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authorAki <please@ignore.pl>2022-03-20 00:32:25 +0100
committerAki <please@ignore.pl>2022-03-20 00:37:05 +0100
commit32d1aea1790b79ae465048d49e98ba8bc78c2c5c (patch)
tree9832059a59fb9ae22e41dcceb776760ba0e3cd41 /Stars45/StarSystem.cpp
parenta13a9405a3516c03218e710a353cce7557b2dee2 (diff)
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Moved screen color and size functions to GameWinDX9
Diffstat (limited to 'Stars45/StarSystem.cpp')
-rw-r--r--Stars45/StarSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/StarSystem.cpp b/Stars45/StarSystem.cpp
index a321afd..8bf1348 100644
--- a/Stars45/StarSystem.cpp
+++ b/Stars45/StarSystem.cpp
@@ -1409,7 +1409,7 @@ StarSystem::ExecFrame()
if (terrain) {
trgn = (TerrainRegion*) active_region;
Color tmp = trgn->SkyColor();
- Game::GetInstance()->SetScreenColor(tmp);
+ GameWinDX9::GetInstance()->SetScreenColor(tmp);
tvpn = (active_region->Location() - active_region->Primary()->Location());
tvpn.Normalize();
@@ -1457,7 +1457,7 @@ StarSystem::ExecFrame()
}
else {
- Game::GetInstance()->SetScreenColor(Color::Black);
+ GameWinDX9::GetInstance()->SetScreenColor(Color::Black);
}
double star_alt = 0;