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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/StarshipTacticalAI.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/StarshipTacticalAI.h')
-rw-r--r-- | Stars45/StarshipTacticalAI.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Stars45/StarshipTacticalAI.h b/Stars45/StarshipTacticalAI.h index 007c9ad..1f001f0 100644 --- a/Stars45/StarshipTacticalAI.h +++ b/Stars45/StarshipTacticalAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: StarshipTacticalAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: StarshipTacticalAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Starship-specific mid-level (tactical) AI
+ OVERVIEW
+ ========
+ Starship-specific mid-level (tactical) AI
*/
#ifndef StarshipTacticalAI_h
@@ -23,22 +23,22 @@ class StarshipTacticalAI : public TacticalAI
{
public:
- StarshipTacticalAI(ShipAI* ai);
- virtual ~StarshipTacticalAI();
+ StarshipTacticalAI(ShipAI* ai);
+ virtual ~StarshipTacticalAI();
- virtual void ExecFrame(double seconds);
+ virtual void ExecFrame(double seconds);
protected:
- virtual void FindThreat();
- virtual void FindSupport();
+ virtual void FindThreat();
+ virtual void FindSupport();
- virtual void CheckBugOut(Ship* c_ship, double range);
+ virtual void CheckBugOut(Ship* c_ship, double range);
- DWORD THREAT_REACTION_TIME;
- int ai_level;
- double drop_time;
- double initial_integrity;
- bool bugout;
+ DWORD THREAT_REACTION_TIME;
+ int ai_level;
+ double drop_time;
+ double initial_integrity;
+ bool bugout;
};
// +--------------------------------------------------------------------+
|