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author | Aki <please@ignore.pl> | 2021-10-03 16:51:12 +0200 |
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committer | Aki <please@ignore.pl> | 2021-10-03 16:51:12 +0200 |
commit | 104248aabf40b692231fccd1adf1a2a494f1589a (patch) | |
tree | 5eee42a18a9688b03b483aff5c2bedffb4fe8a6c /Stars45/TerrainPatch.cpp | |
parent | ddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (diff) | |
parent | d2f333bf998691760b8970c2784756d0fa81e820 (diff) | |
download | starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.zip starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.tar.gz starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.tar.bz2 |
Stars45 can now be built under MSYS2/Mingw32
Diffstat (limited to 'Stars45/TerrainPatch.cpp')
-rw-r--r-- | Stars45/TerrainPatch.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/TerrainPatch.cpp b/Stars45/TerrainPatch.cpp index c9108f6..309d376 100644 --- a/Stars45/TerrainPatch.cpp +++ b/Stars45/TerrainPatch.cpp @@ -930,7 +930,8 @@ TerrainPatch::Render(Video* video, DWORD flags) return; if (water) { - UpdateSurfaceWaves(Vec3(0,0,0)); + Vec3 vec(0, 0, 0); + UpdateSurfaceWaves(vec); Illuminate(scene->Ambient(), scene->Lights()); } else { |