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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/TerrainClouds.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/TerrainClouds.h')
-rw-r--r--Stars45/TerrainClouds.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/Stars45/TerrainClouds.h b/Stars45/TerrainClouds.h
index 5cf7466..9ea4e79 100644
--- a/Stars45/TerrainClouds.h
+++ b/Stars45/TerrainClouds.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TerrainClouds.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainClouds.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- A Single Edge Section of a Terrain Object
+ OVERVIEW
+ ========
+ A Single Edge Section of a Terrain Object
*/
#ifndef TerrainClouds_h
@@ -30,33 +30,33 @@ class TerrainRegion;
class TerrainClouds : public Graphic
{
public:
- TerrainClouds(Terrain* terr, int type);
- virtual ~TerrainClouds();
+ TerrainClouds(Terrain* terr, int type);
+ virtual ~TerrainClouds();
- virtual void Render(Video* video, DWORD flags);
- virtual void Update();
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Update();
- // accessors:
- virtual int CollidesWith(Graphic& o) { return 0; }
- virtual bool Luminous() const { return true; }
- virtual bool Translucent() const { return true; }
+ // accessors:
+ virtual int CollidesWith(Graphic& o) { return 0; }
+ virtual bool Luminous() const { return true; }
+ virtual bool Translucent() const { return true; }
- void Illuminate(Color ambient, List<Light>& lights);
+ void Illuminate(Color ambient, List<Light>& lights);
protected:
- void BuildClouds();
-
- Terrain* terrain;
- Vec3* mverts;
- VertexSet* verts;
- Poly* polys;
- Material mtl_cloud;
- Material mtl_shade;
-
- int type;
- int nbanks;
- int nverts;
- int npolys;
+ void BuildClouds();
+
+ Terrain* terrain;
+ Vec3* mverts;
+ VertexSet* verts;
+ Poly* polys;
+ Material mtl_cloud;
+ Material mtl_shade;
+
+ int type;
+ int nbanks;
+ int nverts;
+ int npolys;
};