From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/StarServer.h | 66 ++++++++++++++++++++++++++-------------------------- 1 file changed, 33 insertions(+), 33 deletions(-) (limited to 'Stars45/StarServer.h') diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h index 62a8b0c..aeee8ab 100644 --- a/Stars45/StarServer.h +++ b/Stars45/StarServer.h @@ -1,10 +1,10 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars - FILE: StarServer.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars + FILE: StarServer.h + AUTHOR: John DiCamillo */ @@ -35,42 +35,42 @@ class NetLobbyServer; class StarServer : public Game { public: - StarServer(); - virtual ~StarServer(); + StarServer(); + virtual ~StarServer(); - virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); - virtual bool InitGame(); - virtual void GameState(); - virtual bool OnPaint(); + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual bool InitGame(); + virtual void GameState(); + virtual bool OnPaint(); - enum MODE { MENU_MODE, // main menu - LOAD_MODE, // loading mission into simulator - PLAY_MODE // active simulation - }; + enum MODE { MENU_MODE, // main menu + LOAD_MODE, // loading mission into simulator + PLAY_MODE // active simulation + }; - int GetGameMode() { return game_mode; } - void SetGameMode(int mode); - void SetNextMission(const char* script); + int GetGameMode() { return game_mode; } + void SetGameMode(int mode); + void SetNextMission(const char* script); - void CreateWorld(); - void Shutdown(bool restart=false); + void CreateWorld(); + void Shutdown(bool restart=false); - static StarServer* GetInstance() { return instance; } + static StarServer* GetInstance() { return instance; } protected: - virtual bool GameLoop(); - virtual void UpdateWorld(); - virtual void InstantiateMission(); - - static StarServer* instance; - NetServer* admin_server; - NetLobbyServer* lobby_server; - DataLoader* loader; - - int game_mode; - DWORD time_mark; - DWORD minutes; + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void InstantiateMission(); + + static StarServer* instance; + NetServer* admin_server; + NetLobbyServer* lobby_server; + DataLoader* loader; + + int game_mode; + DWORD time_mark; + DWORD minutes; }; #endif StarServer_h -- cgit v1.1