From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TerrainLayer.h | 60 +++++++++++++++++++++++++------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'Stars45/TerrainLayer.h') diff --git a/Stars45/TerrainLayer.h b/Stars45/TerrainLayer.h index aff6718..c32d877 100644 --- a/Stars45/TerrainLayer.h +++ b/Stars45/TerrainLayer.h @@ -1,16 +1,16 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TerrainLayer.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TerrainLayer.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - A blended detail texture applied to a terrain patch - through a specific range of altitudes + OVERVIEW + ======== + A blended detail texture applied to a terrain patch + through a specific range of altitudes */ #ifndef TerrainLayer_h @@ -28,34 +28,34 @@ class TerrainRegion; class TerrainLayer { - friend class Terrain; - friend class TerrainRegion; + friend class Terrain; + friend class TerrainRegion; public: - static const char* TYPENAME() { return "TerrainLayer"; } + static const char* TYPENAME() { return "TerrainLayer"; } - TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } - ~TerrainLayer() { } + TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } + ~TerrainLayer() { } - int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } - int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } - int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } + int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } + int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } + int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } - // accessors: - const char* GetTileName() const { return tile_name; } - const char* GetDetailName() const { return detail_name; } - Bitmap* GetTileTexture() const { return tile_texture; } - Bitmap* GetDetailTexture() const { return detail_texture; } - double GetMinHeight() const { return min_height; } - double GetMaxHeight() const { return max_height; } + // accessors: + const char* GetTileName() const { return tile_name; } + const char* GetDetailName() const { return detail_name; } + Bitmap* GetTileTexture() const { return tile_texture; } + Bitmap* GetDetailTexture() const { return detail_texture; } + double GetMinHeight() const { return min_height; } + double GetMaxHeight() const { return max_height; } private: - Text tile_name; - Text detail_name; - Bitmap* tile_texture; - Bitmap* detail_texture; - double min_height; - double max_height; + Text tile_name; + Text detail_name; + Bitmap* tile_texture; + Bitmap* detail_texture; + double min_height; + double max_height; }; -- cgit v1.1