summaryrefslogtreecommitdiffhomepage
path: root/Stars45/TerrainRegion.h
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TerrainRegion.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TerrainRegion.h')
-rw-r--r--Stars45/TerrainRegion.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/Stars45/TerrainRegion.h b/Stars45/TerrainRegion.h
deleted file mode 100644
index 5f84bab..0000000
--- a/Stars45/TerrainRegion.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Various heavenly bodies
-*/
-
-#ifndef TerrainRegion_h
-#define TerrainRegion_h
-
-#include "Types.h"
-#include "StarSystem.h"
-#include "Weather.h"
-
-// +--------------------------------------------------------------------+
-
-const double TERRAIN_ALTITUDE_LIMIT = 35e3;
-
-class TerrainLayer;
-
-// +--------------------------------------------------------------------+
-
-class TerrainRegion : public OrbitalRegion
-{
- friend class StarSystem;
-
-public:
- TerrainRegion(StarSystem* sys, const char* n, double r, Orbital* prime=0);
- virtual ~TerrainRegion();
-
- // operations:
- virtual void Update();
-
- // accessors:
- const Text& PatchName() const { return patch_name; }
- const Text& PatchTexture() const { return patch_texture; }
- const Text& ApronName() const { return apron_name; }
- const Text& ApronTexture() const { return apron_texture; }
- const Text& WaterTexture() const { return water_texture; }
- const Text& DetailTexture0() const { return noise_tex0; }
- const Text& DetailTexture1() const { return noise_tex1; }
- const Text& HazeName() const { return haze_name; }
- const Text& CloudsHigh() const { return clouds_high; }
- const Text& ShadesHigh() const { return shades_high; }
- const Text& CloudsLow() const { return clouds_low; }
- const Text& ShadesLow() const { return shades_low; }
- const Text& EnvironmentTexture(int n) const;
-
- Color SunColor() const { return sun_color[24]; }
- Color SkyColor() const { return sky_color[24]; }
- Color FogColor() const { return fog_color[24]; }
- Color Ambient() const { return ambient[24]; }
- Color Overcast() const { return overcast[24]; }
- Color CloudColor() const { return cloud_color[24];}
- Color ShadeColor() const { return shade_color[24];}
-
- double LateralScale() const { return scale; }
- double MountainScale() const { return mtnscale; }
- double FogDensity() const { return fog_density; }
- double FogScale() const { return fog_scale; }
- double DayPhase() const { return day_phase; }
- double HazeFade() const { return haze_fade; }
- double CloudAltHigh() const { return clouds_alt_high; }
- double CloudAltLow() const { return clouds_alt_low; }
- Weather& GetWeather() { return weather; }
- List<TerrainLayer>& GetLayers() { return layers; }
-
- bool IsEclipsed() const { return eclipsed; }
- void SetEclipsed(bool e) { eclipsed = e; }
-
- void LoadSkyColors(const char* bmp_name);
- void AddLayer(double h, const char* tile, const char* detail=0);
-
-protected:
- Text patch_name;
- Text patch_texture;
- Text apron_name;
- Text apron_texture;
- Text water_texture;
- Text env_texture_positive_x;
- Text env_texture_negative_x;
- Text env_texture_positive_y;
- Text env_texture_negative_y;
- Text env_texture_positive_z;
- Text env_texture_negative_z;
- Text noise_tex0;
- Text noise_tex1;
- Text haze_name;
- Text clouds_high;
- Text clouds_low;
- Text shades_high;
- Text shades_low;
-
- Color sun_color[25];
- Color sky_color[25];
- Color fog_color[25];
- Color ambient[25];
- Color overcast[25];
- Color cloud_color[25];
- Color shade_color[25];
-
- double scale;
- double mtnscale;
-
- double fog_density;
- double fog_scale;
- double day_phase;
- double haze_fade;
- double clouds_alt_high;
- double clouds_alt_low;
-
- Weather weather;
- bool eclipsed;
-
- List<TerrainLayer> layers;
-};
-
-#endif // TerrainRegion_h
-