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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/StarServer.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/StarServer.h')
-rw-r--r--Stars45/StarServer.h66
1 files changed, 33 insertions, 33 deletions
diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h
index 62a8b0c..aeee8ab 100644
--- a/Stars45/StarServer.h
+++ b/Stars45/StarServer.h
@@ -1,10 +1,10 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars
- FILE: StarServer.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars
+ FILE: StarServer.h
+ AUTHOR: John DiCamillo
*/
@@ -35,42 +35,42 @@ class NetLobbyServer;
class StarServer : public Game
{
public:
- StarServer();
- virtual ~StarServer();
+ StarServer();
+ virtual ~StarServer();
- virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
- virtual bool InitGame();
- virtual void GameState();
- virtual bool OnPaint();
+ virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+ virtual bool InitGame();
+ virtual void GameState();
+ virtual bool OnPaint();
- enum MODE { MENU_MODE, // main menu
- LOAD_MODE, // loading mission into simulator
- PLAY_MODE // active simulation
- };
+ enum MODE { MENU_MODE, // main menu
+ LOAD_MODE, // loading mission into simulator
+ PLAY_MODE // active simulation
+ };
- int GetGameMode() { return game_mode; }
- void SetGameMode(int mode);
- void SetNextMission(const char* script);
+ int GetGameMode() { return game_mode; }
+ void SetGameMode(int mode);
+ void SetNextMission(const char* script);
- void CreateWorld();
- void Shutdown(bool restart=false);
+ void CreateWorld();
+ void Shutdown(bool restart=false);
- static StarServer* GetInstance() { return instance; }
+ static StarServer* GetInstance() { return instance; }
protected:
- virtual bool GameLoop();
- virtual void UpdateWorld();
- virtual void InstantiateMission();
-
- static StarServer* instance;
- NetServer* admin_server;
- NetLobbyServer* lobby_server;
- DataLoader* loader;
-
- int game_mode;
- DWORD time_mark;
- DWORD minutes;
+ virtual bool GameLoop();
+ virtual void UpdateWorld();
+ virtual void InstantiateMission();
+
+ static StarServer* instance;
+ NetServer* admin_server;
+ NetLobbyServer* lobby_server;
+ DataLoader* loader;
+
+ int game_mode;
+ DWORD time_mark;
+ DWORD minutes;
};
#endif StarServer_h