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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/SteerAI.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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-rw-r--r--Stars45/SteerAI.h124
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diff --git a/Stars45/SteerAI.h b/Stars45/SteerAI.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Steering (low-level) Artifical Intelligence class
-*/
-
-#ifndef SteerAI_h
-#define SteerAI_h
-
-#include "Types.h"
-#include "SimObject.h"
-#include "Director.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class System;
-
-// +--------------------------------------------------------------------+
-
-struct Steer
-{
- Steer() : yaw(0), pitch(0), roll(0), brake(0), stop(0) { }
- Steer(double y, double p, double r, double b=0) : yaw(y), pitch(p), roll(r), brake(b), stop(0) { }
- Steer(const Steer& s) : yaw(s.yaw), pitch(s.pitch), roll(s.roll), brake(s.brake), stop(s.stop) { }
-
- Steer& operator = (const Steer& s) { yaw=s.yaw; pitch=s.pitch; roll=s.roll; brake = s.brake; stop = s.stop; return *this; }
-
- Steer operator+(const Steer& s) const;
- Steer operator-(const Steer& s) const;
- Steer operator*(double f) const;
- Steer operator/(double f) const;
-
- Steer& operator+=(const Steer& s);
- Steer& operator-=(const Steer& s);
-
- double Magnitude() const;
-
- void Clear() { yaw=0; pitch=0; roll=0; brake=0; stop=0; }
-
- double yaw, pitch, roll;
- double brake;
- int stop;
-};
-
-// +--------------------------------------------------------------------+
-
-class SteerAI : public Director, public SimObserver
-{
-public:
- enum Type { SEEKER = 1000, FIGHTER, STARSHIP, GROUND };
-
- SteerAI(SimObject* self);
- virtual ~SteerAI();
-
- static Director* Create(SimObject*, int type);
-
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual SimObject* GetTarget() const { return target; }
- virtual System* GetSubTarget() const { return subtarget; }
- virtual void DropTarget(double drop_time=1.5);
- virtual int Type() const { return ai_type; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // debug:
- virtual Point GetObjective() const { return obj_w; }
- virtual SimObject* GetOther() const { return other; }
-
-protected:
-
- // accumulate behaviors:
- virtual void Navigator();
- virtual int Accumulate(const Steer& steer);
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer Flee(const Point& point);
- virtual Steer Avoid(const Point& point, float radius);
- virtual Steer Evade(const Point& point, const Point& vel);
-
- // compute the goal point based on target stats:
- virtual void FindObjective();
- virtual Point ClosingVelocity();
-
- virtual Point Transform(const Point& pt);
- virtual Point AimTransform(const Point& pt);
-
- int seeking;
-
- SimObject* self;
- SimObject* target;
- System* subtarget;
- SimObject* other;
-
- Point obj_w;
- Point objective;
-
- double distance;
- double az[3], el[3];
-
- Steer accumulator;
- double magnitude;
- DWORD evade_time;
-
- double seek_gain;
- double seek_damp;
-
- int ai_type;
-};
-
-
-// +--------------------------------------------------------------------+
-
-#endif // SteerAI_h
-