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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/SystemDesign.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/SystemDesign.h')
-rw-r--r--Stars45/SystemDesign.h132
1 files changed, 78 insertions, 54 deletions
diff --git a/Stars45/SystemDesign.h b/Stars45/SystemDesign.h
index 1be178a..bfe9f93 100644
--- a/Stars45/SystemDesign.h
+++ b/Stars45/SystemDesign.h
@@ -1,54 +1,78 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SystemDesign.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Generic ship System Design class
-*/
-
-#ifndef SystemDesign_h
-#define SystemDesign_h
-
-#include "Types.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class ComponentDesign;
-
-// +--------------------------------------------------------------------+
-
-class SystemDesign
-{
-public:
- static const char* TYPENAME() { return "SystemDesign"; }
-
- SystemDesign();
- ~SystemDesign();
- int operator == (const SystemDesign& rhs) const { return name == rhs.name; }
-
- static void Initialize(const char* filename);
- static void Close();
- static SystemDesign* Find(const char* name);
-
- // Unique ID:
- Text name;
-
- // Sub-components:
- List<ComponentDesign> components;
-
- static List<SystemDesign> catalog;
-};
-
-// +--------------------------------------------------------------------+
-
-
-#endif SystemDesign_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: SystemDesign.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Generic ship System Design class
+*/
+
+#ifndef SystemDesign_h
+#define SystemDesign_h
+
+#include "Types.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class ComponentDesign;
+
+// +--------------------------------------------------------------------+
+
+class SystemDesign
+{
+public:
+ static const char* TYPENAME() { return "SystemDesign"; }
+
+ SystemDesign();
+ ~SystemDesign();
+ int operator == (const SystemDesign& rhs) const { return name == rhs.name; }
+
+ static void Initialize(const char* filename);
+ static void Close();
+ static SystemDesign* Find(const char* name);
+
+ // Unique ID:
+ Text name;
+
+ // Sub-components:
+ List<ComponentDesign> components;
+
+ static List<SystemDesign> catalog;
+};
+
+// +--------------------------------------------------------------------+
+
+
+#endif SystemDesign_h
+