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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Terrain.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Terrain.h')
-rw-r--r-- | Stars45/Terrain.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/Stars45/Terrain.h b/Stars45/Terrain.h deleted file mode 100644 index 2420dca..0000000 --- a/Stars45/Terrain.h +++ /dev/null @@ -1,118 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Test pseudo-random terrain heightfield, based on Solid -*/ - -#ifndef Terrain_h -#define Terrain_h - -#include "Types.h" -#include "Graphic.h" -#include "Geometry.h" -#include "Bitmap.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Projector; -class Scene; -class TerrainApron; -class TerrainClouds; -class TerrainLayer; -class TerrainPatch; -class TerrainRegion; -class Water; - -// +--------------------------------------------------------------------+ - -struct Vec3B -{ - Vec3B() { } - Vec3B(BYTE a, BYTE b, BYTE c) : x(a), y(b), z(c) { } - - BYTE x, y, z; -}; - -// +--------------------------------------------------------------------+ - -class Terrain -{ -public: - Terrain(TerrainRegion* region); - virtual ~Terrain(); - - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); - - virtual void SelectDetail(Projector* proj); - virtual void BuildTerrain(); - virtual void BuildNormals(); - - virtual void ExecFrame(double seconds); - - double Height(double x, double y) const; - - const Vec3B* Normals() const { return terrain_normals; } - TerrainRegion* GetRegion() { return region; } - double FogFade() const { return fog_fade; } - - Bitmap* Texture() { return terrain_texture; } - Bitmap* ApronTexture() { return apron_texture; } - Bitmap* WaterTexture() { return water_texture; } - Bitmap** EnvironmentTexture() { return env_texture; } - Bitmap* TileTexture(int n) { return tiles[n]; } - Bitmap* CloudTexture(int n) { return cloud_texture[n]; } - Bitmap* ShadeTexture(int n) { return shade_texture[n]; } - Bitmap* DetailTexture(int n) { return noise_texture[n]; } - Water* GetWater(int level) { return water[level]; } - List<TerrainLayer>& GetLayers() { return layers; } - - bool IsFirstPatch(TerrainPatch* p) const; - - static int DetailLevel() { return detail_level; } - static void SetDetailLevel(int detail); - -protected: - TerrainRegion* region; - TerrainPatch** patches; - TerrainPatch** water_patches; - Water** water; - TerrainApron** aprons; - TerrainClouds** clouds; - int nclouds; - - Bitmap terrain_patch; - Bitmap terrain_apron; - Bitmap* terrain_texture; - Bitmap* apron_texture; - Bitmap* water_texture; - Bitmap* env_texture[6]; - Bitmap* tiles[256]; - Bitmap* cloud_texture[2]; - Bitmap* shade_texture[2]; - Bitmap* noise_texture[2]; - - Vec3B* terrain_normals; - List<TerrainLayer> layers; - - Text datapath; - double scale; - double mtnscale; - int subdivisions; - int patch_size; - DWORD detail_frame; - double fog_fade; - - static int detail_level; -}; - -#endif // Terrain_h - |