diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TerrainLayer.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TerrainLayer.h')
-rw-r--r-- | Stars45/TerrainLayer.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h deleted file mode 100644 index 8327da4..0000000 --- a/Stars45/TerrainLayer.h +++ /dev/null @@ -1,62 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - A blended detail texture applied to a terrain patch - through a specific range of altitudes -*/ - -#ifndef TerrainLayer_h -#define TerrainLayer_h - -#include "Types.h" -#include "Bitmap.h" - -// +--------------------------------------------------------------------+ - -class Terrain; -class TerrainRegion; - -// +--------------------------------------------------------------------+ - -class TerrainLayer -{ - friend class Terrain; - friend class TerrainRegion; - -public: - static const char* TYPENAME() { return "TerrainLayer"; } - - TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } - ~TerrainLayer() { } - - int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } - int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } - int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } - - // accessors: - const char* GetTileName() const { return tile_name; } - const char* GetDetailName() const { return detail_name; } - Bitmap* GetTileTexture() const { return tile_texture; } - Bitmap* GetDetailTexture() const { return detail_texture; } - double GetMinHeight() const { return min_height; } - double GetMaxHeight() const { return max_height; } - -private: - Text tile_name; - Text detail_name; - Bitmap* tile_texture; - Bitmap* detail_texture; - double min_height; - double max_height; -}; - - -#endif // TerrainLayer_h - |