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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Radio Communications HUD Overlay
+*/
+
+#ifndef TacticalView_h
+#define TacticalView_h
+
+#include "Types.h"
+#include "View.h"
+#include "Color.h"
+#include "SimObject.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Font;
+class Ship;
+class RadioMessage;
+class CameraView;
+class Projector;
+class HUDView;
+class Menu;
+class MenuItem;
+class MenuView;
+class GameScreen;
+
+// +--------------------------------------------------------------------+
+
+class TacticalView : public View,
+ public SimObserver
+{
+public:
+ TacticalView(Window* c, GameScreen* parent);
+ virtual ~TacticalView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void UseProjector(Projector* p);
+
+ virtual void DoMouseFrame();
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ static void SetColor(Color c);
+
+ static void Initialize();
+ static void Close();
+
+ static TacticalView* GetInstance() { return tac_view; }
+
+protected:
+ virtual bool SelectAt(int x, int y);
+ virtual bool SelectRect(const Rect& r);
+ virtual Ship* WillSelectAt(int x, int y);
+ virtual void SetHelm(bool approach);
+
+ virtual void DrawMouseRect();
+ virtual void DrawSelection(Ship* seln);
+ virtual void DrawSelectionInfo(Ship* seln);
+ virtual void DrawSelectionList(ListIter<Ship> seln);
+
+ virtual void BuildMenu();
+ virtual void DrawMenu();
+ virtual void ProcessMenuItem(int action);
+
+ virtual void DrawMove();
+ virtual void SendMove();
+ virtual bool GetMouseLoc3D();
+
+ virtual void DrawAction();
+ virtual void SendAction();
+
+ GameScreen* gamescreen;
+ CameraView* camview;
+ Projector* projector;
+
+ int width, height;
+ double xcenter, ycenter;
+
+ int shift_down;
+ int mouse_down;
+ int right_down;
+ int show_move;
+ int show_action;
+
+ Point move_loc;
+ double base_alt;
+ double move_alt;
+
+ POINT mouse_action;
+ POINT mouse_start;
+ Rect mouse_rect;
+
+ Font* font;
+ Sim* sim;
+ Ship* ship;
+ Ship* msg_ship;
+ Text current_sector;
+
+ Menu* active_menu;
+ MenuView* menu_view;
+
+ static TacticalView* tac_view;
+};
+
+#endif TacticalView_h
+