diff options
author | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
commit | ddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (patch) | |
tree | 4e07bfaebede6531a70984fdebc855bca52f394a /Stars45/SoundCard.cpp | |
parent | 3a507e08b1d4e5970b27401a7e6517570d529400 (diff) | |
parent | c2d2c3551501110fddd78674d5435bfaa70382a3 (diff) | |
download | starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.zip starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.gz starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.bz2 |
Project is now built with CMake
Diffstat (limited to 'Stars45/SoundCard.cpp')
-rw-r--r-- | Stars45/SoundCard.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/Stars45/SoundCard.cpp b/Stars45/SoundCard.cpp new file mode 100644 index 0000000..19f5465 --- /dev/null +++ b/Stars45/SoundCard.cpp @@ -0,0 +1,127 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: SoundCard.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract sound card class +*/ + +#include "MemDebug.h" +#include "SoundCard.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +DWORD WINAPI SoundCardUpdateProc(LPVOID link); + +// +--------------------------------------------------------------------+ + +SoundCard::SoundCard() +: status(SC_UNINITIALIZED), hthread(0), shutdown(false) +{ + DWORD thread_id = 0; + hthread = CreateThread(0, 4096, SoundCardUpdateProc, + (LPVOID) this, 0, &thread_id); +} + +// +--------------------------------------------------------------------+ + +SoundCard::~SoundCard() +{ + shutdown = true; + + WaitForSingleObject(hthread, 500); + CloseHandle(hthread); + hthread = 0; + + sounds.destroy(); + status = SC_UNINITIALIZED; +} + +// +--------------------------------------------------------------------+ + +DWORD WINAPI SoundCardUpdateProc(LPVOID link) +{ + SoundCard* card = (SoundCard*) link; + + if (card) + return card->UpdateThread(); + + return (DWORD) E_POINTER; +} + +// +--------------------------------------------------------------------+ + +DWORD +SoundCard::UpdateThread() +{ + while (!shutdown) { + Update(); + Sleep(50); + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +SoundCard::Update() +{ + AutoThreadSync a(sync); + + ListIter<Sound> iter = sounds; + while (++iter) { + Sound* s = iter.value(); + + s->Update(); + + if (s->GetStatus() == Sound::DONE && + !(s->GetFlags() & Sound::LOCKED)) { + + delete iter.removeItem(); + } + } +} + +// +--------------------------------------------------------------------+ + +void +SoundCard::AddSound(Sound* s) +{ + AutoThreadSync a(sync); + + if (!sounds.contains(s)) + sounds.append(s); +} + |