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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
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parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: SoundCard.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract Audio Output class (hides details of DirectSound)
+*/
+
+#ifndef SoundCard_h
+#define SoundCard_h
+
+#include "Types.h"
+#include "List.h"
+#include "ThreadSync.h"
+
+// +--------------------------------------------------------------------+
+
+class Sound;
+class Camera;
+struct Vec3;
+
+// +--------------------------------------------------------------------+
+
+class SoundCard
+{
+public:
+ static const char* TYPENAME() { return "SoundCard"; }
+
+ SoundCard();
+ virtual ~SoundCard();
+
+ enum SoundStatus { SC_UNINITIALIZED,
+ SC_OK,
+ SC_ERROR,
+ SC_BAD_PARAM };
+ SoundStatus Status() const { return status; }
+
+ // Format of the sound card's primary buffer:
+ virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
+ virtual bool Pause() { return false; }
+ virtual bool Resume() { return false; }
+ virtual bool StopSoundEffects() { return false; }
+
+ // Get a blank, writable sound buffer:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
+
+ // Create a sound resource:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
+ DWORD len, LPBYTE data) { return 0; }
+
+ // once per frame:
+ virtual void Update();
+
+ virtual void SetListener(const Camera& cam, const Vec3& vel) { }
+ virtual DWORD UpdateThread();
+ virtual void AddSound(Sound* s);
+
+protected:
+
+ bool shutdown;
+ HANDLE hthread;
+ SoundStatus status;
+ List<Sound> sounds;
+ ThreadSync sync;
+};
+
+#endif SoundCard_h
+