From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TerrainClouds.h | 60 ++++++++++++++++++++++++------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'Stars45/TerrainClouds.h') diff --git a/Stars45/TerrainClouds.h b/Stars45/TerrainClouds.h index 5cf7466..9ea4e79 100644 --- a/Stars45/TerrainClouds.h +++ b/Stars45/TerrainClouds.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TerrainClouds.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TerrainClouds.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - A Single Edge Section of a Terrain Object + OVERVIEW + ======== + A Single Edge Section of a Terrain Object */ #ifndef TerrainClouds_h @@ -30,33 +30,33 @@ class TerrainRegion; class TerrainClouds : public Graphic { public: - TerrainClouds(Terrain* terr, int type); - virtual ~TerrainClouds(); + TerrainClouds(Terrain* terr, int type); + virtual ~TerrainClouds(); - virtual void Render(Video* video, DWORD flags); - virtual void Update(); + virtual void Render(Video* video, DWORD flags); + virtual void Update(); - // accessors: - virtual int CollidesWith(Graphic& o) { return 0; } - virtual bool Luminous() const { return true; } - virtual bool Translucent() const { return true; } + // accessors: + virtual int CollidesWith(Graphic& o) { return 0; } + virtual bool Luminous() const { return true; } + virtual bool Translucent() const { return true; } - void Illuminate(Color ambient, List& lights); + void Illuminate(Color ambient, List& lights); protected: - void BuildClouds(); - - Terrain* terrain; - Vec3* mverts; - VertexSet* verts; - Poly* polys; - Material mtl_cloud; - Material mtl_shade; - - int type; - int nbanks; - int nverts; - int npolys; + void BuildClouds(); + + Terrain* terrain; + Vec3* mverts; + VertexSet* verts; + Poly* polys; + Material mtl_cloud; + Material mtl_shade; + + int type; + int nbanks; + int nverts; + int npolys; }; -- cgit v1.1