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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/SoundD3D.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/SoundD3D.h')
-rw-r--r-- | Stars45/SoundD3D.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/Stars45/SoundD3D.h b/Stars45/SoundD3D.h deleted file mode 100644 index a667182..0000000 --- a/Stars45/SoundD3D.h +++ /dev/null @@ -1,162 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - DirectSound3D Audio Output and Buffer classes -*/ - -#ifndef SoundD3D_h -#define SoundD3D_h - -#include <mutex> - -//#define DIRECT_SOUND_3D -#include "SoundCard.h" -#include "Sound.h" -#include "Camera.h" -#include <stdio.h> -#include <dsound.h> -#include "vorbis/vorbisfile.h" - -// +--------------------------------------------------------------------+ - -class SoundD3D; -class SoundCardD3D; - -// +--------------------------------------------------------------------+ -// Sound Implementation for DirectSound and DirectSound3D - -class SoundD3D : public Sound -{ -public: - static const char* TYPENAME() { return "SoundD3D"; } - - SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format); - SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); - virtual ~SoundD3D(); - - virtual void Update(); - - virtual HRESULT StreamFile(const char* name, DWORD offset); - virtual HRESULT Load(DWORD bytes, BYTE* data); - virtual HRESULT Play(); - virtual HRESULT Rewind(); - virtual HRESULT Pause(); - virtual HRESULT Stop(); - - virtual Sound* Duplicate(); - - // (only for streamed sounds) - virtual double GetTotalTime() const { return total_time; } - virtual double GetTimeRemaining() const; - virtual double GetTimeElapsed() const; - - // (only used for localized sounds) - virtual void SetVolume(long v); - virtual long GetPan() const; - virtual void SetPan(long p); - virtual void SetLocation(const Vec3& l); - virtual void SetVelocity(const Vec3& v); - - virtual float GetMinDistance() const; - virtual void SetMinDistance(float f); - virtual float GetMaxDistance() const; - virtual void SetMaxDistance(float f); - - -protected: - void Localize(); - HRESULT AllocateBuffer(DWORD bytes); - HRESULT StreamOggFile(); - - void StreamBlock(); - void StreamOggBlock(); - void RewindStream(); - void RewindOggStream(); - - LPDIRECTSOUND soundcard; - WAVEFORMATEX wfex; - DSBUFFERDESC dsbd; - LPDIRECTSOUNDBUFFER buffer; - - DWORD data_len; - LPBYTE data; - -#ifdef DIRECT_SOUND_3D - LPDIRECTSOUND3DBUFFER sound3d; -#endif - - float min_dist; - float max_dist; - - // STREAMED SOUND SUPPORT: - FILE* stream; - DWORD stream_left; - double total_time; - DWORD min_safety; - DWORD read_size; - BYTE* transfer; - DWORD w, r; - DWORD stream_offset; - bool eos_written; - BYTE eos_latch; - bool moved; - - std::mutex sync; - OggVorbis_File* ov_file; -}; - -// +--------------------------------------------------------------------+ -// Sound Card Implementation for DS and DS3D - -class SoundCardD3D : public SoundCard -{ - friend class SoundD3D; - -public: - static const char* TYPENAME() { return "SoundCardD3D"; } - - SoundCardD3D(HWND hwnd); - virtual ~SoundCardD3D(); - - // Format of the sound card's primary buffer: - virtual bool GetFormat(LPWAVEFORMATEX format); - virtual bool SetFormat(LPWAVEFORMATEX format); - virtual bool SetFormat(int bits, int channels, int hertz); - - virtual void ShowFormat(); - - // Get a blank, writable sound buffer: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format); - - // Create a sound resource: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); - - virtual void SetListener(const Camera& cam, const Vec3& vel); - virtual bool Pause(); - virtual bool Resume(); - virtual bool StopSoundEffects(); - -protected: - LPDIRECTSOUND soundcard; - LPDIRECTSOUNDBUFFER primary; - -#ifdef DIRECT_SOUND_3D - LPDIRECTSOUND3DLISTENER listener; -#else - Camera listener; - Vec3 velocity; -#endif - - WAVEFORMATEX wfex; - DSBUFFERDESC dsbd; -}; - -#endif // SoundD3D_h - |