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author | Aki <please@ignore.pl> | 2022-03-27 17:42:26 +0200 |
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committer | Aki <please@ignore.pl> | 2022-03-27 17:42:26 +0200 |
commit | a12e588079700d55a0b788fea2df7727c2e41f52 (patch) | |
tree | 690072569624c73af5043b3619acaab4d298b1fa /Stars45/StarshipAI.cpp | |
parent | 72bb517271dad40a440533ad0796a88247011199 (diff) | |
download | starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.zip starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.tar.gz starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.tar.bz2 |
Removed MemDebug from FoundationEx
Diffstat (limited to 'Stars45/StarshipAI.cpp')
-rw-r--r-- | Stars45/StarshipAI.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Stars45/StarshipAI.cpp b/Stars45/StarshipAI.cpp index 5b6b697..69abdae 100644 --- a/Stars45/StarshipAI.cpp +++ b/Stars45/StarshipAI.cpp @@ -11,7 +11,6 @@ Starship (low-level) Artificial Intelligence class */ -#include "MemDebug.h" #include "StarshipAI.h" #include "StarshipTacticalAI.h" #include "Ship.h" @@ -63,7 +62,7 @@ StarshipAI::StarshipAI(SimObject* s) } else { - tactical = new(__FILE__,__LINE__) StarshipTacticalAI(this); + tactical = new StarshipTacticalAI(this); } sub_select_time = Clock::GetInstance()->GameTime() + (DWORD) Random(0, 2000); |