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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/TerrainLayer.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/TerrainLayer.h')
-rw-r--r--Stars45/TerrainLayer.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h
index aff6718..c32d877 100644
--- a/Stars45/TerrainLayer.h
+++ b/Stars45/TerrainLayer.h
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TerrainLayer.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainLayer.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- A blended detail texture applied to a terrain patch
- through a specific range of altitudes
+ OVERVIEW
+ ========
+ A blended detail texture applied to a terrain patch
+ through a specific range of altitudes
*/
#ifndef TerrainLayer_h
@@ -28,34 +28,34 @@ class TerrainRegion;
class TerrainLayer
{
- friend class Terrain;
- friend class TerrainRegion;
+ friend class Terrain;
+ friend class TerrainRegion;
public:
- static const char* TYPENAME() { return "TerrainLayer"; }
+ static const char* TYPENAME() { return "TerrainLayer"; }
- TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
- ~TerrainLayer() { }
+ TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { }
+ ~TerrainLayer() { }
- int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
- int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
- int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
+ int operator < (const TerrainLayer& t) const { return min_height < t.min_height; }
+ int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; }
+ int operator == (const TerrainLayer& t) const { return min_height == t.min_height; }
- // accessors:
- const char* GetTileName() const { return tile_name; }
- const char* GetDetailName() const { return detail_name; }
- Bitmap* GetTileTexture() const { return tile_texture; }
- Bitmap* GetDetailTexture() const { return detail_texture; }
- double GetMinHeight() const { return min_height; }
- double GetMaxHeight() const { return max_height; }
+ // accessors:
+ const char* GetTileName() const { return tile_name; }
+ const char* GetDetailName() const { return detail_name; }
+ Bitmap* GetTileTexture() const { return tile_texture; }
+ Bitmap* GetDetailTexture() const { return detail_texture; }
+ double GetMinHeight() const { return min_height; }
+ double GetMaxHeight() const { return max_height; }
private:
- Text tile_name;
- Text detail_name;
- Bitmap* tile_texture;
- Bitmap* detail_texture;
- double min_height;
- double max_height;
+ Text tile_name;
+ Text detail_name;
+ Bitmap* tile_texture;
+ Bitmap* detail_texture;
+ double min_height;
+ double max_height;
};