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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/StarshipTacticalAI.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/StarshipTacticalAI.cpp')
-rw-r--r-- | Stars45/StarshipTacticalAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Stars45/StarshipTacticalAI.cpp b/Stars45/StarshipTacticalAI.cpp index 597ae52..241a06f 100644 --- a/Stars45/StarshipTacticalAI.cpp +++ b/Stars45/StarshipTacticalAI.cpp @@ -124,7 +124,7 @@ StarshipTacticalAI::FindThreat() } if (contact->Threat(ship) && - (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { + (Game::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { if (c_shot) { threat_missile = c_shot; |