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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TerrainLayer.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TerrainLayer.h')
-rw-r--r--Stars45/TerrainLayer.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A blended detail texture applied to a terrain patch
- through a specific range of altitudes
-*/
-
-#ifndef TerrainLayer_h
-#define TerrainLayer_h
-
-#include "Types.h"
-#include "Bitmap.h"
-
-// +--------------------------------------------------------------------+
-
-class Terrain;
-class TerrainRegion;
-
-// +--------------------------------------------------------------------+
-
-class TerrainLayer
-{
- friend class Terrain;
- friend class TerrainRegion;
-
-public:
- static const char* TYPENAME() { return "TerrainLayer"; }
-
- TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
- ~TerrainLayer() { }
-
- int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
- int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
- int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
-
- // accessors:
- const char* GetTileName() const { return tile_name; }
- const char* GetDetailName() const { return detail_name; }
- Bitmap* GetTileTexture() const { return tile_texture; }
- Bitmap* GetDetailTexture() const { return detail_texture; }
- double GetMinHeight() const { return min_height; }
- double GetMaxHeight() const { return max_height; }
-
-private:
- Text tile_name;
- Text detail_name;
- Bitmap* tile_texture;
- Bitmap* detail_texture;
- double min_height;
- double max_height;
-};
-
-
-#endif // TerrainLayer_h
-