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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TacticalView.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TacticalView.h')
-rw-r--r--Stars45/TacticalView.h119
1 files changed, 0 insertions, 119 deletions
diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Radio Communications HUD Overlay
-*/
-
-#ifndef TacticalView_h
-#define TacticalView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Color.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Font;
-class Ship;
-class RadioMessage;
-class CameraView;
-class Projector;
-class HUDView;
-class Menu;
-class MenuItem;
-class MenuView;
-class GameScreen;
-
-// +--------------------------------------------------------------------+
-
-class TacticalView : public View,
-public SimObserver
-{
-public:
- TacticalView(Window* c, GameScreen* parent);
- virtual ~TacticalView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseProjector(Projector* p);
-
- virtual void DoMouseFrame();
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- static void SetColor(Color c);
-
- static void Initialize();
- static void Close();
-
- static TacticalView* GetInstance() { return tac_view; }
-
-protected:
- virtual bool SelectAt(int x, int y);
- virtual bool SelectRect(const Rect& r);
- virtual Ship* WillSelectAt(int x, int y);
- virtual void SetHelm(bool approach);
-
- virtual void DrawMouseRect();
- virtual void DrawSelection(Ship* seln);
- virtual void DrawSelectionInfo(Ship* seln);
- virtual void DrawSelectionList(ListIter<Ship> seln);
-
- virtual void BuildMenu();
- virtual void DrawMenu();
- virtual void ProcessMenuItem(int action);
-
- virtual void DrawMove();
- virtual void SendMove();
- virtual bool GetMouseLoc3D();
-
- virtual void DrawAction();
- virtual void SendAction();
-
- GameScreen* gamescreen;
- CameraView* camview;
- Projector* projector;
-
- int width, height;
- double xcenter, ycenter;
-
- int shift_down;
- int mouse_down;
- int right_down;
- int show_move;
- int show_action;
-
- Point move_loc;
- double base_alt;
- double move_alt;
-
- POINT mouse_action;
- POINT mouse_start;
- Rect mouse_rect;
-
- Font* font;
- Sim* sim;
- Ship* ship;
- Ship* msg_ship;
- Text current_sector;
-
- Menu* active_menu;
- MenuView* menu_view;
-
- static TacticalView* tac_view;
-};
-
-#endif // TacticalView_h
-