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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/SteerAI.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/SteerAI.h')
-rw-r--r-- | Stars45/SteerAI.h | 274 |
1 files changed, 149 insertions, 125 deletions
diff --git a/Stars45/SteerAI.h b/Stars45/SteerAI.h index d982cd3..349405e 100644 --- a/Stars45/SteerAI.h +++ b/Stars45/SteerAI.h @@ -1,125 +1,149 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SteerAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Steering (low-level) Artifical Intelligence class
-*/
-
-#ifndef SteerAI_h
-#define SteerAI_h
-
-#include "Types.h"
-#include "SimObject.h"
-#include "Director.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class System;
-
-// +--------------------------------------------------------------------+
-
-struct Steer
-{
- Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { }
- Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { }
- Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { }
-
- Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; }
-
- Steer operator+(const Steer& s) const;
- Steer operator-(const Steer& s) const;
- Steer operator*(double f) const;
- Steer operator/(double f) const;
-
- Steer& operator+=(const Steer& s);
- Steer& operator-=(const Steer& s);
-
- double Magnitude() const;
-
- void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; }
-
- double yaw, pitch, roll;
- double brake;
- int stop;
-};
-
-// +--------------------------------------------------------------------+
-
-class SteerAI : public Director, public SimObserver
-{
-public:
- enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND };
-
- SteerAI(SimObject* self);
- virtual ~SteerAI();
-
- static Director* Create(SimObject*, int type);
-
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual SimObject* GetTarget() const { return target; }
- virtual System* GetSubTarget() const { return subtarget; }
- virtual void DropTarget(double drop_time=1.5);
- virtual int Type() const { return ai_type; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // debug:
- virtual Point GetObjective() const { return obj_w; }
- virtual SimObject* GetOther() const { return other; }
-
-protected:
-
- // accumulate behaviors:
- virtual void Navigator();
- virtual int Accumulate(const Steer& steer);
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer Flee(const Point& point);
- virtual Steer Avoid(const Point& point, float radius);
- virtual Steer Evade(const Point& point, const Point& vel);
-
- // compute the goal point based on target stats:
- virtual void FindObjective();
- virtual Point ClosingVelocity();
-
- virtual Point Transform(const Point& pt);
- virtual Point AimTransform(const Point& pt);
-
- int seeking;
-
- SimObject* self;
- SimObject* target;
- System* subtarget;
- SimObject* other;
-
- Point obj_w;
- Point objective;
-
- double distance;
- double az[3], el[3];
-
- Steer accumulator;
- double magnitude;
- DWORD evade_time;
-
- double seek_gain;
- double seek_damp;
-
- int ai_type;
-};
-
-
-// +--------------------------------------------------------------------+
-
-#endif SteerAI_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SteerAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Steering (low-level) Artifical Intelligence class +*/ + +#ifndef SteerAI_h +#define SteerAI_h + +#include "Types.h" +#include "SimObject.h" +#include "Director.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class System; + +// +--------------------------------------------------------------------+ + +struct Steer +{ + Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { } + Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { } + Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { } + + Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; } + + Steer operator+(const Steer& s) const; + Steer operator-(const Steer& s) const; + Steer operator*(double f) const; + Steer operator/(double f) const; + + Steer& operator+=(const Steer& s); + Steer& operator-=(const Steer& s); + + double Magnitude() const; + + void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; } + + double yaw, pitch, roll; + double brake; + int stop; +}; + +// +--------------------------------------------------------------------+ + +class SteerAI : public Director, public SimObserver +{ +public: + enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND }; + + SteerAI(SimObject* self); + virtual ~SteerAI(); + + static Director* Create(SimObject*, int type); + + virtual void SetTarget(SimObject* targ, System* sub=0); + virtual SimObject* GetTarget() const { return target; } + virtual System* GetSubTarget() const { return subtarget; } + virtual void DropTarget(double drop_time=1.5); + virtual int Type() const { return ai_type; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // debug: + virtual Point GetObjective() const { return obj_w; } + virtual SimObject* GetOther() const { return other; } + +protected: + + // accumulate behaviors: + virtual void Navigator(); + virtual int Accumulate(const Steer& steer); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer Flee(const Point& point); + virtual Steer Avoid(const Point& point, float radius); + virtual Steer Evade(const Point& point, const Point& vel); + + // compute the goal point based on target stats: + virtual void FindObjective(); + virtual Point ClosingVelocity(); + + virtual Point Transform(const Point& pt); + virtual Point AimTransform(const Point& pt); + + int seeking; + + SimObject* self; + SimObject* target; + System* subtarget; + SimObject* other; + + Point obj_w; + Point objective; + + double distance; + double az[3], el[3]; + + Steer accumulator; + double magnitude; + DWORD evade_time; + + double seek_gain; + double seek_damp; + + int ai_type; +}; + + +// +--------------------------------------------------------------------+ + +#endif SteerAI_h + |