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authorAki <please@ignore.pl>2022-03-14 19:36:33 +0100
committerAki <please@ignore.pl>2022-03-14 19:36:33 +0100
commit2e5d0eb1eecc52b20d1e9f7a3ce0317b851442c4 (patch)
treea1e7873c9086e5d1f4be8092d775e6127f5c388c /Stars45/StarSystem.cpp
parent92f7c58068c6a7bfe0b32af5c1ace6bdde2f3951 (diff)
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Moved max texture size to GameWinDX9
Diffstat (limited to 'Stars45/StarSystem.cpp')
-rw-r--r--Stars45/StarSystem.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/StarSystem.cpp b/Stars45/StarSystem.cpp
index e78d970..a321afd 100644
--- a/Stars45/StarSystem.cpp
+++ b/Stars45/StarSystem.cpp
@@ -21,6 +21,7 @@
#include "Weather.h"
#include "Game.h"
+#include "GameWinDX9.h"
#include "Sound.h"
#include "Solid.h"
#include "Light.h"
@@ -1093,7 +1094,7 @@ StarSystem::CreateBody(OrbitalBody& body)
Text surface = body.tex_name;
Text glow = body.tex_glow;
- if (Game::GetInstance()->MaxTexSize() >= 512) {
+ if (GameWinDX9::GetInstance()->MaxTexSize() >= 512) {
if (body.tex_high_res.length())
surface = body.tex_high_res;