_y * avail_y; -} - -double -Thruster::TransZLimit() -{ - return trans_z * avail_z; -} - -// +--------------------------------------------------------------------+ - -void -Thruster::ExecTrans(double x, double y, double z) -{ - if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) { - if (thruster_sound && thruster_sound->IsPlaying()) - thruster_sound->Stop(); - - for (int i = 0; i < ports.size(); i++) { - ThrusterPort* p = ports[i]; - if (p->flare) p->flare->Hide(); - if (p->trail) p->trail->Hide(); - } - - return; - } - - bool sound_on = false; - bool show_flare = true; - - if (ship->Rep() && ship->Rep()->Hidden()) - show_flare = false; - - if (ship->Class() == Ship::LCA && - ship->IsAirborne() && - ship->Velocity().length() < 250 && - ship->AltitudeAGL() > ship->Radius()/2) { - - sound_on = true; - IncBurn(BOTTOM, TOP); - } - - else if (!ship->IsAirborne()) { - double tx_limit = ship->Design()->trans_x; - double ty_limit = ship->Design()->trans_y; - double tz_limit = ship->Design()->trans_z; - - if (x < -0.15 * tx_limit) IncBurn(RIGHT, LEFT); - else if (x > 0.15 * tx_limit) IncBurn(LEFT, RIGHT); - else DecBurn(LEFT, RIGHT); - - if (y < -0.15 * ty_limit) IncBurn(FORE, AFT); - else if (y > 0.15 * ty_limit) IncBurn(AFT, FORE); - else DecBurn(FORE, AFT); - - if (z < -0.15 * tz_limit) IncBurn(TOP, BOTTOM); - else if (z > 0.15 * tz_limit) IncBurn(BOTTOM, TOP); - else DecBurn(TOP, BOTTOM); - - double r, p, y; - ship->GetAngularThrust(r, p, y); - - // Roll seems to have the opposite sign from - // the pitch and yaw thrust factors. Not sure why. - - if (r > 0) IncBurn(ROLL_L, ROLL_R); - else if (r < 0) IncBurn(ROLL_R, ROLL_L); - else DecBurn(ROLL_R, ROLL_L); - - if (y < 0) IncBurn(YAW_L, YAW_R); - else if (y > 0) IncBurn(YAW_R, YAW_L); - else DecBurn(YAW_R, YAW_L); - - if (p < 0) IncBurn(PITCH_D, PITCH_U); - else if (p > 0) IncBurn(PITCH_U, PITCH_D); - else DecBurn(PITCH_U, PITCH_D); - } - - else { - for (int i = 0; i < 12; i++) { - burn[i] -= 0.1f; - if (burn[i] < 0) - burn[i] = 0.0f; - } - } - - for (int i = 0; i < ports.size(); i++) { - ThrusterPort* p = ports[i]; - - if (p->fire) { - p->burn = 0; - - int flag = 1; - - for (int n = 0; n < 12; n++) { - if ((p->fire & flag) != 0 && burn[n] > p->burn) - p->burn = burn[n]; - - flag <<= 1; - } - } - - else { - p->burn = burn[p->type]; - } - - if (p->burn > 0 && thrust > 0) { - sound_on = true; - - if (show_flare) { - Sprite* flare_rep = (Sprite*) p->flare; - if (flare_rep) { - flare_rep->Show(); - flare_rep->SetShade(1); - } - - if (p->trail) { - Bolt* t = (Bolt*) p->trail; - t->Show(); - t->SetShade(1); - } - } - } - else { - if (p->flare) p->flare->Hide(); - if (p->trail) p->trail->Hide(); - } - } - - // thruster sound: - if (ship && ship == Sim::GetSim()->GetPlayerShip() && ports.size() > 0) { - CameraDirector* cam_dir = CameraDirector::GetInstance(); - - // no sound when paused! - if (!Game::GetInstance()->Paused() && cam_dir && cam_dir->GetCamera()) { - if (!thruster_sound) { - if (thruster_resource) - thruster_sound = thruster_resource->Duplicate(); - } - - if (thruster_sound) { - if (sound_on) { - Point cam_loc = cam_dir->GetCamera()->Pos(); - double dist = (ship->Location() - cam_loc).length(); - - long max_vol = AudioConfig::EfxVolume(); - long volume = -2000; - - if (volume > max_vol) - volume = max_vol; - - if (dist < thruster_sound->GetMaxDistance()) { - thruster_sound->SetLocation(ship->Location()); - thruster_sound->SetVolume(volume); - thruster_sound->Play(); - } - else if (thruster_sound->IsPlaying()) { - thruster_sound->Stop(); - } - } - else if (thruster_sound->IsPlaying()) { - thruster_sound->Stop(); - } - } - } - } - - ship->SetTransX(x * thrust); - ship->SetTransY(y * thrust); - ship->SetTransZ(z * thrust); -} - -// +--------------------------------------------------------------------+ - -void -Thruster::AddPort(int type, const Point& loc, DWORD fire, float flare_scale) -{ - if (flare_scale == 0) flare_scale = scale; - ThrusterPort* port = new ThrusterPort(type, loc, fire, flare_scale); - ports.append(port); -} - -void -Thruster::CreatePort(int type, const Point& loc, DWORD fire, float flare_scale) -{ - Bitmap* flare_bmp = drive_flare_bitmap[subtype]; - Bitmap* trail_bmp = drive_trail_bitmap[subtype]; - - if (subtype != Drive::STEALTH) { - Sprite* flare_rep = new Sprite(flare_bmp); - flare_rep->Scale(flare_scale * 0.667f); - flare_rep->SetShade(0); - - Bolt* trail_rep = new Bolt(flare_scale * 30, flare_scale * 8, trail_bmp, true); - - ThrusterPort* port = new ThrusterPort(type, loc, fire, flare_scale); - port->flare = flare_rep; - port->trail = trail_rep; - ports.append(port); - } -} - -// +--------------------------------------------------------------------+ - -int -Thruster::NumThrusters() const -{ - return ports.size(); -} - -Graphic* -Thruster::Flare(int engine) const -{ - if (engine >= 0 && engine < ports.size()) - return ports[engine]->flare; - - return 0; -} - -Graphic* -Thruster::Trail(int engine) const -{ - if (engine >= 0 && engine < ports.size()) - return ports[engine]->trail; - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -Thruster::IncBurn(int inc, int dec) -{ - burn[inc] += 0.1f; - if (burn[inc] > 1) - burn[inc] = 1.0f; - - burn[dec] -= 0.1f; - if (burn[dec] < 0) - burn[dec] = 0.0f; -} - -void -Thruster::DecBurn(int a, int b) -{ - burn[a] -= 0.1f; - if (burn[a] < 0) - burn[a] = 0.0f; - - burn[b] -= 0.1f; - if (burn[b] < 0) - burn[b] = 0.0f; -} - -// +----------------------------------------------------------------------+ - -double -Thruster::GetRequest(double seconds) const -{ - if (!power_on) - return 0; - - for (int i = 0; i < 12; i++) - if (burn[i] != 0) - return power_level * sink_rate * seconds; - - return 0; -} - |