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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/TerrainLayer.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/TerrainLayer.h')
-rw-r--r--Stars45/TerrainLayer.h150
1 files changed, 87 insertions, 63 deletions
diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h
index c32d877..8283d70 100644
--- a/Stars45/TerrainLayer.h
+++ b/Stars45/TerrainLayer.h
@@ -1,63 +1,87 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TerrainLayer.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A blended detail texture applied to a terrain patch
- through a specific range of altitudes
-*/
-
-#ifndef TerrainLayer_h
-#define TerrainLayer_h
-
-#include "Types.h"
-#include "Bitmap.h"
-
-// +--------------------------------------------------------------------+
-
-class Terrain;
-class TerrainRegion;
-
-// +--------------------------------------------------------------------+
-
-class TerrainLayer
-{
- friend class Terrain;
- friend class TerrainRegion;
-
-public:
- static const char* TYPENAME() { return "TerrainLayer"; }
-
- TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
- ~TerrainLayer() { }
-
- int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
- int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
- int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
-
- // accessors:
- const char* GetTileName() const { return tile_name; }
- const char* GetDetailName() const { return detail_name; }
- Bitmap* GetTileTexture() const { return tile_texture; }
- Bitmap* GetDetailTexture() const { return detail_texture; }
- double GetMinHeight() const { return min_height; }
- double GetMaxHeight() const { return max_height; }
-
-private:
- Text tile_name;
- Text detail_name;
- Bitmap* tile_texture;
- Bitmap* detail_texture;
- double min_height;
- double max_height;
-};
-
-
-#endif TerrainLayer_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainLayer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A blended detail texture applied to a terrain patch
+ through a specific range of altitudes
+*/
+
+#ifndef TerrainLayer_h
+#define TerrainLayer_h
+
+#include "Types.h"
+#include "Bitmap.h"
+
+// +--------------------------------------------------------------------+
+
+class Terrain;
+class TerrainRegion;
+
+// +--------------------------------------------------------------------+
+
+class TerrainLayer
+{
+ friend class Terrain;
+ friend class TerrainRegion;
+
+public:
+ static const char* TYPENAME() { return "TerrainLayer"; }
+
+ TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
+ ~TerrainLayer() { }
+
+ int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
+ int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
+ int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
+
+ // accessors:
+ const char* GetTileName() const { return tile_name; }
+ const char* GetDetailName() const { return detail_name; }
+ Bitmap* GetTileTexture() const { return tile_texture; }
+ Bitmap* GetDetailTexture() const { return detail_texture; }
+ double GetMinHeight() const { return min_height; }
+ double GetMaxHeight() const { return max_height; }
+
+private:
+ Text tile_name;
+ Text detail_name;
+ Bitmap* tile_texture;
+ Bitmap* detail_texture;
+ double min_height;
+ double max_height;
+};
+
+
+#endif TerrainLayer_h
+