summaryrefslogtreecommitdiffhomepage
path: root/Stars45/TerrainRegion.cpp
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TerrainRegion.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TerrainRegion.cpp')
-rw-r--r--Stars45/TerrainRegion.cpp264
1 files changed, 0 insertions, 264 deletions
diff --git a/Stars45/TerrainRegion.cpp b/Stars45/TerrainRegion.cpp
deleted file mode 100644
index 0a05df0..0000000
--- a/Stars45/TerrainRegion.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Various Heavenly Bodies
-*/
-
-#include "TerrainRegion.h"
-#include "Sky.h"
-#include "TerrainHaze.h"
-#include "TerrainLayer.h"
-#include "Sim.h"
-#include "Grid.h"
-#include "CameraDirector.h"
-#include "HUDView.h"
-
-#include "Game.h"
-#include "Sound.h"
-#include "Solid.h"
-#include "Sprite.h"
-#include "Light.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Scene.h"
-#include "ParseUtil.h"
-
-// +====================================================================+
-
-TerrainRegion::TerrainRegion(StarSystem* s, const char* n, double r, Orbital* p)
-: OrbitalRegion(s, n, 0.0, r, 0.0, p),
-scale(10e3),
-mtnscale(1e3),
-fog_density(0),
-fog_scale(0),
-day_phase(0),
-eclipsed(false)
-{
- type = TERRAIN;
-
- if (primary) {
- orbit = primary->Radius();
- period = primary->Rotation();
- }
-
- clouds_alt_high = 12.0e3;
- clouds_alt_low = 8.0e3;
-
- Update();
-}
-
-// +--------------------------------------------------------------------+
-
-TerrainRegion::~TerrainRegion()
-{
- layers.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-TerrainRegion::Update()
-{
- if (system && primary) {
- phase = primary->RotationPhase();
- loc = primary->Location() + Point((double) (orbit * cos(phase)),
- (double) (orbit * sin(phase)),
- 0);
- }
-
- if (rep)
- rep->MoveTo(loc.OtherHand());
-
- // calc day phase:
- OrbitalBody* star = system->Bodies()[0];
-
- Point tvpn = Location() - primary->Location();
- Point tvst = star->Location() - primary->Location();
-
- tvpn.Normalize();
- tvst.Normalize();
-
- day_phase = acos(tvpn * tvst) + PI;
-
- Point meridian = tvpn.cross(tvst);
-
- if (meridian.z < 0) {
- day_phase = 2*PI - day_phase;
- }
-
- day_phase *= 24 / (2*PI);
-
- if (!system || system->ActiveRegion() != this)
- return;
-
- // set sky color:
- int base_hour = (int) day_phase;
- double fraction = day_phase - base_hour;
-
- sky_color[24] = Color::Scale(sky_color[base_hour], sky_color[base_hour+1], fraction);
- sun_color[24] = Color::Scale(sun_color[base_hour], sun_color[base_hour+1], fraction);
- fog_color[24] = Color::Scale(fog_color[base_hour], fog_color[base_hour+1], fraction);
- ambient[24] = Color::Scale(ambient[base_hour], ambient[base_hour+1], fraction);
- overcast[24] = Color::Scale(overcast[base_hour], overcast[base_hour+1], fraction);
- cloud_color[24] = Color::Scale(cloud_color[base_hour], cloud_color[base_hour+1], fraction);
- shade_color[24] = Color::Scale(shade_color[base_hour], shade_color[base_hour+1], fraction);
-
- CameraDirector* cam_dir = CameraDirector::GetInstance();
- Sim* sim = Sim::GetSim();
- double alt = 0;
- double dim = 1;
-
- if (cam_dir && cam_dir->GetCamera())
- alt = cam_dir->GetCamera()->Pos().y;
-
- if (alt > 0) {
- if (alt < TERRAIN_ALTITUDE_LIMIT) {
- if (weather.Ceiling() > 0) {
- fog_color[24] = overcast[24];
- sky_color[24] = overcast[24];
- dim = 0.125;
-
- /***
- if (alt < weather.Ceiling()) {
- sky_color[24] = overcast[24];
- dim = 0.125;
- }
- else if (alt < weather.Ceiling() + 500) {
- double thick = (weather.Ceiling() + 500.0 - alt) / 500.0;
- sky_color[24] = sky_color[24] * (1.0 - thick);
- sky_color[24] += overcast[24] * thick;
-
- dim = 1 - thick * 0.875;
- }
- else {
- sky_color[24] = sky_color[24] * (1 - alt/TERRAIN_ALTITUDE_LIMIT);
- }
- ***/
- }
-
- else {
- sky_color[24] = sky_color[24] * (1 - alt/TERRAIN_ALTITUDE_LIMIT);
- }
- }
- else {
- sky_color[24] = Color::Black;
- }
- }
-
- if (system) {
- system->SetSunlight(sun_color[24], dim);
- system->SetBacklight(sky_color[24], dim);
-
- HUDView* hud = HUDView::GetInstance();
- if (hud) {
- Color night_vision = hud->Ambient();
- sky_color[24] += night_vision * 0.15;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-TerrainRegion::LoadSkyColors(const char* bmp_name)
-{
- Bitmap sky_colors_bmp;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->LoadBitmap(bmp_name, sky_colors_bmp);
-
- int max_color = sky_colors_bmp.Width();
-
- if (max_color > 24)
- max_color = 24;
-
- for (int i = 0; i < 25; i++) {
- sun_color[i] = Color::White;
- sky_color[i] = Color::Black;
- fog_color[i] = Color::White;
- ambient[i] = Color::DarkGray;
- cloud_color[i] = Color::White;
- shade_color[i] = Color::Gray;
- }
-
- for (int i = 0; i < max_color; i++)
- sky_color[i] = sky_colors_bmp.GetColor(i, 0);
-
- if (sky_colors_bmp.Height() > 1)
- for (int i = 0; i < max_color; i++)
- fog_color[i].Set(sky_colors_bmp.GetColor(i, 1).Value() | Color(0,0,0,255).Value());
-
- if (sky_colors_bmp.Height() > 2)
- for (int i = 0; i < max_color; i++)
- ambient[i] = sky_colors_bmp.GetColor(i, 2);
-
- if (sky_colors_bmp.Height() > 3)
- for (int i = 0; i < max_color; i++)
- sun_color[i] = sky_colors_bmp.GetColor(i, 3);
-
- if (sky_colors_bmp.Height() > 4)
- for (int i = 0; i < max_color; i++)
- overcast[i] = sky_colors_bmp.GetColor(i, 4);
-
- if (sky_colors_bmp.Height() > 5)
- for (int i = 0; i < max_color; i++)
- cloud_color[i] = sky_colors_bmp.GetColor(i, 5);
-
- if (sky_colors_bmp.Height() > 6)
- for (int i = 0; i < max_color; i++)
- shade_color[i] = sky_colors_bmp.GetColor(i, 6);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-TerrainRegion::AddLayer(double h, const char* tile, const char* detail)
-{
- TerrainLayer* layer = new TerrainLayer;
-
- layer->min_height = h;
- layer->tile_name = tile;
-
- if (detail && *detail)
- layer->detail_name = detail;
-
- layers.append(layer);
-}
-
-const Text&
-TerrainRegion::EnvironmentTexture(int face) const
-{
- switch (face) {
- case 0: return env_texture_positive_x;
-
- case 1: if (env_texture_negative_x.length() > 0)
- return env_texture_negative_x;
- return env_texture_positive_x;
-
- case 2: return env_texture_positive_y;
-
- case 3: if (env_texture_negative_y.length() > 0)
- return env_texture_negative_y;
- return env_texture_positive_y;
-
- case 4: if (env_texture_positive_z.length() > 0)
- return env_texture_positive_z;
- return env_texture_positive_x;
-
- case 5: if (env_texture_negative_z.length() > 0)
- return env_texture_negative_z;
- if (env_texture_positive_z.length() > 0)
- return env_texture_positive_z;
- return env_texture_positive_x;
- }
-
- return env_texture_positive_x;
-}
-