From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/TacticalView.h | 120 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 Stars45/TacticalView.h (limited to 'Stars45/TacticalView.h') diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h new file mode 100644 index 0000000..7b09a32 --- /dev/null +++ b/Stars45/TacticalView.h @@ -0,0 +1,120 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: TacticalView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Radio Communications HUD Overlay +*/ + +#ifndef TacticalView_h +#define TacticalView_h + +#include "Types.h" +#include "View.h" +#include "Color.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Font; +class Ship; +class RadioMessage; +class CameraView; +class Projector; +class HUDView; +class Menu; +class MenuItem; +class MenuView; +class GameScreen; + +// +--------------------------------------------------------------------+ + +class TacticalView : public View, + public SimObserver +{ +public: + TacticalView(Window* c, GameScreen* parent); + virtual ~TacticalView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseProjector(Projector* p); + + virtual void DoMouseFrame(); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + static void SetColor(Color c); + + static void Initialize(); + static void Close(); + + static TacticalView* GetInstance() { return tac_view; } + +protected: + virtual bool SelectAt(int x, int y); + virtual bool SelectRect(const Rect& r); + virtual Ship* WillSelectAt(int x, int y); + virtual void SetHelm(bool approach); + + virtual void DrawMouseRect(); + virtual void DrawSelection(Ship* seln); + virtual void DrawSelectionInfo(Ship* seln); + virtual void DrawSelectionList(ListIter seln); + + virtual void BuildMenu(); + virtual void DrawMenu(); + virtual void ProcessMenuItem(int action); + + virtual void DrawMove(); + virtual void SendMove(); + virtual bool GetMouseLoc3D(); + + virtual void DrawAction(); + virtual void SendAction(); + + GameScreen* gamescreen; + CameraView* camview; + Projector* projector; + + int width, height; + double xcenter, ycenter; + + int shift_down; + int mouse_down; + int right_down; + int show_move; + int show_action; + + Point move_loc; + double base_alt; + double move_alt; + + POINT mouse_action; + POINT mouse_start; + Rect mouse_rect; + + Font* font; + Sim* sim; + Ship* ship; + Ship* msg_ship; + Text current_sector; + + Menu* active_menu; + MenuView* menu_view; + + static TacticalView* tac_view; +}; + +#endif TacticalView_h + -- cgit v1.1